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49 Commits

Author SHA1 Message Date
luca.mazzoleni 793aff4ffb - in BLADETOWASTE.UpdateDiceRaw corretto (rifatto) il calcolo del grezzo dinamico per cubetti
- in PreSimulationLib se trovata collisione i solidi interessati si copiano nel livello Mach (temporaneamente, sarà da mettere in gruppo apposito)
2026-07-23 18:02:48 +02:00
luca.mazzoleni 3d2d17e11f Merge branch 'develop' into DiceRawFix 2026-07-23 10:48:37 +02:00
luca.mazzoleni 16c9ac9771 Merge branch 'main' into develop 2026-07-23 10:48:13 +02:00
luca.mazzoleni 098c4e1fe3 Merge branch 'develop' 2026-07-23 09:19:54 +02:00
luca.mazzoleni 33ede89b64 update version 2026-07-23 09:19:42 +02:00
luca.mazzoleni b171ba5d0d - in STR0001 correzione in lettura parametro dOverMatOnLength 2026-07-23 09:13:37 +02:00
luca.mazzoleni ed658fffa6 - in BLADETOWASTE corretta UpdateDiceRaw per funzionare anche con tagli obliqui 2026-07-23 09:11:45 +02:00
andrea.villa 18789c30f2 In STR0011 (foratura), si setta AfterTail in caso sia aperto sulla faccia di coda 2026-07-22 17:52:05 +02:00
luca.mazzoleni 4e2afcd4bf Merge branch 'main' into develop 2026-07-22 10:39:14 +02:00
luca.mazzoleni 4e4e183382 Merge branch 'develop' 2026-07-22 10:38:41 +02:00
luca.mazzoleni d769b603bd update version 2026-07-22 10:38:31 +02:00
luca.mazzoleni 06ed12b1fe - in STR0015 gestito correttamente lato di lavoro per FreeContour; aggiunta vtHead 2026-07-22 10:37:56 +02:00
luca.mazzoleni 2e289e1921 - commenti 2026-07-21 17:50:03 +02:00
luca.mazzoleni c55395f829 Merge branch 'main' into develop 2026-07-20 18:04:04 +02:00
luca.mazzoleni 4ae8525573 Merge branch 'develop' 2026-07-20 18:03:31 +02:00
luca.mazzoleni 7b092ecb93 - update version 2026-07-20 18:03:25 +02:00
luca.mazzoleni ae720e71d4 - in BeamExec.ProcessBeams correzione nella creazione grezzi 2026-07-20 17:53:33 +02:00
luca.mazzoleni 3debeafd77 Merge branch 'main' into develop 2026-07-20 16:11:34 +02:00
luca.mazzoleni 1650d3af82 - corretta versione 2026-07-20 16:11:02 +02:00
luca.mazzoleni cf79256c9b - update version 2026-07-20 16:09:56 +02:00
luca.mazzoleni b6a1992251 Merge branch 'develop' 2026-07-20 16:08:56 +02:00
luca.mazzoleni fc41ee3200 - in strategie di base si setta vtHead
- in MachiningLib.GetSplitMachinings correzione a SCC nei casi con componente X
2026-07-20 16:08:30 +02:00
luca.mazzoleni 9bee171cef - in STR0003 rimosso MaxElev per sega a catena (entrava in rapido nella slot) 2026-07-16 18:17:19 +02:00
luca.mazzoleni 6dad1e14c4 - in BeamExec correzione 2026-07-16 15:46:01 +02:00
daniele.nicoli 32227ce33b In STR0003 - forzata uscita se tutte le lavorazioni di lama falliscono; In caso proverà STR0004. 2026-07-16 12:19:43 +02:00
luca.mazzoleni 1a25ebff1a - in BeamExec e NestProcess correzioni varie per Nesting obliquo
- in NestProcess aggiunto dump in/out per debug
2026-07-16 11:12:21 +02:00
Dario Sassi 35dc783c10 BeamNT :
- in Version assegnato nome BeamNT e versione a 3.1g1.
2026-07-16 09:26:01 +02:00
Dario Sassi 9cadb26603 BeamNT :
- corretta compilazione per evitare ripetizione direttorio destinazione bin sotto se stesso e per copiare immagini e messaggi.
2026-07-16 09:12:40 +02:00
Dario Sassi 37ab3b3bd2 BeamNT :
- aggiunta a immagine Process la scritta NT.
2026-07-15 17:31:59 +02:00
luca.mazzoleni 4837173ba1 Merge branch 'ClampingPrediction' into develop 2026-07-13 17:55:17 +02:00
luca.mazzoleni fb06c85aa5 - in BLADEKEEPWASTE si fa codolo anche se 2 facce convesse 2026-07-13 16:14:12 +02:00
luca.mazzoleni dd56772f63 - in BeamExec correzione 2026-07-13 15:47:34 +02:00
luca.mazzoleni b28cdf488d - in BeamExec se feature ignombra pinzaggio in qualche rotazione attiva si fa in ultima fase 2026-07-13 14:52:00 +02:00
luca.mazzoleni e1564c4995 - FeatureHindersClamping è calcolato direttamente nel Collect e contempla solo la rotazione corrente; andrà gestito bMoveToUnloadPhase per le feature in cui c'è almeno una rotazione HindersClamping 2026-07-10 18:14:13 +02:00
luca.mazzoleni 0b9ebbb15c - in FACEBYBLADE modifiche ai criteri di spostamento dopo separazione 2026-07-10 16:07:29 +02:00
luca.mazzoleni b9037b28f7 - in PreSimulationLib la flangia lama si controlla solo con il primo asse (prima veniva controllata inutilmente con tutti gli assi) 2026-07-10 10:11:05 +02:00
luca.mazzoleni aa7e0ae4c1 - in HEADCUT riabilitato skip 2026-07-09 18:36:53 +02:00
luca.mazzoleni 88bf36667d - in LeadInOutLib correzione a attacco speciale tangenziale 2026-07-09 18:07:52 +02:00
luca.mazzoleni 763f1200f5 - in BLADEKEEPWASTE correzione 2026-07-09 15:48:32 +02:00
luca.mazzoleni f5a526f6bf - in BLADEKEEPWASTE correzione per codolo perpendicolare corto 2026-07-09 12:15:09 +02:00
luca.mazzoleni 7b6066d47d Merge branch 'BladeKeepWastePerpendicularStrip' into develop 2026-07-08 11:17:16 +02:00
luca.mazzoleni b1fad0cd0c - in BLADEKEEPWASTE il codolo perpendicolare si fa solo se la feature arriva più in basso dell'altezza minima della morsa 2026-07-07 18:27:03 +02:00
luca.mazzoleni 73ec13f1a3 - in FACEBYBLADE la ToolMarkLength viene calcolata da LeadInOutLib, se non disponibile 2026-07-07 17:57:57 +02:00
luca.mazzoleni 866363a34b Merge branch 'develop' into BladeKeepWastePerpendicularStrip 2026-07-07 16:05:02 +02:00
luca.mazzoleni fe721f5cb3 - corretto commento 2026-07-07 15:23:50 +02:00
luca.mazzoleni 27ce6a30ce - per lama aggiunti attacchi speciali SpecialTangent e SpecialTangentInverted 2026-07-07 11:59:45 +02:00
luca.mazzoleni 3a1c98b8eb - in BeamExec si pulisce il tempgroup dopo ogni chiamata della Make di una strategia (evita problemi di memoria) 2026-07-03 10:16:03 +02:00
luca.mazzoleni 06a4316efa - in BeamExec.ProcessAlternatives per il calcolo delle info testa coda si usano sempre le feature nella rotazione principale e si ruotano direttamente i punti/versori 2026-07-02 16:36:10 +02:00
andrea.villa e83f2d5b69 - In STR0005 e STR0012 aggiunta lunghezza sotto la quale cubettare in caso di configurazuione AUTO
- Aggiunta topologia VGroove-2-Through
- Aggiunti messaggi
- In lettura parametri, se il default è nil, ma da json è settato, allora si prende il valore del json
2026-07-02 10:42:05 +02:00
29 changed files with 531 additions and 193 deletions
+6
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@@ -5,8 +5,14 @@ set LUAC=C:\EgtProg\Dll32\luac54.exe
set ROOT=%cd%\
set OUTBASE=bin
rmdir /s /q "%ROOT%\%OUTBASE%"
if not exist %OUTBASE% mkdir %OUTBASE%
xcopy "%ROOT%\Images" "%ROOT%\%OUTBASE%\Images" /E /H /C /I /Y
xcopy "%ROOT%\Messages" "%ROOT%\%OUTBASE%\Messages" /E /H /C /I /Y
REM Compile all .lua files excluding bin\ and any dot folders/files
for /f "delims=" %%F in ('dir /b /s /a-d *.lua ^| findstr /v /i /c:"\%OUTBASE%\"') do (
set FULL=%%F
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+90 -39
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@@ -401,6 +401,7 @@ end
function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS, bCreateMachGroup, bIsFlipRot )
-- 1. Inizializzazione e Default
local idTempGroup = BeamLib.GetTempGroup( )
local dMinLengthToCreateRaw = 10
BeamData.OVM_BLADE_HBEAM = ( BeamData.OVM_BLADE_HBEAM or 11 )
BeamData.OVM_CHAIN_HBEAM = ( BeamData.OVM_CHAIN_HBEAM or 8 )
@@ -465,7 +466,17 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS, b
end
local dStartOffset = dNextStartOffset
local dEndOffset = ( i == #PARTS ) and 0 or dOvmMid
local dEndOffset = dOvmMid
-- se ultimo pezzo bisogna allungare il grezzo del restante solo se non viene creato un grezzo indipendente
if ( i == #PARTS ) then
local dPotentialRemaining = max( 0, dRawL - ( CurrentPart.dPosX + dPartLen ))
if ( dPotentialRemaining > dMinLengthToCreateRaw - GEO.EPS_SMALL) then
dEndOffset = 0 -- Coda a zero, il resto diventerà un idRawRest indipendente
else
dEndOffset = dPotentialRemaining -- Il pezzo si allunga per prendere tutta la barra residua
end
end
-- Gap reale tra i pezzi (può essere negativo in caso di compenetrazione nesting obliqui)
if ( i < #PARTS ) then
@@ -568,7 +579,7 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS, b
if ( idPrevRaw ) then EgtSetInfo( idPrevRaw, 'BDST', 10000 ) end
local dRemaining = dRawL - dMaxX
if ( dRemaining > 10 ) then
if ( dRemaining > dMinLengthToCreateRaw - GEO.EPS_SMALL) then
local idRawRest = EgtAddRawPart( Point3d( 0, 0, 0 ), dRemaining, dRawW, dRawH, BeamData.RAWCOL )
EgtMoveToCornerRawPart( idRawRest, BeamData.ptOriXR, BeamData.dPosXR )
EgtMoveRawPart( idRawRest, Vector3d( -dMaxX, 0, 0 ) )
@@ -731,6 +742,8 @@ local function CollectFeatures( Part, dRotIndex)
end
-- calcolo riduzione lunghezza pinzabile testa/coda
Proc.NotClampableLength = FeatureLib.CalculateFeatureNotClampableLengths( Proc, Part)
-- si verifica se la feature, lavorata in questa fase, compromette il pinzaggio
Proc.bFeatureHindersClamping = FeatureLib.IsMachiningLong( max( Proc.NotClampableLength.dNotClampableLengthHead, Proc.NotClampableLength.dNotClampableLengthTail), Part)
-- si verifica se la feature, lavorata in questa fase, compromette lettura misura laser
Proc.bHindersLaserMeasure = FeatureLib.CalculateFeatureHindersLaserMeasure( Proc, Part)
-- altrimenti errore (serviva riconoscimento topologico, ma non è stato possibile farlo)
@@ -1174,6 +1187,9 @@ local function CalculateStrategies( vProcSingleRot, Part)
-- eseguo la strategia solo come calcolo fattibilità e voto. Non si applicano le lavorazioni. Si passa la Proc e i parametri personalizzati
_, Proc.AvailableStrategies[nIndexCurrentStrategy].Result = CurrentStrategy.Script.Make( false, Proc, Part, Proc.AvailableStrategies[nIndexCurrentStrategy])
-- pulizia eventuali geometrie aggiutive create dalla strategia
EgtEmptyGroup( Part.idTempGroup)
