//---------------------------------------------------------------------------- // EgalTech 2014-2015 //---------------------------------------------------------------------------- // File : EGkPlane3d.h Data : 25.02.15 Versione : 1.6b7 // Contenuto : Dichiarazione classe piano Plane3d. // // // // Modifiche : 08.04.14 DS Creazione modulo. // 25.02.15 DS Agg. PointInPlane*. // //---------------------------------------------------------------------------- #pragma once #include "/EgtDev/Include/EGkFrame3d.h" //----------------------------------------------------------------------------- class Plane3d { public : Vector3d vtN ; double dDist ; public : void Translate( const Vector3d& vtMove) { Point3d ptP = ORIG + dDist * vtN ; ptP.Translate( vtMove) ; dDist = ( ptP - ORIG) * vtN ; } bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) { double dAngRad = dAngDeg * DEGTORAD ; return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; } bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) { Point3d ptP = ORIG + dDist * vtN ; if ( ! ptP.Rotate( ptAx, vtAx, dCosAng, dSinAng) || ! vtN.Rotate( vtAx, dCosAng, dSinAng)) return false ; dDist = ( ptP - ORIG) * vtN ; return true ; } bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) { Point3d ptP = ORIG + dDist * vtN ; Frame3d frOCS ; if ( ! frOCS.Set( ptP, vtN) || ! frOCS.PseudoScale( frRef, dCoeffX, dCoeffY, dCoeffZ)) return false ; vtN = frOCS.VersZ() ; dDist = ( frOCS.Orig() - ORIG) * vtN ; return true ; } bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) { Point3d ptP = ORIG + dDist * vtN ; if ( ! ptP.Mirror( ptOn, vtNorm) || ! vtN.Mirror( vtNorm)) return false ; dDist = ( ptP - ORIG) * vtN ; return true ; } bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) { Point3d ptP = ORIG + dDist * vtN ; Frame3d frOCS ; if ( ! frOCS.Set( ptP, vtN) || ! frOCS.PseudoShear( ptOn, vtNorm, vtDir, dCoeff)) return false ; vtN = frOCS.VersZ() ; dDist = ( frOCS.Orig() - ORIG) * vtN ; return true ; } bool ToGlob( const Frame3d& frRef) { Point3d ptP = ORIG + dDist * vtN ; if ( ! ptP.ToGlob( frRef) || ! vtN.ToGlob( frRef)) return false ; dDist = ( ptP - ORIG) * vtN ; return true ; } bool ToLoc( const Frame3d& frRef) { Point3d ptP = ORIG + dDist * vtN ; if ( ! ptP.ToLoc( frRef) || ! vtN.ToLoc( frRef)) return false ; dDist = ( ptP - ORIG) * vtN ; return true ; } bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) { if ( AreSameFrame( frOri, frDest)) return true ; return ( ToGlob( frOri) && ToLoc( frDest)) ; } } ; //----------------------------------------------------------------------------- inline bool SetPlane( const Point3d& ptP, const Vector3d& vtN, Plane3d& plPlane) { plPlane.vtN = vtN ; if ( ! plPlane.vtN.Normalize()) return false ; plPlane.dDist = ( ptP - ORIG) * plPlane.vtN ; return true ; } //----------------------------------------------------------------------------- inline bool PointInPlaneApprox( const Point3d& ptP, const Plane3d& plPlane) { return ( fabs( (( ptP - ORIG) * plPlane.vtN) - plPlane.dDist) < EPS_SMALL) ; } //----------------------------------------------------------------------------- inline bool PointInPlaneExact( const Point3d& ptP, const Plane3d& plPlane) { return ( fabs( (( ptP - ORIG) * plPlane.vtN) - plPlane.dDist) < EPS_ZERO) ; }