Fix deploy IIS01 + recupero versione IIS01 attuale
This commit is contained in:
+1
-1
@@ -34,7 +34,7 @@ variables:
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$mountCmd = "net use X: $env:NET_SHARE_X /u:$env:NET_USERQ $SDRIVE_PASSWD"
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Write-Output $mountCmd;
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net use X: $env:NET_SHARE_X /u:$env:NET_USERQ $SDRIVE_PASSWD
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ROBOCOPY /MIR $env:SRC_PATH\$env:DIR_PATH\ X:\PROVA_SAM\$env:DIR_PATH\
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ROBOCOPY /MIR $env:SRC_PATH\$env:DIR_PATH\ X:\$env:DIR_PATH\
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SLEEP 2
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net use X: /delete
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@@ -0,0 +1,891 @@
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import * as THREE1 from "../Libs/node_modules/three/build/three.module.js";
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const MAINCOLOR = 0xDDDDDD ;
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const ACCENTCOLOR = 0xF7F7F7 ;
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const OUTLINECOLOR = 0xCCCCCC ;
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export default class ViewCubeControls extends THREE1.EventDispatcher {
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constructor( camera, cubeSize, edgeSize, domElement, orbitControls) {
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super() ;
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this.cubeSize = cubeSize ;
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this.edgeSize = edgeSize ;
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this.domElement = domElement ;
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this._cube = new ViewCube({
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size: this.cubeSize,
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edge: this.edgeSize,
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outline: true,
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bgColor: MAINCOLOR,
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hoverColor: ACCENTCOLOR,
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outlineColor: OUTLINECOLOR
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}) ;
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this._blockRot = false ;
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this._TopBottom = false ;
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this._camera = camera ;
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this._orbitControls = orbitControls ;
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this._dir = null ;
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this._lastSelFace = null ;
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this._currSelFace = null ;
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this._color = null ;
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this._name = null ;
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this._name_click = null ;
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this._interp = null ;
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this._animation = null ;
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this._faceList = [] ;
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this._red = 0xd9534f ;
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this._green = 0x5cb85c ;
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this._blue = 0x0275d8 ;
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this._vers = null ;
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this._rot = null ;
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this._handleMouseMove = this._handleMouseMove.bind( this) ;
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this._handleMouseClick = this._handleMouseClick.bind( this) ;
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this._listen() ;
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}
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_listen() {
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this.domElement.addEventListener( 'mousemove', this._handleMouseMove) ;
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this.domElement.addEventListener( 'click', this._handleMouseClick) ;
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}
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_handleMouseClick( event) {
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const x = ( event.offsetX / event.target.clientWidth) * 2 - 1 ;
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const y = -( event.offsetY / event.target.clientHeight) * 2 + 1 ;
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this._checkSideTouch( x, y) ;
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}
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_checkSideTouch( x, y) {
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const raycaster = new THREE1.Raycaster() ;
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raycaster.setFromCamera( { x, y }, this._camera) ;
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const intersects = raycaster.intersectObjects( this._cube.children, true) ;
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if ( intersects.length) {
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for ( let { object } of intersects) {
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if ( object.name) {
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this._name_click = object.name ;
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this._rotateTheCube( object.name) ;
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break ;
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}
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}
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}
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}
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_rotateTheCube( side) {
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switch ( side) {
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case FACES.FRONT:
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this._setCubeAngles( 0, 0, 0) ;
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break ;
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case FACES.RIGHT:
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this._setCubeAngles( 0, -90, 0) ;
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break ;
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case FACES.BACK:
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this._setCubeAngles( 0, -180, 0) ;
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break ;
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case FACES.LEFT:
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this._setCubeAngles( 0, -270, 0) ;
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break ;
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case FACES.TOP:
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this._setCubeAngles( 90, 0, 0) ;
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break ;
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case FACES.BOTTOM:
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this._setCubeAngles( -90, 0, 0) ;
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break ;
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case FACES.TOP_FRONT_EDGE:
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this._setCubeAngles( 45, 0, 0) ;
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break ;
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case FACES.TOP_RIGHT_EDGE:
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this._setCubeAngles( 45, -90, 0) ;
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break ;
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case FACES.TOP_BACK_EDGE:
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this._setCubeAngles( 45, -180, 0) ;
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break ;
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case FACES.TOP_LEFT_EDGE:
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this._setCubeAngles( 45, -270, 0) ;
