From 6d1cae6ff351503da5cc40d890d4209d6b9fb286 Mon Sep 17 00:00:00 2001 From: "luca.mazzoleni" Date: Thu, 18 Dec 2025 15:04:16 +0100 Subject: [PATCH] - in FACEBYBLADE rimosso ricalcolo inutile del migliore attacco --- StrategyLibs/FACEBYBLADE.lua | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/StrategyLibs/FACEBYBLADE.lua b/StrategyLibs/FACEBYBLADE.lua index 344608e..412d229 100644 --- a/StrategyLibs/FACEBYBLADE.lua +++ b/StrategyLibs/FACEBYBLADE.lua @@ -37,19 +37,7 @@ local function GetLeadInOut( Machining, EdgeToMachine, bIsSplitFeature) end else - -- se disponibili sia attacco perpendicolare che parallelo, si sceglie il più corto - if Machining.LeadInOut.Perpendicular and Machining.LeadInOut.Tangent then - - if Machining.LeadInOut.Perpendicular.dTotalLength > Machining.LeadInOut.Tangent.dTotalLength + 10 then - Machining.sLeadInOutType = 'Tangent' - else - Machining.sLeadInOutType = 'Perpendicular' - end - - else - - Machining.sLeadInOutType = Machining.LeadInOut.sChosen - end + Machining.sLeadInOutType = Machining.LeadInOut.sChosen end -- si prendono i valori che arrivano da LeadInOut (engagement)