-- se taglio di testa o coda sostitutivo non applicabile si ripristina l'originale
if Proc.AvailableStrategies[nIndexCurrentStrategy].Result.sStatus ~= 'Completed' then
if ID.IsHeadCut( Proc) and not Proc.bIsOriginalHeadcut then
@@ -1431,6 +1447,8 @@ local function CalculateMachinings( vProc, Part, nInitialRotation)
local StrategyScript = require( StrategyScriptName)
-- eseguo la strategia e si applicano le lavorazioni. Si passa la Proc e i parametri personalizzati
local _, Result = StrategyScript.Make( true, Proc, Part, Proc.ChosenStrategy)
-- pulizia eventuali geometrie aggiutive create dalla strategia
EgtEmptyGroup( Part.idTempGroup)
-- per i tagli di testa e coda, che non hanno girato nel CalculateStrategies, si devono settare i risultati
if ( ID.IsHeadCut( Proc) or ID.IsTailCut( Proc)) and not Proc.ChosenStrategy.Result then
Proc.ChosenStrategy.Result = Result
@@ -1493,7 +1511,6 @@ function BeamExec.GetProcessings( PARTS, bIsFlipRot)
local nOffsetIndex = EgtIf( nInvertIndex == 2, 4, 0)
-- le rotazioni sono 1,2,3,4 (0, 90, 180, 270) e 5,6,7,8 (le stesse invertite)
local nIndex = nRotIndex + nOffsetIndex
local HeadcutInfo, TailcutInfo
-- si calcolano le feature solo se la rotazione può essere presa in considerazione
if PARTS[nPart].CombinationList.Rotations[nRotIndex] == 1 then
-- recupero le feature di lavorazione della trave
@@ -1692,17 +1709,19 @@ end
-------------------------------------------------------------------------------------------------------------
-- funzione che calcola le combinazioni di rotazione per lavorare la trave e sceglie la migliore
local function GetCombinationListFromMatrix( ProcessingsOnPart, PartInfo, bReProcessEmptyChosenStrategy, BitCombinationListToReprocess)
local function GetCombinationListFromMatrix( ProcessingsOnPart, Part, bReProcessEmptyChosenStrategy, BitCombinationListToReprocess)
local CombinationsList = { dAllCombinationsTotalTime = 0}
-- calcolo per tutte le combinazioni disponibili precedentemente verificate
for i = 1, #PartInfo.CombinationList do
for i = 1, #Part.CombinationList do
local bToProcess = false
-- controllo se debbano essere ricalcolate solo alcune soluzioni
local nSingleCombinationToReprocessIndex
if BitCombinationListToReprocess and #BitCombinationListToReprocess > 0 then
for c = 1, #BitCombinationListToReprocess do
if PartInfo.CombinationList[i].sBitIndexCombination == BitCombinationListToReprocess[c].sBitIndexCombination and
PartInfo.CombinationList[i].bPartInCombiIsInverted == BitCombinationListToReprocess[c].bPartInCombiIsInverted then
if Part.CombinationList[i].sBitIndexCombination == BitCombinationListToReprocess[c].sBitIndexCombination and
Part.CombinationList[i].bPartInCombiIsInverted == BitCombinationListToReprocess[c].bPartInCombiIsInverted then
nSingleCombinationToReprocessIndex = c
bToProcess = true
end
end
@@ -1713,7 +1732,7 @@ local function GetCombinationListFromMatrix( ProcessingsOnPart, PartInfo, bRePro
if bToProcess then
local bRot90, bRot180
local SingleCombination = {}
local nUnloadPos = PartInfo.CombinationList[i].nUnloadPos
local nUnloadPos = Part.CombinationList[i].nUnloadPos
SingleCombination.nRotations = 0
SingleCombination.dTotalTimeToMachine = 0
SingleCombination.dTotalQuality = 0
@@ -1721,9 +1740,12 @@ local function GetCombinationListFromMatrix( ProcessingsOnPart, PartInfo, bRePro
SingleCombination.nComplete = 0
SingleCombination.nNotComplete = 0
SingleCombination.nNotExecute = 0
SingleCombination.sBitIndexCombination = PartInfo.CombinationList[i].sBitIndexCombination
SingleCombination.sBitIndexCombination = Part.CombinationList[i].sBitIndexCombination
if nSingleCombinationToReprocessIndex then
SingleCombination.sBitIndexCombinationToNest = BitCombinationListToReprocess[nSingleCombinationToReprocessIndex].sBitIndexCombinationToNest
end
-- TODO se pezzo invertito bisogna considerare le rotazioni nell'array dalla 5 alla 8
SingleCombination.bPartInCombiIsInverted = PartInfo.CombinationList[i].bPartInCombiIsInverted
SingleCombination.bPartInCombiIsInverted = Part.CombinationList[i].bPartInCombiIsInverted
SingleCombination.nUnloadPos = nUnloadPos
-- creo liste dei proc suddivisi per rotazione
SingleCombination.Rot0 = {}
@@ -1744,19 +1766,38 @@ local function GetCombinationListFromMatrix( ProcessingsOnPart, PartInfo, bRePro
else
if not ( ( ID.IsHeadCut( ProcessingsOnPart.Rotation[1+nOffsetIndex][nProc]) and ProcessingsOnPart.Rotation[1+nOffsetIndex][nProc].bIsOriginalHeadcut)
or ( ID.IsTailCut( ProcessingsOnPart.Rotation[1+nOffsetIndex][nProc]) and ProcessingsOnPart.Rotation[1+nOffsetIndex][nProc].bIsOriginalTailcut)) then
-- primo ciclo sulle rotazioni per vedere se la feature interferisce con il pinzaggio, in una qualunque rotazione
local dMaxNotClampableLengthHead = 0
local dMaxNotClampableLengthTail = 0
local dMaxNotClampableLength = 0
for nRotation = 1, 4 do
-- si considera solo rotazione attiva
if string.sub( Part.CombinationList[i].sBitIndexCombination, nRotation, nRotation) == '1' and ( ProcessingsOnPart.Rotation[nRotation+nOffsetIndex][nProc].nFlg > 0) then
dMaxNotClampableLengthHead = max( ProcessingsOnPart.Rotation[nRotation+nOffsetIndex][nProc].NotClampableLength.dNotClampableLengthHead, dMaxNotClampableLengthHead)
dMaxNotClampableLengthTail = max( ProcessingsOnPart.Rotation[nRotation+nOffsetIndex][nProc].NotClampableLength.dNotClampableLengthTail, dMaxNotClampableLengthTail)
end
end
dMaxNotClampableLength = max( dMaxNotClampableLengthHead, dMaxNotClampableLengthTail)
-- ciclo sulle rotazioni
local nNextRot = nUnloadPos
local ResultsList = {}
local bExecInLastRotation = false
for nRotation = 1, 3 do
-- se rotazione abilitata da combinazione
if string.sub( PartInfo.CombinationList[i].sBitIndexCombination, nNextRot, nNextRot) == '1' then
if string.sub( Part.CombinationList[i].sBitIndexCombination, nNextRot, nNextRot) == '1' then
local CurrProc = ProcessingsOnPart.Rotation[nNextRot+nOffsetIndex][nProc]
-- se è ultima rotazione oppure se feature non impatta su misura laser, allora è valida e può essere effettivamente considerata
if nNextRot == nUnloadPos or not( CurrProc.bHindersLaserMeasure) then
-- se non è settata la ChosenStrtegy, provo a cercare comunque tra quelle disponibili
if not CurrProc.ChosenStrategy and bReProcessEmptyChosenStrategy then
CurrProc = GetFeatureBestStrategy( CurrProc, PartInfo)
end
-- se non è settata la ChosenStrategy, provo a cercare comunque tra quelle disponibili
if not CurrProc.ChosenStrategy and bReProcessEmptyChosenStrategy then
CurrProc = GetFeatureBestStrategy( CurrProc, Part)
end
-- si verifica se la feature compromette il pinzaggio
local bIgnoreNotClampableLength = false
if CurrProc.ChosenStrategy then
bIgnoreNotClampableLength = CurrProc.ChosenStrategy.Result.bIgnoreNotClampableLength
end
bExecInLastRotation = ( not bIgnoreNotClampableLength) and FeatureLib.IsMachiningLong( dMaxNotClampableLength, Part)
-- se la feature impatta sulla lettura laser o compromette il pinzaggio è valida solo se fatta in ultima rotazione; negli altri casi è sempre valida
if nNextRot == nUnloadPos or not( CurrProc.bHindersLaserMeasure or bExecInLastRotation) then
-- controllo se è stata scelta una strategia
if CurrProc.ChosenStrategy then
local Proc = {}
@@ -1776,7 +1817,7 @@ local function GetCombinationListFromMatrix( ProcessingsOnPart, PartInfo, bRePro
SingleCombination.nIndexTailCutInVProc = nProc
else
if #ResultsList > 0 then
local Proc, Data = GetProcBestMachRotationFromList( ResultsList, PartInfo)
local Proc, Data = GetProcBestMachRotationFromList( ResultsList, Part)
Proc.nIndexRotation = Data.nIndexRotation
-- inserisco la Proc nell'apposita lista
if Data.nIndexRotation == nUnloadPos then
@@ -1827,7 +1868,7 @@ local function GetCombinationListFromMatrix( ProcessingsOnPart, PartInfo, bRePro
end
-- si calsola il total rating
CombinationsList = FeatureLib.CalculateCombinationsCompositeRating( CombinationsList, PartInfo.GeneralParameters.GEN_sMachiningStrategy)
CombinationsList = FeatureLib.CalculateCombinationsCompositeRating( CombinationsList, Part.GeneralParameters.GEN_sMachiningStrategy)
return CombinationsList
end
@@ -2273,36 +2314,47 @@ function BeamExec.ProcessAlternatives( PARTS)
end
-- se serve calcolare posizione per ottimizzazione tagli in nesting (le soluzioni non possono avere ribaltamenti)
-- il pezzo è il posizione 0 in questo momento, ma l'automatismo ha già fatto la prerotazione, se abilitata
-- le combinazioni vanno testate considerando come 0 la posizione preruotata
-- allo stesso modo, le alternative devono considerare come 0 quello preruotato
if PARTS[nPart].GeneralParameters.GEN_bGetAlternativesNesting2D then
-- POSIZIONE 0 (e invertito)
local sCombinationToCheck = BeamLib.StringReplaceChar( '0000', PARTS[nPart].nInitialPosition, "1")
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck}, bIsNesting2D = true})
local sBitIndexCombinationToCheck = BeamLib.StringReplaceChar( '0000', PARTS[nPart].nInitialPosition, "1")
local sBitIndexCombinationToNest = '1000'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
if PARTS[nPart].GeneralParameters.GEN_bAllowPieceInversion then
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck, bPartInCombiIsInverted = true}, bIsNesting2D = true})
sBitIndexCombinationToNest = '1000_INV'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = not PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
end
-- POSIZIONE 180 (e invertito)
if PARTS[nPart].GeneralParameters.GEN_sPiecesLoadingPosition == 'STD_PRE_ROTATION' then
local nOtherPosition = EgtIf( PARTS[nPart].nInitialPosition + 2 > 4, PARTS[nPart].nInitialPosition + 2 - 4, PARTS[nPart].nInitialPosition + 2)
sCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck}, bIsNesting2D = true})
sBitIndexCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
sBitIndexCombinationToNest = '0010'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
if PARTS[nPart].GeneralParameters.GEN_bAllowPieceInversion then
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck, bPartInCombiIsInverted = true}, bIsNesting2D = true})
sBitIndexCombinationToNest = '0010_INV'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = not PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
end
end
-- POSIZIONE 90/270 (e invertito)
if PARTS[nPart].GeneralParameters.GEN_sPiecesLoadingPosition == 'FULL_PRE_ROTATION' then
local nOtherPosition = EgtIf( PARTS[nPart].nInitialPosition + 1 > 4, PARTS[nPart].nInitialPosition + 1 - 4, PARTS[nPart].nInitialPosition + 1)
sCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck}, bIsNesting2D = true})
sBitIndexCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
sBitIndexCombinationToNest = '0100'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
if PARTS[nPart].GeneralParameters.GEN_bAllowPieceInversion then
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck, bPartInCombiIsInverted = true}, bIsNesting2D = true})
sBitIndexCombinationToNest = '0100_INV'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = not PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
end
nOtherPosition = EgtIf( PARTS[nPart].nInitialPosition + 3 > 4, PARTS[nPart].nInitialPosition + 3 - 4, PARTS[nPart].nInitialPosition + 3)
sCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck}, bIsNesting2D = true})
sBitIndexCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
sBitIndexCombinationToNest = '0001'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
if PARTS[nPart].GeneralParameters.GEN_bAllowPieceInversion then
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck, bPartInCombiIsInverted = true}, bIsNesting2D = true})
sBitIndexCombinationToNest = '0001_INV'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = not PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
end
end
end
@@ -2388,6 +2440,8 @@ function BeamExec.ProcessAlternatives( PARTS)
local HeadCut = PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc]
local TailCut = PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc]
local HeadCutOnFirstRotation = PROCESSINGS[nPart].Rotation[1+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc]
local TailCutOnFirstRotation = PROCESSINGS[nPart].Rotation[1+nOffsetIndex][MatrixResult.nIndexTailCutInVProc]
-- setto nella Proc l'indice rotazione nella quale deve essere lavorata
HeadCut.nIndexRotation = nRotHeadCut
@@ -2428,13 +2482,12 @@ function BeamExec.ProcessAlternatives( PARTS)
-- aggiornamento info testa/coda per Nesting
local nRotation = BeamLib.ConvertBitIndexToRotationIndex( BestCombination.sBitIndexCombination)
local sBitIndexCombinationWithInvert = BestCombination.sBitIndexCombination .. EgtIf( BestCombination.bPartInCombiIsInverted, '_INV', '')
local HeadcutInfo, TailcutInfo = GetHeadTailInfoForNesting( HeadCut, TailCut, PARTS[nPart])
local HeadcutInfo, TailcutInfo = GetHeadTailInfoForNesting( HeadCutOnFirstRotation, TailCutOnFirstRotation, PARTS[nPart])
if HeadcutInfo then
-- offset e vettori vanno adeguati alla rotazione attuale (inversione è già corretta)
BeamLib.RotateTableFromIndexInPlace( HeadcutInfo.OffsetX, nRotation)
HeadcutInfo.vtN:rotate( X_AX(), ( nRotation - 1) * 90)
PARTS[nPart].HeadcutInfo[sBitIndexCombinationWithInvert] = {
PARTS[nPart].HeadcutInfo[BestCombination.sBitIndexCombinationToNest] = {
OffsetX = HeadcutInfo.OffsetX,
vtN = HeadcutInfo.vtN
}
@@ -2443,7 +2496,7 @@ function BeamExec.ProcessAlternatives( PARTS)
-- offset e vettori vanno adeguati alla rotazione attuale (inversione è già corretta)
BeamLib.RotateTableFromIndexInPlace( TailcutInfo.OffsetX, nRotation)
TailcutInfo.vtN:rotate( X_AX(), ( nRotation - 1) * 90)
PARTS[nPart].TailcutInfo[sBitIndexCombinationWithInvert] = {
PARTS[nPart].TailcutInfo[BestCombination.sBitIndexCombinationToNest] = {
OffsetX = TailcutInfo.OffsetX,
vtN = TailcutInfo.vtN
}
@@ -2579,11 +2632,10 @@ function BeamExec.ProcessAlternatives( PARTS)
local bApplOk, _, _ = EgtApplyAllMachinings()
-- se non ci sono errori, soluzione alternativa valida: scrittura variabili globali per interfaccia
if bApplOk then
local sBitIndexCombinationWithInvert = BestCombination.sBitIndexCombination .. EgtIf( BestCombination.bPartInCombiIsInverted, '_INV', '')
if TotalCombiToTest[z].bIsNesting2D then
table.insert( AlternativesNest2D, sBitIndexCombinationWithInvert)
table.insert( AlternativesNest2D, BestCombination.sBitIndexCombinationToNest)
else
table.insert( Alternatives, sBitIndexCombinationWithInvert)
table.insert( Alternatives, BestCombination.sBitIndexCombinationToNest)
end
end
-- se ultima combinazione, si esce e non si riporta in posizione iniziale. Verrà infatti cancellata
@@ -2602,7 +2654,6 @@ function BeamExec.ProcessAlternatives( PARTS)
-- passaggio info a interfaccia da scrivere sul pezzo
BEAM.INFONGEPART = {}
table.insert( BEAM.INFONGEPART, 'INITIALPOSITION=' .. PARTS[nPart].nInitialPosition)
for i = 1, #AlternativesNest2D do
if PARTS[nPart].HeadcutInfo then
local sOffsetX = table.concat( PARTS[nPart].HeadcutInfo[AlternativesNest2D[i]].OffsetX, ',')
+5 -13
View File
@@ -764,7 +764,7 @@ function BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, D
if DefaultStrategyParamList.ParameterList[i].sType == 'b' then
UpdatedParameters[DefaultStrategyParamList.ParameterList[i].sName] = xParameterValue == 'true' or xParameterValue == '1' or xParameterValue == true
elseif DefaultStrategyParamList.ParameterList[i].sType == 'd' then
if #DefaultStrategyParamList.ParameterList[i].sValue > 0 then
if #DefaultStrategyParamList.ParameterList[i].sValue > 0 or #xParameterValue > 0 then
UpdatedParameters[DefaultStrategyParamList.ParameterList[i].sName] = tonumber( xParameterValue)
-- stringa vuota equivale a non passare alcun valore (deciderà la strategia)
else
@@ -940,22 +940,14 @@ end
function BeamLib.ConvertBitIndexToRotationIndex( sBitIndexCombination)
local nRotationIndex
if sBitIndexCombination == '1000' then
if EgtStartsWith( sBitIndexCombination, '1000') then
return 1
elseif sBitIndexCombination == '0100' then
elseif EgtStartsWith( sBitIndexCombination, '0100') then
return 2
elseif sBitIndexCombination == '0010' then
elseif EgtStartsWith( sBitIndexCombination, '0010') then
return 3
elseif sBitIndexCombination == '0001' then
elseif EgtStartsWith( sBitIndexCombination, '0001') then
return 4
elseif sBitIndexCombination == '1000_INV' then
return 5
elseif sBitIndexCombination == '0100_INV' then
return 6
elseif sBitIndexCombination == '0010_INV' then
return 7
elseif sBitIndexCombination == '0001_INV' then
return 8
end
return nRotationIndex
+54 -2
View File
@@ -93,7 +93,7 @@ end
-------------------------------------------------------------------------------------------------------------
local function GetToolAddLength( dToolDiameter, dDepthToMachine)
function LeadInOutLib.GetToolAddLength( dToolDiameter, dDepthToMachine)
local dCheckDepth = min( dToolDiameter / 2, dDepthToMachine)
local dToolAddLength = sqrt( dCheckDepth * dToolDiameter - dCheckDepth * dCheckDepth)
@@ -119,7 +119,7 @@ function LeadInOutLib.CalculateLeadInOut( sLeadInOutType, Parameters, OptionalPa
local bIsEndClosed = not Edge.bIsEndOpen
-- accorciamento per lati chiusi
LeadInOut.dToolAddLength = GetToolAddLength( Tool.dDiameter, dDepthToMachine)
LeadInOut.dToolAddLength = LeadInOutLib.GetToolAddLength( Tool.dDiameter, dDepthToMachine)
LeadInOut.dExtraAddLengthStart, LeadInOut.dExtraAddLengthEnd = GetExtraAddLengthInclinedSides( Face, Edge)
-- allungamento per faccia singola (aperta in tutte le direzioni)
LeadInOut.dAddedLengthOpenFace = BeamData.CUT_EXTRA
@@ -215,6 +215,50 @@ function LeadInOutLib.CalculateLeadInOut( sLeadInOutType, Parameters, OptionalPa
-- punti dell'attacco
LeadIn.ptPoint = Point3d( ptStartAtDepth - Edge.vtEdge * dLeadInLength)
LeadOut.ptPoint = Point3d( ptEndAtDepth + Edge.vtEdge * dLeadOutLength)
elseif sLeadInOutType == 'SpecialTangent' then
-- uscita con componente aggiuntiva perpendicolare
LeadOut.nType = MCH_MILL_LO.PERP_TG
local dStartEndOffset = 10
local ptEndAtDepthWithOffset = ptEndAtDepth + Edge.vtN * dStartEndOffset
local ptEndBladeCenterWithOffset = ptEndBladeCenter + Edge.vtN * dStartEndOffset
-- calcolo distanza per uscire dal box con questa lama nella direzione tangenziale
local dLeadInLength = CalculateLeadInOutLength( ptStartBladeCenter, Face.vtN, b3BoxPartExpanded, -Edge.vtEdge, Tool)
local dLeadOutLength = -CalculateLeadInOutLength( ptEndBladeCenterWithOffset, Face.vtN, b3BoxPartExpanded, -Edge.vtEdge, Tool)
-- componenti dell'attacco
LeadIn.dPerpDistance = 0
LeadIn.dTangentDistance = dLeadInLength
LeadOut.dPerpDistance = dStartEndOffset
LeadOut.dTangentDistance = dLeadOutLength
-- punti dell'attacco
LeadIn.ptPoint = Point3d( ptStartAtDepth - Edge.vtEdge * dLeadInLength)
LeadOut.ptPoint = Point3d( ptEndAtDepthWithOffset + Edge.vtEdge * dLeadOutLength)
elseif sLeadInOutType == 'SpecialTangentInverted' then
-- ingresso con componente aggiuntiva perpendicolare
LeadIn.nType = MCH_MILL_LI.TG_PERP
local dStartEndOffset = 10
local ptStartAtDepthWithOffset = ptStartAtDepth + Edge.vtN * dStartEndOffset
local ptStartBladeCenterWithOffset = ptStartBladeCenter + Edge.vtN * dStartEndOffset
-- calcolo distanza per uscire dal box con questa lama nella direzione tangenziale
local dLeadInLength = -CalculateLeadInOutLength( ptStartBladeCenterWithOffset, Face.vtN, b3BoxPartExpanded, Edge.vtEdge, Tool)
local dLeadOutLength = CalculateLeadInOutLength( ptEndBladeCenter, Face.vtN, b3BoxPartExpanded, Edge.vtEdge, Tool)
