//---------------------------------------------------------------------------- // EgalTech 2013-2013 //---------------------------------------------------------------------------- // File : GeoFrame3d.h Data : 02.12.13 Versione : 1.4a3 // Contenuto : Dichiarazione della classe Riferimento Geometrico 3d. // // // // Modifiche : 02.12.13 DS Creazione modulo. // // //---------------------------------------------------------------------------- #pragma once #include "ObjGraphicsMgr.h" #include "/EgtDev/Include/EGkGeoFrame3d.h" //---------------------------------------------------------------------------- class GeoFrame3d : public IGeoFrame3d { public : // IGeoObj virtual ~GeoFrame3d( void) ; virtual GeoFrame3d* Clone( void) const ; virtual GeoObjType GetType( void) const { return GEO_FRAME3D ; } virtual bool IsValid( void) const { return ( m_frF.GetType() != Frame3d::ERR) ; } virtual const std::string& GetTitle( void) const ; virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ; virtual const std::string& GetKey( void) const ; virtual bool Save( std::ostream& osOut) const ; virtual bool Load( Scanner& TheScanner) ; virtual bool GetLocalBBox( BBox3d& b3Loc) const ; virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ; virtual bool GetFrame( Frame3d& frF) const { frF = m_frF ; return true ;} virtual bool Translate( const Vector3d& vtMove) { m_OGrMgr.Reset() ; m_frF.Translate( vtMove) ; return true ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) { m_OGrMgr.Reset() ; return m_frF.Rotate( ptAx, vtAx, dCosAng, dSinAng) ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad) { return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) { return false ; } virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) { return false ; } virtual bool ToGlob( const Frame3d& frRef) { m_OGrMgr.Reset() ; return m_frF.ToGlob( frRef) ;} virtual bool ToLoc( const Frame3d& frRef) { m_OGrMgr.Reset() ; return m_frF.ToLoc( frRef) ;} virtual void SetObjGraphics( IObjGraphics* pOGr) { m_OGrMgr.SetObjGraphics( pOGr) ; } virtual IObjGraphics* GetObjGraphics( void) { return m_OGrMgr.GetObjGraphics() ; } virtual const IObjGraphics* GetObjGraphics( void) const { return m_OGrMgr.GetObjGraphics() ; } public : // IGeoFrame3d virtual bool Set( const Point3d& ptOrig, const Vector3d& vtDirX, const Vector3d& vtDirY, const Vector3d& vtDirZ) ; virtual bool Set( const Frame3d& frF) ; virtual const Frame3d& GetFrame( void) const { return m_frF ; } virtual bool GetDrawWithArrowHeads( double dLenA, double dFrazLenAH, PolyLine& plX, PolyLine& plY, PolyLine& plZ) const ; public : GeoFrame3d( void) ; inline const GeoFrame3d& operator =( const GeoFrame3d& gvSrc) { if ( &gvSrc != this) Set( gvSrc.m_frF) ; return *this ; } public : ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto Frame3d m_frF ; // oggetto } ;