//---------------------------------------------------------------------------- // EgalTech 2013-2013 //---------------------------------------------------------------------------- // File : GeoVector3d.h Data : 22.11.13 Versione : 1.3a1 // Contenuto : Dichiarazione della classe Vettore Geometrico 3d. // // // // Modifiche : 10.10.13 DS Creazione modulo. // // //---------------------------------------------------------------------------- #pragma once #include "ObjGraphicsMgr.h" #include "/EgtDev/Include/EGkGeoVector3d.h" //---------------------------------------------------------------------------- class GeoVector3d : public IGeoVector3d { public : virtual ~GeoVector3d( void) ; virtual GeoVector3d* Clone( void) const ; virtual GeoObjType GetType( void) const { return GEO_VECT3D ; } virtual bool IsValid( void) const { return true ; } virtual const std::string& GetTitle( void) const ; virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ; virtual const std::string& GetKey( void) const ; virtual bool Save( std::ostream& osOut) const ; virtual bool Load( Scanner& TheScanner) ; virtual bool GetLocalBBox( BBox3d& b3Loc) const ; virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ; virtual bool GetVector( Vector3d& vtV) const { vtV = m_vtV ; return true ;} virtual bool Translate( const Vector3d& vtMove) { return true ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) { m_OGrMgr.Reset() ; return m_vtV.Rotate( vtAx, dCosAng, dSinAng) ; } virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad) { return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) { m_OGrMgr.Reset() ; return m_vtV.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;} virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) { m_OGrMgr.Reset() ; return m_vtV.Mirror( vtNorm) ;} virtual bool ToGlob( const Frame3d& frRef) { m_OGrMgr.Reset() ; return m_vtV.ToGlob( frRef) ;} virtual bool ToLoc( const Frame3d& frRef) { m_OGrMgr.Reset() ; return m_vtV.ToLoc( frRef) ;} virtual void SetObjGraphics( IObjGraphics* pOGr) { m_OGrMgr.SetObjGraphics( pOGr) ; } virtual IObjGraphics* GetObjGraphics( void) { return m_OGrMgr.GetObjGraphics() ; } virtual const IObjGraphics* GetObjGraphics( void) const { return m_OGrMgr.GetObjGraphics() ; } public : virtual bool Set( const Vector3d& vtV) ; virtual const Vector3d& GetVector( void) const { return m_vtV ; } virtual bool GetDrawWithArrowHead( double dFrazLenAH, PolyLine& PL) const ; public : GeoVector3d( void) ; inline const GeoVector3d& operator =( const GeoVector3d& gvSrc) { if ( &gvSrc != this) Set( gvSrc.m_vtV) ; return *this ; } public : ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto Vector3d m_vtV ; // oggetto } ;