-- componenti dell'attacco
LeadIn.dPerpDistance = dStartEndOffset
LeadIn.dTangentDistance = dLeadInLength
LeadOut.dPerpDistance = 0
LeadOut.dTangentDistance = dLeadOutLength
-- punti dell'attacco
LeadIn.ptPoint = Point3d( ptStartAtDepthWithOffset - Edge.vtEdge * dLeadInLength)
LeadOut.ptPoint = Point3d( ptEndAtDepth + Edge.vtEdge * dLeadOutLength)
end
-- lunghezza totale attacco
@@ -233,6 +277,8 @@ function LeadInOutLib.InvertLeadInOut( LeadIn, LeadOut)
local dOriginalStartAddLength = LeadIn.dStartAddLength
local dOriginalEndAddLength = LeadOut.dEndAddLength
local nOriginalLeadInType = LeadIn.nType
local nOriginalLeadOutType = LeadOut.nType
LeadIn, LeadOut = LeadOut, LeadIn
@@ -240,6 +286,12 @@ function LeadInOutLib.InvertLeadInOut( LeadIn, LeadOut)
LeadOut.dEndAddLength = dOriginalStartAddLength
LeadIn.dEndAddLength = nil
LeadOut.dStartAddLength = nil
if nOriginalLeadInType == MCH_MILL_LI.TG_PERP then
LeadOut.nType = MCH_MILL_LO.PERP_TG
end
if nOriginalLeadOutType == MCH_MILL_LO.PERP_TG then
LeadIn.nType = MCH_MILL_LI.TG_PERP
end
return LeadIn, LeadOut
end
+67 -11
View File
@@ -96,16 +96,6 @@ function MachiningLib.CanExtendAfterTail( sCanDamageNextPiece, Part)
return bCanExtendAfterTail
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.IsFeatureHinderingClamping( Proc, Part)
local bFeatureHindersClamping
local dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail = FeatureLib.GetFeatureMaxNotClampableLengths( Proc, Part)
bFeatureHindersClamping = FeatureLib.IsMachiningLong( max( dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
return bFeatureHindersClamping
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.GetMachiningSteps( bIsSlot, dMachiningDepth, dStep)
local MachiningSteps = {}
@@ -201,16 +191,35 @@ function MachiningLib.GetSplitMachinings( Machinings, SplittingPoints, Part)
Machinings[nCurrentMachiningIndex].LeadIn.dStartAddLength = dStartAddLength
Machinings[nCurrentMachiningIndex].LeadOut.dEndAddLength = dEndAddLength
end
-- TODO qui funzione per SCC, da macchina!!! Non qua dentro
if not bIsLastSegment then
Machinings[nCurrentMachiningIndex].sStage = ''
if abs( Machinings[nCurrentMachiningIndex].vtHead:getX()) > GEO.EPS_SMALL then
if Machinings[nCurrentMachiningIndex].vtToolDirection:getY() > GEO.EPS_SMALL then
Machinings[nCurrentMachiningIndex].nSCC = MCH_SCC.ADIR_YP
else
Machinings[nCurrentMachiningIndex].nSCC = MCH_SCC.ADIR_YM
end
else
Machinings[nCurrentMachiningIndex].nSCC = MCH_SCC.ADIR_XP
end
else
Machinings[nCurrentMachiningIndex].sStage = sOriginalStage
if abs( Machinings[nCurrentMachiningIndex].vtHead:getX()) > GEO.EPS_SMALL then
if Machinings[nCurrentMachiningIndex].vtToolDirection:getY() > GEO.EPS_SMALL then
Machinings[nCurrentMachiningIndex].nSCC = MCH_SCC.ADIR_YP
else
Machinings[nCurrentMachiningIndex].nSCC = MCH_SCC.ADIR_YM
end
else
Machinings[nCurrentMachiningIndex].nSCC = MCH_SCC.ADIR_XM
end
end
Machinings[nCurrentMachiningIndex].nFeatureSegment = j
Machinings[nCurrentMachiningIndex].dLengthToMachine = Machinings[nCurrentMachiningIndex].dEdgeLength + Machinings[nCurrentMachiningIndex].LeadIn.dStartAddLength + Machinings[nCurrentMachiningIndex].LeadOut.dEndAddLength
Machinings[nCurrentMachiningIndex].dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Machinings[nCurrentMachiningIndex], Part)
Machinings[nCurrentMachiningIndex].bIsFirstSegment = ( j == 1)
Machinings[nCurrentMachiningIndex].bIsLastSegment = ( j == nParts)
Machinings[nCurrentMachiningIndex].bIsLastSegment = bIsLastSegment
Machinings[nCurrentMachiningIndex].bIsMachiningSplitted = true
end
-- anche le lavorazioni non splittate necessitano del segmento assegnato
@@ -414,6 +423,53 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
end
end
-- se attacco tangenziale standard non possibile si prova l'attacco tangenziale speciale tutto da un lato
if not LeadInOut.Tangent then
-- prima si prova l'invertito (il più frequente)
TangentLeadInOut = LeadInOutLib.CalculateLeadInOut( 'SpecialTangentInverted', Parameters, LeadInOutOptionalParameters)
-- check extracorsa nei punti di attacco
PointsOnToolTipCenter = {
PreSimulationLib.GetPointOnToolTipCenter( TangentLeadInOut.LeadIn.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool),
PreSimulationLib.GetPointOnToolTipCenter( TangentLeadInOut.LeadOut.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool)
}
bOutOfStrokeTangent = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
-- attacco tangenziale non in extracorsa: si verifica se è in collisione
if not bOutOfStrokeTangent then
CheckCollisionOptionalParameters.PointsToCheck = {}
table.insert( CheckCollisionOptionalParameters.PointsToCheck, TangentLeadInOut.LeadIn.ptPoint)
table.insert( CheckCollisionOptionalParameters.PointsToCheck, TangentLeadInOut.LeadOut.ptPoint)
local bCollisionFoundTangent, bMoveAfterSplitTangent = PreSimulationLib.CheckCollision( CheckCollisionParameters, CheckCollisionOptionalParameters)
-- attacco tangenziale possibile
if not bCollisionFoundTangent then
LeadInOut.Tangent = TangentLeadInOut
LeadInOut.Tangent.bMoveAfterSplit = bMoveAfterSplitTangent
end
end
if not LeadInOut.Tangent then
-- se speciale invertito non applicabile si prova lo speciale non invertito
TangentLeadInOut = LeadInOutLib.CalculateLeadInOut( 'SpecialTangent', Parameters, LeadInOutOptionalParameters)
-- check extracorsa nei punti di attacco
PointsOnToolTipCenter = {
PreSimulationLib.GetPointOnToolTipCenter( TangentLeadInOut.LeadIn.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool),
PreSimulationLib.GetPointOnToolTipCenter( TangentLeadInOut.LeadOut.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool)
}
bOutOfStrokeTangent = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
-- attacco tangenziale non in extracorsa: si verifica se è in collisione
if not bOutOfStrokeTangent then
CheckCollisionOptionalParameters.PointsToCheck = {}
table.insert( CheckCollisionOptionalParameters.PointsToCheck, TangentLeadInOut.LeadIn.ptPoint)
table.insert( CheckCollisionOptionalParameters.PointsToCheck, TangentLeadInOut.LeadOut.ptPoint)
local bCollisionFoundTangent, bMoveAfterSplitTangent = PreSimulationLib.CheckCollision( CheckCollisionParameters, CheckCollisionOptionalParameters)
-- attacco tangenziale possibile
if not bCollisionFoundTangent then
LeadInOut.Tangent = TangentLeadInOut
LeadInOut.Tangent.bMoveAfterSplit = bMoveAfterSplitTangent
end
end
end
end
-- se disponibili più attacchi si sceglie il più corto, altrimenti quello possibile
if LeadInOut.Perpendicular and LeadInOut.Tangent then
if LeadInOut.Perpendicular.dTotalLength > LeadInOut.Tangent.dTotalLength + 10 then
+19 -7
View File
@@ -301,6 +301,8 @@ end
-------------------------------------------------------------------------------------------------------------
local function CheckCollisionPoint( sAxis, ptOnToolTipCenter, vtHead, vtAux, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, idCheckCollisionTm, idAddedCollisionSurfTm)
local idAddGroup = BeamLib.GetAddGroup( Part.id)
-- spostamento assi macchina in posizione
local dDeltaXHeadOffset = MoveMachineAxesToPosition( ptOnToolTipCenter, vtHead, vtAux)
@@ -350,17 +352,22 @@ local function CheckCollisionPoint( sAxis, ptOnToolTipCenter, vtHead, vtAux, Par
end
if EgtGetDebugLevel() >= 3 and bCollisionFoundPiece then
EgtSetColor( CollisionSurfTmId[i], RED())
local idBeamCopy = EgtCopyGlob( idCheckCollisionTm, idAddGroup)
EgtSetName( idBeamCopy, 'COLL_BEAM')
local idHeadCopy = EgtCopyGlob( CollisionSurfTmId[i], idAddGroup)
EgtSetName( idHeadCopy, 'COLL_' .. sAxis)
EgtVector( idAddGroup, vtHead, ptOnToolTipCenter, GDB_RT.GLOB)
end
if bCollisionFoundPiece then
break
end
end
-- se trovata collisione con pezzo è inutile procedere con il grezzo
if bCollisionFoundPiece then
-- se trovata collisione con pezzo è inutile procedere con il grezzo
if bCollisionFoundPiece then
return true
end
return true
end
-- check collisione con grezzo restante, se con il pezzo non c'è collisione e non è un taglio di testa o coda
local bCollisionFoundRestLength = false
@@ -403,6 +410,7 @@ local function CheckCollisionWithAxis( sAxis, MachiningParameters, OptionalParam
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
local vtAux = OptionalParameters.vtAux
local bCheckFlange = OptionalParameters.bCheckFlange
-- se normale faccia non parallela a direzione testa c'è qualcosa che non va
if not AreSameOrOppositeVectorApprox( vtNFace, vtHead) then
@@ -426,11 +434,11 @@ local function CheckCollisionWithAxis( sAxis, MachiningParameters, OptionalParam
-- se lama con flangia si aggiunge quest'ultima ai solidi di collisione, ipotizzandola grande fino al dMaxDepth + sicurezza
local idAddedCollisionSurfTm
if Tool.sType == 'SAW_FLAT' then
if bCheckFlange and Tool.sType == 'SAW_FLAT' then
local ptCenterFlange = PointsOnToolTipCenter[i] + vtHead * Tool.dThickness
local frHead = Frame3d( ptCenterFlange, vtHead)
local dExtraSafety = 2 -- valore empirico che serve nei casi molto inclinati, ci potrebbero essere casi in cui va aumentato
local idFlangeCurve = EgtCircle( Part.idTempGroup, ORIG(), dExtraSafety + Tool.dDiameter / 2 - Tool.dMaxDepth, GDB_RT.GLOB)
local dFlangeRadius = Tool.ToolHolder.dDiameter / 2
local idFlangeCurve = EgtCircle( Part.idTempGroup, ORIG(), dFlangeRadius, GDB_RT.GLOB)
EgtTransform( idFlangeCurve, frHead, GDB_RT.GLOB)
-- TODO verificare se questo controllo serve
@@ -442,6 +450,7 @@ local function CheckCollisionWithAxis( sAxis, MachiningParameters, OptionalParam
idAddedCollisionSurfTm = EgtSurfTmByRegionExtrusion( Part.idTempGroup, idFlangeCurve, vtExtrusion, 0.05, GDB_RT.GLOB)
end
-- TODO raggruppare parametri opzionali!
