//---------------------------------------------------------------------------- // EgalTech 2014-2014 //---------------------------------------------------------------------------- // File : PolyArc.cpp Data : 14.08.14 Versione : 1.5h3 // Contenuto : Implementazione della classe PolyArc. // // // // Modifiche : 14.08.14 DS Creazione modulo. // // //---------------------------------------------------------------------------- //--------------------------- Include ---------------------------------------- #include "stdafx.h" #include "\EgtDev\Include\EGkPolyArc.h" //---------------------------------------------------------------------------- PolyArc::PolyArc( void) { m_nCount = 0 ; m_iter = m_lUPointBs.end() ; } //---------------------------------------------------------------------------- PolyArc::~PolyArc( void) { } //---------------------------------------------------------------------------- bool PolyArc::Clear( void) { m_nCount = 0 ; m_lUPointBs.clear() ; m_iter = m_lUPointBs.end() ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::AddUPoint( double dPar, const Point3d& ptP, double dBulge) { try { m_lUPointBs.push_back( UPointB( dPar, ptP, dBulge)) ; } catch (...) { return false ; } m_nCount ++ ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::EraseFirstUPoint( void) { if ( m_lUPointBs.empty()) return false ; m_lUPointBs.pop_front() ; m_nCount -- ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::EraseLastUPoint( void) { if ( m_lUPointBs.empty()) return false ; m_lUPointBs.pop_back() ; m_nCount -- ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::AddOffsetToU( double dOffset) { UPNTBLIST::iterator iter ; for ( iter = m_lUPointBs.begin() ; iter != m_lUPointBs.end() ; ++ iter) iter->dU += dOffset ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::ToGlob( const Frame3d& frRef) { UPNTBLIST::iterator iter ; for ( iter = m_lUPointBs.begin() ; iter != m_lUPointBs.end() ; ++ iter) iter->ptP.ToGlob( frRef) ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::ToLoc( const Frame3d& frRef) { UPNTBLIST::iterator iter ; for ( iter = m_lUPointBs.begin() ; iter != m_lUPointBs.end() ; ++ iter) iter->ptP.ToLoc( frRef) ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::LocToLoc( const Frame3d& frOri, const Frame3d& frDest) { UPNTBLIST::iterator iter ; for ( iter = m_lUPointBs.begin() ; iter != m_lUPointBs.end() ; ++ iter) iter->ptP.LocToLoc( frOri, frDest) ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::Splice( PolyArc& PA) { m_lUPointBs.splice( m_lUPointBs.end(), PA.m_lUPointBs) ; m_nCount += PA.GetPointNbr() ; PA.m_nCount = 0 ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::GetFirstUPoint( double* pdPar, Point3d* pptP, double* pdBulge) const { m_iter = m_lUPointBs.begin() ; if ( m_iter == m_lUPointBs.end()) return false ; if ( pdPar != nullptr) *pdPar = m_iter->dU ; if ( pptP != nullptr) *pptP = m_iter->ptP ; if ( pdBulge != nullptr) *pdBulge = m_iter->dB ; return true ; } //---------------------------------------------------------------------------- bool PolyArc::GetNextUPoint( double* pdPar, Point3d* pptP, double* pdBulge, bool bNotLast) const { if ( m_iter == m_lUPointBs.end()) return false ; ++ m_iter ; if ( m_iter == m_lUPointBs.end()) return false ; if ( bNotLast && m_iter == -- ( m_lUPointBs.end())) return false ; if ( pdPar != nullptr) *pdPar = m_iter->dU ; if ( pptP != nullptr) *pptP = m_iter->ptP ; if ( pdBulge != nullptr) *pdBulge = m_iter->dB ; return true ; }