LapJoint - Aggiunto caso di Slot su testa o coda con lato di fondo inclinato e lati aperti sui fianchi.
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@@ -588,7 +588,7 @@ function BeamLib.GetFaceWithMostAdj( Proc, nPartId, bCompare3Fc, dCosSideAng)
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end
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local bEveryFaceHasUndercut = ( nFacesWithUnderCut == nFacCnt)
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-- tunnel o assimilabile
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if Proc.Topology == 'Tunnel' or ( bCompare3Fc and Proc.Topology == 'Groove' and Proc.IsThrough) or ( Proc.Topology == 'Strip' and bEveryFaceHasUndercut) then
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if Proc.Topology == 'Tunnel' or ( bCompare3Fc and Proc.Topology == 'Groove' and Proc.IsThrough and not (Proc.AffectedFaces.Left or Proc.AffectedFaces.Right)) or ( Proc.Topology == 'Strip' and bEveryFaceHasUndercut) then
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if Proc.IsParallel or Proc.AllRightAngles then
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return -1, GEO.INFINITO, true
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else
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