@if (currStep == CompileStep.General)
{
@foreach (FrameDimension dimension in m_frame.DimensionList)
{
@dimension.nIndex
@dimension.sName
}
BottomRailQty
@*
*@
}
else if (currStep == CompileStep.Sash)
{
aggiungi finestre
@* *@
}
else if (currStep == CompileStep.Split)
{
aggiungi montanti
@* *@
}
else if (currStep == CompileStep.Fill)
{
aggiungi riempimento
@* *@
}