//---------------------------------------------------------------------------- // EgalTech 2013-2013 //---------------------------------------------------------------------------- // File : GeomDB.h Data : 08.04.13 Versione : 1.1c1 // Contenuto : Dichiarazione della classe GeomDB. // // // // Modifiche : 22.01.13 DS Creazione modulo. // // //---------------------------------------------------------------------------- #pragma once #include "GdbGeo.h" #include "GdbGroup.h" #include "IdManager.h" #include "IterManager.h" #include "SelManager.h" #include "/EgtDev/Include/EGkGeomDB.h" class NgeWriter ; //---------------------------------------------------------------------------- class GeomDB : public IGeomDB { friend class GdbIterator ; public : virtual ~GeomDB( void) ; virtual bool Init( void) ; virtual bool Clear( void) ; virtual bool Load( const std::string& sFileIn) ; virtual bool Save( const std::string& sFileOut, bool bBinary = true) const ; virtual bool ExistsObj( int nId) const ; virtual int AddGroup( int nId, int nParentId, const Frame3d& frFrame) ; virtual int AddGeoObj( int nId, int nParentId, IGeoObj* pGeoObj) ; virtual int GetGdbType( int nId) const ; virtual IGeoObj* GetGeoObj( int nId) ; virtual IGeoFrame3d* GetGeoFrame( int nId) ; virtual bool GetGroupFrame( int nId, Frame3d& frGrp) const ; virtual bool GetGroupGlobFrame( int nId, Frame3d& frGlob) const ; virtual int GetGroupObjs( int nId) const ; virtual int GetParentId( int nId) const ; virtual bool GetGlobFrame( int nId, Frame3d& frGlob) const { return GetGroupGlobFrame( GetParentId( nId), frGlob) ; } virtual bool GetLocalBBox( int nId, BBox3d& b3Loc, int nFlag = BBF_NONE) const ; virtual bool GetGlobalBBox( int nId, BBox3d& b3Glob, int nFlag = BBF_NONE) const ; virtual bool GetRefBBox( int nId, const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_NONE) const ; virtual int Copy( int nIdSou, int nIdDest, int nParentIdDest) ; virtual int CopyGlob( int nIdSou, int nIdDest, int nParentIdDest) ; virtual bool Relocate( int nId, int nNewParentId) { return Relocate( nId, nNewParentId, false) ; } virtual bool RelocateGlob( int nId, int nNewParentId) { return Relocate( nId, nNewParentId, true) ; } virtual bool Erase( int nId) ; virtual bool Translate( int nId, const Vector3d& vtMove) ; virtual bool TranslateGlob( int nId, const Vector3d& vtMove) ; virtual bool TranslateGroup( int nId, const Vector3d& vtMove) ; virtual bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ; virtual bool RotateGlob( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ; virtual bool RotateGroup( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ; virtual bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) { double dAngRad = dAngDeg * DEGTORAD ; return Rotate( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } virtual bool RotateGlob( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) { double dAngRad = dAngDeg * DEGTORAD ; return RotateGlob( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } virtual bool RotateGroup( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) { double dAngRad = dAngDeg * DEGTORAD ; return RotateGroup( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } virtual bool Scale( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ; virtual bool ScaleGlob( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ; virtual bool ScaleGroup( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ; virtual bool Mirror( int nId, const Point3d& ptOn, const Vector3d& vtNorm) ; virtual bool MirrorGlob( int nId, const Point3d& ptOn, const Vector3d& vtNorm) ; virtual bool MirrorGroup( int nId, const Point3d& ptOn, const Vector3d& vtNorm) ; // selection virtual bool SelectObj( int nId) ; virtual bool DeselectObj( int nId) ; virtual bool SelectGroupObjs( int nId) ; virtual bool DeselectGroupObjs( int nId) ; virtual bool IsSelectedObj( int nId) const ; virtual int GetSelectedObjNbr( void) const ; virtual int GetFirstSelectedObj( void) const ; virtual int GetNextSelectedObj( void) const ; virtual bool ClearSelection( void) ; // attributes virtual bool DumpAttributes( int nId, std::string& sOut, const char* szNewLine) const ; virtual bool SetLevel( int nId, int nLevel) ; virtual bool RevertLevel( int nId) ; virtual bool GetLevel( int nId, int& nLevel) const ; virtual bool GetCalcLevel( int nId, int& nLevel) const ; virtual bool SetMode( int nId, int nMode) ; virtual bool RevertMode( int nId) ; virtual bool GetMode( int nId, int& nMode) const ; virtual bool GetCalcMode( int nId, int& nMode) const ; virtual bool SetStatus( int nId, int nStat) ; virtual bool RevertStatus( int nId) ; virtual bool GetStatus( int nId, int& nStat) const ; virtual bool GetCalcStatus( int nId, int& nStat) const ; virtual bool SetMark( int nId) ; virtual bool ResetMark( int nId) ; virtual bool GetMark( int nId, int& nMark) const ; virtual bool GetCalcMark( int nId, int& nMark) const ; virtual bool SetDefaultMaterial( Color cCol) ; virtual bool GetDefaultMaterial( Color& cCol) const ; virtual bool SetMaterial( int nId, int nMat) ; virtual bool SetMaterial( int nId, Color cCol) ; virtual bool GetMaterial( int nId, int& nMat) const ; virtual bool GetMaterial( int nId, Color& cCol) const ; virtual bool GetCalcMaterial( int nId, int& nMat) const ; virtual bool GetCalcMaterial( int nId, Color& cCol) const ; virtual bool SetName( int nId, const std::string& sName) ; virtual bool GetName( int nId, std::string& sName) const ; virtual bool RemoveName( int nId) ; virtual bool SetInfo( int nId, const std::string& sKey, const std::string& sInfo) ; virtual bool GetInfo( int nId, const std::string& sKey, std::string& sInfo) const ; virtual bool RemoveInfo( int nId, const std::string& sKey) ; public : GeomDB( void) ; private : GdbObj* GetGdbObj( int nId) ; GdbGeo* GetGdbGeo( int nId) { return dynamic_cast( GetGdbObj( nId)) ; } GdbGroup* GetGdbGroup( int nId) { return dynamic_cast( GetGdbObj( nId)) ; } bool AddToGeomDB( GdbObj* pGObj, int nParentId) ; bool Relocate( int nId, int nNewParentId, bool bGlob) ; bool Erase( GdbObj* pGObj) ; bool LoadHeader( NgeReader& ngeIn) ; bool LoadOneObj( NgeReader& ngeIn, bool& bEnd) ; bool SaveHeader( NgeWriter& ngeOut) const ; bool SaveFooter( NgeWriter& ngeOut) const ; bool SetStatus( GdbObj* pGdbObj, int nStat) ; bool RevertStatus( GdbObj* pGdbObj) ; bool AddGdbIteratorToList( GdbIterator* pIter) { return m_IterManager.AddGdbIterator( pIter) ; } bool RemoveGdbIteratorFromList( GdbIterator* pIter) { return m_IterManager.RemoveGdbIterator( pIter) ; } private : GdbGroup m_GrpRadix ; // gruppo radice di tutto il DB IdManager m_IdManager ; // gestore del nuovo Id IterManager m_IterManager ; // gestore lista iteratori attivi SelManager m_SelManager ; // gestore lista oggetti selezionati } ;