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break ;
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case FACES.BOTTOM_FRONT_EDGE:
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this._setCubeAngles( -45, 0, 0) ;
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break ;
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case FACES.BOTTOM_RIGHT_EDGE:
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this._setCubeAngles( -45, -90, 0) ;
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break ;
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case FACES.BOTTOM_BACK_EDGE:
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this._setCubeAngles( -45, -180, 0) ;
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break ;
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case FACES.BOTTOM_LEFT_EDGE:
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this._setCubeAngles( -45, -270, 0) ;
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break ;
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case FACES.FRONT_RIGHT_EDGE:
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this._setCubeAngles( 0, -45, 0) ;
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break ;
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case FACES.BACK_RIGHT_EDGE:
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this._setCubeAngles( 0, -135, 0) ;
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break ;
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case FACES.BACK_LEFT_EDGE:
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this._setCubeAngles( 0, -225, 0) ;
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break ;
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case FACES.FRONT_LEFT_EDGE:
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this._setCubeAngles( 0, -315, 0) ;
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break ;
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case FACES.TOP_FRONT_RIGHT_CORNER:
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this._setCubeAngles( 45, -45, 0) ;
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break ;
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case FACES.TOP_BACK_RIGHT_CORNER:
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this._setCubeAngles(45, -135, 0);
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break;
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case FACES.TOP_BACK_LEFT_CORNER:
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this._setCubeAngles( 45, -225, 0) ;
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break ;
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case FACES.TOP_FRONT_LEFT_CORNER:
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this._setCubeAngles( 45, -315, 0) ;
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break ;
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case FACES.BOTTOM_FRONT_RIGHT_CORNER:
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this._setCubeAngles(-45, -45, 0);
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break ;
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case FACES.BOTTOM_BACK_RIGHT_CORNER:
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this._setCubeAngles( -45, -135, 0) ;
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break ;
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case FACES.BOTTOM_BACK_LEFT_CORNER:
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this._setCubeAngles( -45, -225, 0) ;
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break ;
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case FACES.BOTTOM_FRONT_LEFT_CORNER:
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this._setCubeAngles( -45, -315, 0) ;
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break ;
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default:
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break ;
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}
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}
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_setCubeAngles( x, y, z) {
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const base = this._cube.rotation ;
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this._blockRot = true ;
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this._animation = {
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base: {
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x: base.x,
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y: base.y,
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z: base.z
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},
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delta: {
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x: calculateAngleDelta( base.x, x * toRad, 'x'),
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y: calculateAngleDelta( base.y, y * toRad, 'y'),
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z: calculateAngleDelta( base.z, z * toRad, 'z')
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},
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duration: 500,
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time: Date.now()
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} ;
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}
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_handleMouseMove( event) {
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const x = ( event.offsetX / event.target.clientWidth) * 2 - 1 ;
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const y = -( event.offsetY / event.target.clientHeight) * 2 + 1 ;
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this._checkSideOver( x, y) ;
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}
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_checkSideOver(x, y) {
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const raycaster = new THREE1.Raycaster() ;
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raycaster.setFromCamera( { x, y }, this._camera) ;
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const intersects = raycaster.intersectObjects( this._cube.children, true) ;
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// check hover
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if ( intersects.length) {
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for ( let { object } of intersects) {
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if ( object.name) {
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const prop = CUBE_FACES.find( prop => prop.name === object.name) ;
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object.parent.children.forEach( function( child) {
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if ( child.name === object.name) {
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child.material.color.setHex(ACCENTCOLOR);
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}
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});
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break;
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}
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}
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if ( intersects[0].object.name != null){
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this._name = intersects[0].object.name ;
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}
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}
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else {
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this._name = null ;
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}
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}
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update( orbitControls) {
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this._animate() ;
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this._orbitControls = orbitControls ;
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}
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_animate() {
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this._orbitControls.object.updateMatrix() ;
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var invRotMat = new THREE1.Matrix4() ;