local bCollisionFoundPiece, bCollisionFoundRestLength = CheckCollisionPoint( sAxis, PointsOnToolTipCenter[i], vtHead, vtAux, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, idCheckCollisionTm, idAddedCollisionSurfTm)
-- se trovata collisione con pezzo è inutile controllare gli altri punti
@@ -532,7 +541,10 @@ function PreSimulationLib.CheckCollision( Parameters, OptionalParameters)
local sR1 = AxesNames[4]
-- ultimo asse lineare prima dei rotativi (solitamente Z) si controlla sempre
-- qui si controlla anche la collisione con flangia lama, se necessario
OptionalParametersCheckCollisionWithAxis.bCheckFlange = true
bCollisionFound, bMoveAfterSplitL3 = CheckCollisionWithAxis( sL3, Parameters, OptionalParametersCheckCollisionWithAxis)
OptionalParametersCheckCollisionWithAxis.bCheckFlange = false
if sR3 and not bCollisionFound then
bCollisionFound, bMoveAfterSplitR3 = CheckCollisionWithAxis( sR3, Parameters, OptionalParametersCheckCollisionWithAxis)
+2
View File
@@ -321,4 +321,6 @@
1000318=Use a mill to finish the surface if split with chain saw
1000319=Allow multiple short strips
1000320=Allow multiple short strips
1000321=Length limit to drop the waste
1000322=If Cutting Strategy is set on AUTO, up to this length the software drop the waste, otherwise it'll keep attached
// ----- End -----
+2
View File
@@ -321,4 +321,6 @@
1000318=Utilizza una fresa per rifinire la superficie se tagliata con la sega a catena
1000319=Permettere codoli multipli
1000320=Permettere codoli multipli
1000321=Lunghezza limite fino alla quale lo scarto viene staccato
1000322=Se la strategia di taglio è impostata su AUTO, fino a questa lunghezza il software stacca gli scarti, altrimenti li mantiene attaccati
// ----- End -----
+2
View File
@@ -321,4 +321,6 @@
1000318=Gebruik een frees om het oppervlak na te bewerken als dit met de kettingzaag is gespleten
1000319=Sta meerdere korte verbindingsstrips toe
1000320=Sta meerdere korte verbindingsstrips toe
1000321=Maximale lengte voor het uitwerpen van het reststuk
1000322=Als de snijstrategie op AUTO staat, wordt het reststuk tot deze maximale lengte automatisch uitgeworpen; bij grotere lengtes blijft het reststuk aan het werkstuk bevestigd.
// ----- End -----
+107 -5
View File
@@ -538,6 +538,102 @@ local function CommitBestMove( BestMove)
Job.bNested = true
end
----------------------------------------------------------------------------------------------------------
-- Dump diagnostico Input/Output
function RawInventory:DumpNestingData()
EgtOutLog("\n##########################################################################################")
EgtOutLog("### EGALWARE NESTING - DIAGNOSTIC DUMP ###")
EgtOutLog("##########################################################################################\n")
-- 1. AMBIENTE & CONFIGURAZIONE
EgtOutLog("--- [1. NESTING ENVIRONMENT & PARAMETERS] ---")
EgtOutLog(string.format("NEST.STARTOFFSET = %s", tostring(NEST.STARTOFFSET)))
EgtOutLog(string.format("NEST.MATERIAL = %s", tostring(NEST.MATERIAL)))
EgtOutLog(string.format("NEST.MACHINE = %s", tostring(NEST.MACHINE)))
for k, v in pairs(CONFIG) do
EgtOutLog(string.format("CONFIG.%s = %s", tostring(k), tostring(v)))
end
-- 2. MATERIALE DISPONIBILE (STOCK)
EgtOutLog("\n--- [2. RAW STOCK INVENTORY INPUTS] ---")
for i = 1, #self.Stock do
EgtOutLog(string.format("Stock Index %d: Length = %.4f mm | Qty Available = %d", i, self.Stock[i].dLength, self.Stock[i].nCount))
end
-- 3. COMMESSA PEZZI RICHIESTI (DEMANDED PARTS)
EgtOutLog("\n--- [3. DEMANDED PARTS (PART TABLE)] ---")
for id, count in pairs(PART) do
local sInitialPos = tostring(EgtGetInfo(id, 'INITIALPOSITION', 'i') or 0)
local sManualRot = tostring(EgtGetInfo(id, 'MANUALROT', 'i') or 0)
local sManualFlip = tostring(EgtGetInfo(id, 'MANUALFLIP', 'i') or 0)
EgtOutLog(string.format("Part ID: %5s | Demand Count: %d | CAD Base Length: %.4f mm | InitialPos: %s | ManualRot: %s | ManualFlip: %s",
tostring(id), count, EgtGetInfo(id, 'L', 'd') or 0, sInitialPos, sManualRot, sManualFlip))
end
-- 4. DATABASE GEOMETRICO COMPLETO (PART TEMPLATES)
EgtOutLog("\n--- [4. DETAILED GEOMETRIC TEMPLATES (ALL READABLE STATES)] ---")
for id, Template in pairs(PartTemplates) do
if type(Template) == "table" and Template.dLength then
EgtOutLog(string.format("\nPART ID: %s | Math Length: %.4f | MaxGlobalTailRecess: %.4f", tostring(id), Template.dLength, Template.dMaxGlobalTailRecess))
for sState, State in pairs(Template.States) do
EgtOutLog(string.format(" -> State [%s]:", sState))
-- Stringhe Grezze lette dal CAD
EgtOutLog(string.format(" Raw ALT_H String: %s", tostring(EgtGetInfo(id, 'ALT'..sState..'_H'))))
EgtOutLog(string.format(" Raw ALT_T String: %s", tostring(EgtGetInfo(id, 'ALT'..sState..'_T'))))
-- Valori matematici interpretati dal Nesting
local hOX = table.concat(State.Head.OffsetX, ", ")
local tOX = table.concat(State.Tail.OffsetX, ", ")
EgtOutLog(string.format(" HEAD Math -> OffsetX: [%s] | vtN: [X:%.6f, Y:%.6f, Z:%.6f] | vtNXabs: %.6f | dMaxHeadRecess: %.4f",
hOX, State.Head.vtN:getX(), State.Head.vtN:getY(), State.Head.vtN:getZ(), State.Head.vtNXabs, State.dMaxHeadRecess))
EgtOutLog(string.format(" TAIL Math -> OffsetX: [%s] | vtN: [X:%.6f, Y:%.6f, Z:%.6f] | vtNXabs: %.6f | dMaxTailRecess: %.4f",
tOX, State.Tail.vtN:getX(), State.Tail.vtN:getY(), State.Tail.vtN:getZ(), State.Tail.vtNXabs, State.dMaxTailRecess))
end
end
end
-- 5. ANALISI DETTAGLIATA DELL'OUTPUT FINALE SULLE BARRE (ACTIVE BEAMS)
EgtOutLog("\n--- [5. FINAL NESTING SOLUTIONS AND SPATIAL COORDS] ---")
for i = 1, #self.ActiveBeams do
local Beam = self.ActiveBeams[i]
local dStartOffset = NEST.STARTOFFSET or 0
EgtOutLog(string.format("\n=========================================================================================="))
EgtOutLog(string.format("ACTIVE BEAM [%d] -> Total Length: %.4f mm | Nesting Residual Space: %.4f mm",
i, Beam.dTotalLength, Beam.dResidualLength))
EgtOutLog(string.format("=========================================================================================="))
-- Ordine di Nesting (dall'ultimo appoggio a destra fino a sinistra)
EgtOutLog(" A. Array Storage Order (Nesting Logic - from Right to Left):")
for j = 1, #Beam.NestedParts do
local Part = Beam.NestedParts[j]
EgtOutLog(string.format(" [%d] ID: %5s | State: %12s | Length: %9.4f | Math PosX: %9.4f | Overlap: %9.4f | SharedCut: %s",
j, tostring(Part.id), tostring(Part.sState), Part.dLength, Part.dPosX, Part.dSafeOverlap, tostring(Part.bSharedCut)))
end
-- Ordine di posizionamento sul Gruppo Macchina (da Sinistra X=0 a Destra)
EgtOutLog(" B. CAD Positioning Order (Output Macro - from Left X=0 to Right):")
local nIndex = 1
for j = #Beam.NestedParts, 1, -1 do
local Part = Beam.NestedParts[j]
local dPosX = Part.dPosX - Beam.dResidualLength + dStartOffset
-- Distanza dal pezzo precedente a sinistra (se esiste)
local sPrevDist = "N/A (First Part on Left)"
if j < #Beam.NestedParts then
local PrevPart = Beam.NestedParts[j+1]
local dPrevPosX = PrevPart.dPosX - Beam.dResidualLength + dStartOffset
sPrevDist = string.format("%.4f mm", dPosX - dPrevPosX)
end
EgtOutLog(string.format(" PART%d -> ID: %5s | Chosen State: %12s | CAD Target PosX: %9.4f mm | Gap from left: %s",
nIndex, tostring(Part.id), tostring(Part.sState), dPosX, sPrevDist))
nIndex = nIndex + 1
end
end
EgtOutLog("\n##########################################################################################")
EgtOutLog("### END OF DUMP ###")
EgtOutLog("##########################################################################################\n")
end
----------------------------------------------------------------------------------------------------------
-- script principale
@@ -633,7 +729,6 @@ for i = 1, #RawInventory.ActiveBeams do
for j = #Beam.NestedParts, 1, -1 do
local Part = Beam.NestedParts[j]
local nInitialPosition = EgtGetInfo( Part.id, 'INITIALPOSITION', 'i')
-- spostamento verso la testa della barra
local dPosX = Part.dPosX - Beam.dResidualLength + dStartOffset
@@ -647,8 +742,8 @@ for i = 1, #RawInventory.ActiveBeams do
end
-- eventuale rotazione
if ( EgtStartsWith( Part.sState, '0010') and nInitialPosition == 1)
or ( EgtStartsWith( Part.sState, '1000') and nInitialPosition == 3) then
local bIsRotationNeeded = EgtStartsWith( Part.sState, '0010')
if bIsRotationNeeded then
local idSurfTmBoxDuplo = EgtGetFirstNameInGroup( idDuplo, "Box")
local b3Duplo = EgtGetBBoxGlob( idSurfTmBoxDuplo, GDB_BB.STANDARD)
EgtRotate( idDuplo, b3Duplo:getCenter(), X_AX(), 180, GDB_RT.GLOB)
@@ -656,7 +751,9 @@ for i = 1, #RawInventory.ActiveBeams do
end
-- eventuale inversione
if EgtEndsWith( Part.sState, 'INV') then
-- TODO conta anche l'ordine rotazione-inversione?
local bIsInversionNeeded = EgtEndsWith( Part.sState, 'INV')
if bIsInversionNeeded then
local idSurfTmBoxDuplo = EgtGetFirstNameInGroup( idDuplo, "Box")
local b3Duplo = EgtGetBBoxGlob( idSurfTmBoxDuplo, GDB_BB.STANDARD)
EgtRotate( idDuplo, b3Duplo:getCenter(), Z_AX(), 180, GDB_RT.GLOB)
@@ -706,4 +803,9 @@ EgtResetCurrMachGroup()
NEST.ERR = 0
-- calcolo bontà soluzione
RawInventory:PrintDiagnosticReport()
RawInventory:PrintDiagnosticReport()
-- Dump diagnostico - solo per debug
if EgtGetDebugLevel() >= 3 then
RawInventory:DumpNestingData()
end
+40
View File
@@ -108,6 +108,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
@@ -151,6 +155,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
@@ -196,6 +204,10 @@
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
}
]
},
@@ -224,6 +236,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
@@ -271,6 +287,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
@@ -314,6 +334,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
@@ -368,6 +392,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
@@ -455,6 +483,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
@@ -520,6 +552,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
@@ -575,6 +611,10 @@
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "VGroove-2-Through",
"sImage": "ConfigStrategy\\VGroove-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
+1 -1
View File
@@ -91,7 +91,7 @@ function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'SAWBLADE')
-- se settato da saltare o coincide con inizio grezzo, non va fatto
--local bSkipHeadCut = ( EgtGetInfo( Part.id, "SKIP_HEADCUT", 'i') or 0) == 1
local bSkipHeadCut = ( EgtGetInfo( Part.id, "SKIP_HEADCUT", 'i') or 0) == 1
if bSkipHeadCut or ( abs( Proc.b3Box:getCenter():getX() - Part.b3Raw:getMax():getX()) < 10 * GEO.EPS_SMALL) then
return true, Strategy.Result
end
+1 -1
View File
@@ -326,7 +326,7 @@ function STR0001.Make( bAddMachining, Proc, Part, CustomParameters)
-- controllo conformità offset tenone
Strategy.Parameters.dOverMatOnRadius = EgtClamp( Strategy.Parameters.dOverMatOnRadius, -5, 5)
Strategy.Parameters.dOverMatOnLength = EgtClamp( Strategy.Parameters.dOverMatOnRadius, -5, 5)
Strategy.Parameters.dOverMatOnLength = EgtClamp( Strategy.Parameters.dOverMatOnLength, -5, 5)
-- calcolo se la lavorazione del tenone può essere spostata dopo taglio di coda
local dLengthOnX = Proc.b3Box:getDimX()
+1 -1
View File
@@ -596,7 +596,7 @@ function STR0002.Make( bAddMachining, Proc, Part, CustomParameters)
return false, Strategy.Result
end
-- se la lavorazione ostacola il pinzaggio, non posso farla, serve una lavorazioen che lasci il testimone
if MachiningLib.IsFeatureHinderingClamping( Proc, Part) then
if Proc.bFeatureHindersClamping then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not applicable ( Feature hinders clamping)'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sErr)
+6 -17
View File
@@ -360,10 +360,15 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- non ha senso che STR0003 lama+catena sia applicabile se la lama non può lavorare, in quel caso deve essere scelta la STR0004 solo catena
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
Strategy.Parameters.bFinishWithChainSaw = false
end
return bAreAllMachiningsAdded, Strategy.Result
else
-- non ha senso che STR0003 lama+catena sia applicabile se la lama non può lavorare, in quel caso deve essere scelta la STR0004 solo catena
if #Blade.Result.Sorted == 0 then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
return false, Strategy.Result
end
end
-- TODO funzione separata
@@ -406,12 +411,8 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- si lavora tutto il fondo
else
OptionalParameters.dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dMaxElev = nil
end
-- ancora materiale residuo - se possibile si lavora dal lato
@@ -452,14 +453,12 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
end
if BottomEdge.bIsStartOpen then
OptionalParameters.dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
elseif BottomEdge.bIsEndOpen then
OptionalParameters.dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
@@ -475,12 +474,8 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- si lavora tutto il fondo
OptionalParameters.dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dMaxElev = nil
-- ancora materiale residuo - si lavorano i lati
if Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
@@ -531,7 +526,6 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
else
OptionalParameters.dDepthToMachine = SideEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
@@ -544,14 +538,12 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
Chainsaw.Result.Side[1].bIsApplicable = false
OptionalParameters.dDepthToMachine = SideEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = SideEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = 0
@@ -633,7 +625,6 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- si lavora tutto il lato
else
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
@@ -643,13 +634,11 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
Chainsaw.Result.Opposite[1].bIsApplicable = false
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Chainsaw.AddResult( Mortising)
+12
View File
@@ -100,6 +100,18 @@
}
]
},
{
"sName": "dLengthLimitToDropWaste",
"sNameNge": "LEN_DROP_WASTE",
"sValue": "",
"sDescriptionShort": "Length limit to drop the waste",
"sDescriptionLong": "If Cutting Strategy is set on AUTO, up to this length the software drop the waste, otherwise it'll keep attached",
"idDescriptionShortMsg": 1000321,
"idDescriptionLongMsg": 1000322,
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bDisableDicing",
"sNameNge": "DISABLE_DICING",
+3 -3
View File
@@ -100,15 +100,15 @@ function STR0005.Make( bAddMachining, Proc, Part, CustomParameters)
-- considerazioni necessarie a determinare se lavorare con codolo oppure no
local bKeepWasteAttached = ( Strategy.Parameters.sCuttingStrategy == 'KEEP_WASTE_ATTACHED')
local bDropWaste = ( Strategy.Parameters.sCuttingStrategy == 'DROP_WASTE')
local bFeatureHindersClamping = MachiningLib.IsFeatureHinderingClamping( Proc, Part)
local dLengthLimitToDropWaste = Strategy.Parameters.dLengthLimitToDropWaste
local bIsFeatureLong = FeatureLib.IsMachiningLong( Proc.b3Box:getDimX(), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
local bIsTwoFacesCommonEdgeTooLong = ( ( Proc.Topology and ( Proc.Topology.sName == 'Rabbet-2-Through' or Proc.Topology.sName == 'Bevel-2-Blind')) and IsTwoFacesCommonEdgeTooLong( Proc, Part))
-- lavorazione con codolo
if ( Proc.nFct > 2 and bIsFeatureLong)
or ( bFeatureHindersClamping and not bDropWaste)
or ( Proc.bFeatureHindersClamping and not bDropWaste)
or ( dLengthLimitToDropWaste and Proc.b3Box:getDimX() > dLengthLimitToDropWaste)
or bKeepWasteAttached then
local BladeKeepWasteResult
+2 -2
View File
@@ -214,8 +214,8 @@ function STR0010.Make( bAddMachining, Proc, Part, CustomParameters)
end
end
-- se la lavorazione ostacola il pinzaggio, non posso farla, serve una lavorazioen che lasci il testimone
if MachiningLib.IsFeatureHinderingClamping( Proc, Part) then
-- se la lavorazione ostacola il pinzaggio non posso farla, serve una lavorazioen che lasci il testimone
if Proc.bFeatureHindersClamping then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not applicable ( Feature hinders clamping)'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sErr)
+3
View File
@@ -216,6 +216,9 @@ function STR0011.Make( bAddMachining, Proc, Part, CustomParameters)
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- aggiunge lavorazione
for j = 1, #Strategy.Machinings do
if Proc.AffectedFaces.bLeft and not Proc.FeatureInfo.bIsDrillOpen then
Strategy.Machinings[j].sStage = 'AfterTail'
end
Strategy.Machinings[j].nType = MCH_MY.DRILLING
Strategy.Machinings[j].Steps.dStep = TOOLS[Strategy.Machinings[j].ToolInfo.nToolIndex].dStep
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machinings[j])
+12
View File
@@ -51,6 +51,18 @@
}
]
},
{
"sName": "dLengthLimitToDropWaste",
"sNameNge": "LEN_DROP_WASTE",
"sValue": "",
"sDescriptionShort": "Length limit to drop the waste",
"sDescriptionLong": "If Cutting Strategy is set on AUTO, up to this length the software drop the waste, otherwise it'll keep attached",
"idDescriptionShortMsg": 1000321,
"idDescriptionLongMsg": 1000322,
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCanDamageNextPiece",
"sNameNge": "DAMAGE_NEXT_PIECE",
+3 -2
View File