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invRotMat.extractRotation( this._orbitControls.object.matrix) ;
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invRotMat.invert() ;
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var euler = new THREE1.Euler() ;
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euler.setFromRotationMatrix( invRotMat) ;
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this._cube.rotation.set( euler.x, euler.y, euler.z) ;
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if( this._animation){
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const now = Date.now() ;
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const { duration, time } = this._animation;
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const alpha = Math.min((( now - time) / duration), 1) ;
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this._interp = alpha ;
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if ( alpha == 1) {
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this._animation = null ;
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this._blockRot = false ;
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if ( this._name_click == 1 || this._name_click == 6){
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this._TopBottomRotation( this._name_click, this._orbitControls) ;
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}
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}
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this.dispatchEvent({
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type: 'angle-change',
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quaternion: this._cube.quaternion.clone(),
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t: alpha
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}) ;
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}
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else {
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this._interp = null ;
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}
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}
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_TopBottomRotation( type, orbit){
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const duration = 150 ;
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const start = performance.now() ;
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const maxAlpha = 1 ;
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var theta_i = orbit.object.rotation.z ;
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var theta_tn = 0 ;
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var theta_to = 0 ;
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var theta_t = theta_i ;
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var theta_tt = theta_i ;
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var somma = 0 ;
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function loop() {
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const now = performance.now() ;
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const delta = now - start ;
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const alpha = Math.min( delta/duration, maxAlpha);
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if ( type == 1){
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if ( theta_i >= -Math.PI / 2 && theta_i <= Math.PI / 2){
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theta_tt = theta_t ;
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if ( theta_i >= 0){
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theta_t = theta_i - alpha * ( Math.PI / 2 + theta_i) ;
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var jump = theta_t - theta_tt ;
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somma += jump ;
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orbit.rotateLeft( - jump) ;
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}
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if( theta_i < 0) {
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theta_t = theta_i - alpha * ( Math.PI / 2 + theta_i);
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( - jump) ;
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}
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}
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else {
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theta_tt = theta_t ;
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if ( theta_i >= 0){
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theta_t = theta_i + alpha * ( Math.PI/2 + Math.PI - theta_i) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( - jump) ;
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}
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if ( theta_i < 0){
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theta_t = theta_i + alpha * (- theta_i - Math.PI / 2) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( - jump) ;
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}
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}
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}
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if ( type == 6){
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if( theta_i >= -Math.PI/2 && theta_i <= Math.PI / 2){
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theta_tt = theta_t ;
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if ( theta_i >= 0){
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theta_t = theta_i + alpha * ( Math.PI / 2 - theta_i) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( jump) ;
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}
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if( theta_i < 0){
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theta_t = theta_i + alpha * ( Math.PI / 2 - theta_i) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( jump) ;
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}
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}
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else{
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theta_tt = theta_t ;
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if ( theta_i >= 0){
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theta_t = theta_i - alpha * ( theta_i - Math.PI / 2) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft(jump);
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}
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if (theta_i < 0){
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theta_t = theta_i + alpha * ( Math.PI + Math.PI / 2 + theta_i);
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( - jump) ;
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}
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}
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}
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orbit.update() ;
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if ( alpha !== maxAlpha){
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return requestAnimationFrame( loop) ;
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}
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}
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loop() ;
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}
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_animateCubeRotation({ base, delta }, alpha) {
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const ease = (Math.sin(((alpha * 2) - 1) * Math.PI * 0.5) + 1) * 0.5 ;
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let angleX = -TWOPI + base.x + delta.x * ease ;
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let angleY = -TWOPI + base.y + delta.y * ease ;
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let angleZ = -TWOPI + base.z + delta.z * ease ;
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this._cube.rotation.set( angleX % TWOPI, angleY % TWOPI, angleZ % TWOPI) ;
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}
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_colorCube() {
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// defining standard color ( tone mapping Toy )
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var blue = this._blue ;