@@ -94,10 +94,11 @@ function STR0012.Make( bAddMachining, Proc, Part, CustomParameters)
-- considerazioni necessarie a determinare se lavorare con codolo oppure no
local bKeepWasteAttached = ( Strategy.Parameters.sCuttingStrategy == 'KEEP_WASTE_ATTACHED')
local bDropWaste = ( Strategy.Parameters.sCuttingStrategy == 'DROP_WASTE')
local bFeatureHindersClamping = MachiningLib.IsFeatureHinderingClamping( NewProc, Part)
local dLengthLimitToDropWaste = Strategy.Parameters.dLengthLimitToDropWaste
-- lavorazione con codolo
if ( bFeatureHindersClamping and not bDropWaste)
if ( Proc.bFeatureHindersClamping and not bDropWaste)
or ( dLengthLimitToDropWaste and Proc.b3Box:getDimX() > dLengthLimitToDropWaste)
or bKeepWasteAttached then
local BladeKeepWasteResult
+23 -9
View File
@@ -858,24 +858,38 @@ function STR0015.Make( bAddMachining, Proc, Part, CustomParameters)
CurrentMachining.LeadInForSplit.nType = MCH_MILL_LI.LINEAR
CurrentMachining.LeadOutForSplit.nType = MCH_MILL_LI.LINEAR
CurrentMachining.LeadInForSplit.dTangentDistance = 0
CurrentMachining.LeadInForSplit.dPerpDistance = TOOLS[CurrentMachining.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
CurrentMachining.LeadOutForSplit.dTangentDistance = 0
CurrentMachining.LeadOutForSplit.dPerpDistance = TOOLS[CurrentMachining.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
if not ID.IsFreeContour( Proc) then
CurrentMachining.LeadInForSplit.dPerpDistance = TOOLS[CurrentMachining.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
CurrentMachining.LeadOutForSplit.dPerpDistance = TOOLS[CurrentMachining.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
end
-- sistemo il lato e la direzione di lavoro
if CurrentMachining.bOtherDirection then
CurrentMachining.bToolInvert = true
CurrentMachining.bInvert = EgtIf( TOOLS[CurrentMachining.ToolInfo.nToolIndex].bIsCCW, true, false)
CurrentMachining.nWorkside = EgtIf( TOOLS[CurrentMachining.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
-- sistemo il lato e la direzione di lavoro; se FreeContour il lato è determinato dalla Feature, altrimenti dalla concordanza
if ID.IsFreeContour( Proc) then
CurrentMachining.bInvert = false
if Proc.nGrp == 0 then
CurrentMachining.nWorkside = MCH_MILL_WS.CENTER
elseif Proc.nGrp == 3 then
CurrentMachining.nWorkside = MCH_MILL_WS.LEFT
elseif Proc.nGrp == 4 then
CurrentMachining.nWorkside = MCH_MILL_WS.RIGHT
end
else
CurrentMachining.bInvert = EgtIf( TOOLS[CurrentMachining.ToolInfo.nToolIndex].bIsCCW, false, true)
CurrentMachining.nWorkside = EgtIf( TOOLS[CurrentMachining.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
if CurrentMachining.bOtherDirection then
CurrentMachining.bToolInvert = true
CurrentMachining.bInvert = EgtIf( TOOLS[CurrentMachining.ToolInfo.nToolIndex].bIsCCW, true, false)
CurrentMachining.nWorkside = EgtIf( TOOLS[CurrentMachining.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
else
CurrentMachining.bInvert = EgtIf( TOOLS[CurrentMachining.ToolInfo.nToolIndex].bIsCCW, false, true)
CurrentMachining.nWorkside = EgtIf( TOOLS[CurrentMachining.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
end
end
CurrentMachining.ptEdge1 = EgtSP( Proc.idAddAuxGeom, GDB_ID.ROOT)
CurrentMachining.ptEdge2 = EgtEP( Proc.idAddAuxGeom, GDB_ID.ROOT)
CurrentMachining.dEdgeLength = EgtCurveLength( Proc.idAddAuxGeom)
CurrentMachining.vtEdgeDirection = EgtSV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtMV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtEV( Proc.idAddAuxGeom, GDB_ID.ROOT)
CurrentMachining.dLengthOnX = Proc.b3Box:getDimX()
CurrentMachining.vtHead = CurrentMachining.vtToolDirection
local MachiningToSplit = {}
table.insert( MachiningToSplit, CurrentMachining)
+23 -35
View File
@@ -11,7 +11,8 @@ require( 'EgtBase')
local FeatureLib = require( 'FeatureLib')
local FaceData = require( 'FaceData')
local MachiningLib = require( 'MachiningLib')
local BeamLib = require('BeamLib')
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamDataNew')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
local FaceByMill = require( 'FACEBYMILL')
@@ -185,7 +186,6 @@ local function MakeBottomFace( Proc, Part, BottomFace, EdgeToMachine, Parameters
end
OptionalParametersFaceByBlade2.dDepthToMachine = dDepthToMachine
OptionalParametersFaceByBlade2.bAllowPerpendicularStrip = bAllowPerpendicularStrip
Cutting2 = FaceByBlade.Make( Proc, Part, BottomFace, EdgeToMachine, OptionalParametersFaceByBlade2)
Cutting2.nInternalSortingPriority = 2
@@ -206,7 +206,6 @@ local function MakeBottomFace( Proc, Part, BottomFace, EdgeToMachine, Parameters
end
OptionalParametersFaceByBlade1.dDepthToMachine = dDepthToMachine
OptionalParametersFaceByBlade1.bAllowPerpendicularStrip = bAllowPerpendicularStrip
Cutting1 = FaceByBlade.Make( Proc, Part, BottomFace, EdgeToMachine, OptionalParametersFaceByBlade1)
Cutting1.nInternalSortingPriority = 2
@@ -235,12 +234,6 @@ function BLADEKEEPWASTE.Make( Proc, Part, OptionalParameters)
if Proc.nFct > 3 and Proc.Topology.sFamily ~= 'DoubleBevel' then
Result = FeatureLib.GetStrategyResultNotApplicable( 'BladeKeepWaste : max 3 faces supported')
return Machinings, Result
elseif Proc.nFct == 2 then
-- per angolo tra le facce >= 90deg (feature convessa) non applicabile
if Proc.AdjacencyMatrix[1][2] > 10 * GEO.EPS_SMALL or Proc.AdjacencyMatrix[1][2] < -91 then
Result = FeatureLib.GetStrategyResultNotApplicable()
return Machinings, Result
end
elseif Proc.nFct == 3 then
-- caso speciale RidgeLap - per angolo tra le facce >= 90deg (feature convessa) non applicabile
if Proc.AdjacencyMatrix[1][2] > 10 * GEO.EPS_SMALL or Proc.AdjacencyMatrix[1][2] < -91 then
@@ -266,7 +259,7 @@ function BLADEKEEPWASTE.Make( Proc, Part, OptionalParameters)
local bFinishWithMill = ( OptionalParameters.bFinishWithMill ~= false)
local dMillingOffsetFromSide = OptionalParameters.dMillingOffsetFromSide or 1
local dStripWidth = OptionalParameters.dStripWidth or 5
local bAllowPerpendicularStrip = OptionalParameters.bAllowPerpendicularStrip or false
local bAllowPerpendicularStrip = ( OptionalParameters.bAllowPerpendicularStrip and ( Part.b3Raw:getMin():getZ() + BeamData.VICE_MINH > Proc.b3Box:getMin():getZ() - 10 * GEO.EPS_SMALL)) or false
local bForced = OptionalParameters.bForced or false
-- volume della feature
@@ -384,7 +377,6 @@ function BLADEKEEPWASTE.Make( Proc, Part, OptionalParameters)
end
end
local OptionalParametersMilling = {
bIsSplitFeature = bIsSplitFeature,
dExtendAfterTail = dExtendAfterTail,
dRadialStepSpan = dToolMarkLength,
dDepthToMachine = dDepthToMachine
@@ -414,7 +406,6 @@ function BLADEKEEPWASTE.Make( Proc, Part, OptionalParameters)
end
end
local OptionalParametersMilling = {
bIsSplitFeature = bIsSplitFeature,
dExtendAfterTail = dExtendAfterTail,
dRadialStepSpan = dToolMarkLength,
dDepthToMachine = dDepthToMachine
@@ -448,29 +439,24 @@ function BLADEKEEPWASTE.Make( Proc, Part, OptionalParameters)
-- se codoli perpendicolari, si accorciano LeadIn/LeadOut
if bAllowPerpendicularStrip then
for j = 1, #Machinings do
if Machinings[j].bIsMachiningSplitted then
-- se primo spezzone
if Machinings[j].bIsFirstSegment then
if MachiningLib.StartsLeftSide( Machinings[j]) then
Machinings[j].LeadIn.dStartAddLength = Machinings[j].LeadIn.dStartAddLength - Machinings[j].dToolMarkLength - dStripWidth
Machinings[j].LeadOut.dEndAddLength = Machinings[j].LeadOut.dEndAddLength - dStripWidth
else
Machinings[j].LeadOut.dEndAddLength = Machinings[j].LeadOut.dEndAddLength - Machinings[j].dToolMarkLength - dStripWidth
Machinings[j].LeadIn.dStartAddLength = Machinings[j].LeadIn.dStartAddLength - dStripWidth
end
-- se ultimo spezzone
elseif Machinings[j].bIsLastSegment then
if MachiningLib.StartsLeftSide( Machinings[j]) then
Machinings[j].LeadOut.dEndAddLength = Machinings[j].LeadOut.dEndAddLength - Machinings[j].dToolMarkLength - dStripWidth
Machinings[j].LeadIn.dStartAddLength = Machinings[j].LeadIn.dStartAddLength - dStripWidth
else
Machinings[j].LeadIn.dStartAddLength = Machinings[j].LeadIn.dStartAddLength - Machinings[j].dToolMarkLength - dStripWidth
Machinings[j].LeadOut.dEndAddLength = Machinings[j].LeadOut.dEndAddLength - dStripWidth
end
-- se spezzoni centrali
else
Machinings[j].LeadIn.dStartAddLength = Machinings[j].LeadIn.dStartAddLength - Machinings[j].dToolMarkLength - dStripWidth
Machinings[j].LeadOut.dEndAddLength = Machinings[j].LeadOut.dEndAddLength - Machinings[j].dToolMarkLength - dStripWidth
local Machining = Machinings[j]
if Machining.bIsMachiningSplitted then
local dOriginalStartAddLength = Machining.LeadIn.dStartAddLength
local dOriginalEndAddLength = Machining.LeadOut.dEndAddLength
local bStartsLeftSide = MachiningLib.StartsLeftSide( Machining)
Machining.LeadIn.dStartAddLength = dOriginalStartAddLength - Machining.dToolMarkLength - dStripWidth
Machining.LeadOut.dEndAddLength = dOriginalEndAddLength - Machining.dToolMarkLength - dStripWidth
if Machining.bIsStartClosed and
( ( Machining.bIsLastSegment and bStartsLeftSide) or
( Machining.bIsFirstSegment and not bStartsLeftSide)) then
Machining.LeadIn.dStartAddLength = dOriginalStartAddLength - dStripWidth
end
if Machining.bIsEndClosed and
( ( Machining.bIsFirstSegment and bStartsLeftSide) or
( Machining.bIsLastSegment and not bStartsLeftSide)) then
Machining.LeadOut.dEndAddLength = dOriginalEndAddLength - dStripWidth
end
end
end
@@ -486,6 +472,8 @@ function BLADEKEEPWASTE.Make( Proc, Part, OptionalParameters)
Result.dQuality = FeatureLib.GetStrategyQuality( Machinings)
Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Machinings)
Result.dMRR = ( dFeatureVolume / Result.dTimeToMachine) / pow( 10, 6)
-- il codolo non compromette mai il pinzaggio
Result.bIgnoreNotClampableLength = true
if Result.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Result.sStatus = 'Completed'
if bForced then
+22 -36
View File
@@ -358,8 +358,8 @@ local function GetBestBlade( Proc, Part, Face, OptionalParameters)
end
local function SetDiceFaceInfo( Proc, idDiceFace)
EgtSetName( idDiceFace, 'Face' .. tostring( Proc.idFeature or 'Add') .. '_Dice')
local function SetDiceFaceInfo( Proc, idDiceFace, sType)
EgtSetName( idDiceFace, 'Face' .. tostring( Proc.idFeature or 'Add') .. '_Dice_' .. sType)
end
@@ -784,43 +784,28 @@ end
local function UpdateDiceRaw( idRaw, idParallelTm, idPerpendicularTm, Part, MainFace, OtherFace)
-- frame solidale alla feature
local vtZ = MainFace.vtN
local vtX = OtherFace and OtherFace.vtN or nil
local frMainFace = Frame3d( MainFace.ptCenter, vtZ, vtX)
-- contorno della faccia parallela
local vtNParallelFaceTm = EgtSurfTmFacetNormVersor( idParallelTm, 0, GDB_ID.ROOT)
local idParallelFaceCurveCompo = EgtExtractSurfTmLoops( idParallelTm, Part.idTempGroup)
EgtModifyCurveExtrusion( idParallelFaceCurveCompo, vtNParallelFaceTm, GDB_RT.GLOB)
EgtOffsetCurve( idParallelFaceCurveCompo, 100, GDB_OT.EXTEND)
-- box del cubetto in riferimento feature
local b3Surf = EgtGetBBoxRef( idParallelTm, GDB_BB.STANDARD, frMainFace)
-- trimesh da sottrarre, tagliata con il piano perpendicolare
local vtExtrusion = 1000 * vtNParallelFaceTm
local idSurfTmToSubtract = EgtSurfTmByRegionExtrusion( Part.idTempGroup, idParallelFaceCurveCompo, vtExtrusion, 0.05, GDB_RT.GLOB)
if idPerpendicularTm then
local b3SurfPerpendicular = EgtGetBBoxRef( idPerpendicularTm, GDB_BB.STANDARD, frMainFace)
b3Surf:Add( b3SurfPerpendicular)
else
-- se non arriva la superficie perpendicolare è un solo taglio parallelo: si estende il box in Z in modo da uscire dal pezzo
local ptDeltaZ = b3Surf:getMax() + vtZ * ( MainFace.dElevation + 5)
b3Surf:Add( ptDeltaZ)
local ptCenterPerpendicularTm, vtNPerpendicularTm = EgtSurfTmFacetCenter( idPerpendicularTm, 0, GDB_ID.ROOT)
EgtCutSurfTmPlane( idSurfTmToSubtract, ptCenterPerpendicularTm, -vtNPerpendicularTm, false, GDB_RT.GLOB)
-- dove la trimesh è stata tagliata mancherà la faccia: si riaggiunge
local idRemovedFaceCurveCompo = EgtExtractSurfTmLoops( idSurfTmToSubtract, Part.idTempGroup)
local idRemovedFaceTm = EgtSurfTmByFlatContour( Part.idTempGroup, idRemovedFaceCurveCompo)
local vtNRemovedFace = EgtSurfTmFacetNormVersor( idRemovedFaceTm, 0, GDB_ID.ROOT)
if AreSameVectorApprox( vtNPerpendicularTm, vtNRemovedFace) then
EgtInvertSurf( idRemovedFaceTm)
end
idSurfTmToSubtract = EgtSurfTmBySewing( Part.idTempGroup, { idSurfTmToSubtract, idRemovedFaceTm})
end
-- estensione box per non avere problemi nella sottrazione booleana
if OtherFace and idPerpendicularTm then
local vtY = vtZ ^ vtX
local ptDeltaX = b3Surf:getMax() + vtX * 1
local ptDeltaZ = b3Surf:getMax() + vtZ * 1
local ptDeltaYplus = b3Surf:getMax() + vtY * 1
local ptDeltaYminus = b3Surf:getMin() - vtY * 1
b3Surf:Add( ptDeltaX)
b3Surf:Add( ptDeltaZ)
b3Surf:Add( ptDeltaYplus)
b3Surf:Add( ptDeltaYminus)
else
b3Surf:expand( 1)
end
-- si porta il box in riferimento globale
b3Surf:toGlob( frMainFace)
-- conversione box cubetto in superficie
local idSurfTmToSubtract = EgtSurfTmBBox( Part.idTempGroup, b3Surf, false, GDB_RT.GLOB)
-- sottrazione del cubetto dal grezzo
EgtSurfTmSubtract( idRaw, idSurfTmToSubtract)
@@ -856,7 +841,8 @@ local function CalculateDiceMachinings( vCuts, Parameters)
local bAreOrthogonalCutsInverted = false
for i = 1, #vCuts do
for j = 1, #vCuts[i] do
SetDiceFaceInfo( Proc, vCuts[i][j])
local sType = ( i % 2 == 0) and 'PARAL' or 'PERP'
SetDiceFaceInfo( Proc, vCuts[i][j], sType)
end
end
-- calcolo lavorazioni
+16 -4
View File
@@ -330,10 +330,13 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
Cutting.bInvert = false
end
-- ToolInvert
-- ToolInvert e direzione testa
if Cutting.sBladeEngagement == 'DownUp' then
Cutting.bToolInvert = true
Cutting.bInvert = not Cutting.bInvert
Cutting.vtHead = Vector3d( -FaceToMachine.vtN)
else
Cutting.vtHead = Vector3d( FaceToMachine.vtN)
end
-- se dicing, lato di lavoro e inversione per avere taglio sempre verso l'alto
@@ -583,6 +586,8 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
Cutting.dToolMarkLength = abs( Cutting.LeadIn.dStartAddLength)
elseif Cutting.bIsEndClosed then
Cutting.dToolMarkLength = abs( Cutting.LeadOut.dEndAddLength)
else
Cutting.dToolMarkLength = LeadInOutLib.GetToolAddLength( TOOLS[Cutting.nToolIndex].dDiameter, dDepthToMachine)
end
-- area lavorata
Cutting.dAreaToMachine = min( EdgeToMachine.dElevation, Cutting.dDepthToMachine) * ( min( Cutting.dEdgeLength, Cutting.dLengthToMachine + 2 * Cutting.dToolMarkLength))
@@ -594,12 +599,19 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
Cutting.sOperationName = 'Cut_' .. ( EgtGetName( Cutting.idProc) or tostring( Cutting.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
-- TODO fare funzione a parte: bisogna guardare il lato (e forse la faccia) lavorato comprensivo di attacchi, non la Proc
-- TODO già guardare se il box della faccia è aperto sulla coda, invece di tutta la trimesh, escluderebbe tanti casi
Cutting.bMoveAfterSplit = Cutting.bMoveAfterSplit or Cutting.LeadIn.bMoveAfterSplit or Cutting.LeadOut.bMoveAfterSplit
local bIsTruncatingCutOnTail = Proc.Topology and ( Proc.Topology.sName == 'Cut-1-Through' or Proc.Topology.sName == 'TailCut') and Proc.AffectedFaces.bLeft
if Cutting.bMoveAfterSplit or bIsTruncatingCutOnTail then
Cutting.sStage = 'AfterTail'
elseif Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Cutting.vtToolDirection:getX() < 0.707)) then
elseif Proc.AffectedFaces.bLeft and
( EdgeToMachine.sType == 'Bottom' or
( Cutting.vtToolDirection:getX() < 0.707 and
not ( Cutting.vtToolDirection:getX() > - 10 * GEO.EPS_SMALL and
( AreSameOrOppositeVectorApprox( EdgeToMachine.vtEdge, Z_AX()) or
AreSameOrOppositeVectorApprox( EdgeToMachine.vtEdge, Y_AX()))))) then
local dLengthOnX = Cutting.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
@@ -633,7 +645,7 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
end
return Cutting
end
-------------------------------------------------------------------------------------------------------------
+2
View File
@@ -159,6 +159,8 @@ function FACEBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
Mortising.nWorkside = MCH_MILL_WS.RIGHT
Mortising.bToolInvert = false
end
-- direzione testa
Mortising.vtHead = Vector3d( FaceToMachine.vtN)
-- profondità e offset longitudinale
if bExtendWithCornerRadius then
dDepthToMachine = dDepthToMachine + TOOLS[Mortising.nToolIndex].dCornerRadius
+2
View File
@@ -304,6 +304,8 @@ function FACEBYMILL.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPara
if Milling.bToolInvert then
Milling.bInvert = not Milling.bInvert
end
-- direzione testa
Milling.vtHead = Vector3d( FaceToMachine.vtN)
-- profondità da lavorare e offset radiale
if OptionalParameters.dPocketHeight then
if TOOLS[Milling.nToolIndex].dSideDepth > dDepthToMachine - 10 * GEO.EPS_SMALL then
+5 -5
View File
@@ -1,6 +1,6 @@
-- Version.lua by EgalWare s.r.l. 2024/04/02
-- Gestione della versione di Beam
-- Version.lua by EgalWare s.r.l. 2026/07/16
-- Gestione della versione di BeamNT
NAME = 'Beam'
VERSION = '3.1e1'
MIN_EXE = '3.1e1'
NAME = 'BeamNT'
VERSION = '3.1g4'
MIN_EXE = '3.1g3'