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var red = this._red ;
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var green = this._green ;
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// main faces
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this._cube.children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[0].children[1].material.color = new THREE1.Color( green) ;
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this._cube.children[0].children[2].material.color = new THREE1.Color( red) ;
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this._cube.children[0].children[3].material.color = new THREE1.Color( green) ;
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this._cube.children[0].children[4].material.color = new THREE1.Color( blue) ;
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this._cube.children[0].children[5].material.color = new THREE1.Color( blue) ;
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// other faces
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this._cube.children[1].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[1].children[0].children[1].material.color = new THREE1.Color( green) ;
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this._cube.children[1].children[0].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[1].children[1].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[1].children[1].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[1].children[1].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[1].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[1].children[2].children[1].material.color = new THREE1.Color( green);
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this._cube.children[1].children[2].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[1].children[3].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[1].children[3].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[1].children[3].children[2].material.color = new THREE1.Color (blue) ;
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this._cube.children[2].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[2].children[0].children[1].material.color = new THREE1.Color( green);
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this._cube.children[2].children[0].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[2].children[1].children[0].material.color = new THREE1.Color( green);
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this._cube.children[2].children[1].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[2].children[1].children[2].material.color = new THREE1.Color( blue);
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this._cube.children[2].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[2].children[2].children[1].material.color = new THREE1.Color( green) ;
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this._cube.children[2].children[2].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[2].children[3].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[2].children[3].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[2].children[3].children[2].material.color = new THREE1.Color( blue);
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this._cube.children[3].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[3].children[0].children[1].material.color = new THREE1.Color( blue);
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this._cube.children[3].children[1].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[3].children[1].children[1].material.color = new THREE1.Color( blue);
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this._cube.children[3].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[3].children[2].children[1].material.color = new THREE1.Color( blue);
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this._cube.children[3].children[3].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[3].children[3].children[1].material.color = new THREE1.Color( blue) ;
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this._cube.children[4].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[4].children[0].children[1].material.color = new THREE1.Color( blue) ;
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this._cube.children[4].children[1].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[4].children[1].children[1].material.color = new THREE1.Color( blue) ;
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this._cube.children[4].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[4].children[2].children[1].material.color = new THREE1.Color( blue);
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this._cube.children[4].children[3].children[0].material.color = new THREE1.Color( green) ;
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||||
this._cube.children[4].children[3].children[1].material.color = new THREE1.Color( blue) ;
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this._cube.children[5].children[0].children[0].material.color = new THREE1.Color( red) ;
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||||
this._cube.children[5].children[0].children[1].material.color = new THREE1.Color( green) ;
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||||
this._cube.children[5].children[1].children[0].material.color = new THREE1.Color( green) ;
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||||
this._cube.children[5].children[1].children[1].material.color = new THREE1.Color( red) ;
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||||
this._cube.children[5].children[2].children[0].material.color = new THREE1.Color( red) ;
|
||||
this._cube.children[5].children[2].children[1].material.color = new THREE1.Color( green) ;
|
||||
this._cube.children[5].children[3].children[0].material.color = new THREE1.Color( green) ;
|
||||
this._cube.children[5].children[3].children[1].material.color = new THREE1.Color( red) ;
|
||||
|
||||
// setting second Color for raytracaing effect
|
||||
this._cube.children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[0].children[1].material.oldColor = new THREE1.Color( green);
|
||||
this._cube.children[0].children[2].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[0].children[3].material.oldColor = new THREE1.Color( green);
|
||||
this._cube.children[0].children[4].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[0].children[5].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[1].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[1].children[0].children[1].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[1].children[0].children[2].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[1].children[1].children[0].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[1].children[1].children[1].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[1].children[1].children[2].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[1].children[2].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[1].children[2].children[1].material.oldColor = new THREE1.Color( green);
|
||||
this._cube.children[1].children[2].children[2].material.oldColor = new THREE1.Color( blue);
|
||||
this._cube.children[1].children[3].children[0].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[1].children[3].children[1].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[1].children[3].children[2].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[2].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[2].children[0].children[1].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[2].children[0].children[2].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[2].children[1].children[0].material.oldColor = new THREE1.Color( green);
|
||||
this._cube.children[2].children[1].children[1].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[2].children[1].children[2].material.oldColor = new THREE1.Color( blue);
|
||||
this._cube.children[2].children[2].children[0].material.oldColor = new THREE1.Color( red);
|
||||
this._cube.children[2].children[2].children[1].material.oldColor = new THREE1.Color( green);
|
||||
this._cube.children[2].children[2].children[2].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[2].children[3].children[0].material.oldColor = new THREE1.Color( green);
|
||||
this._cube.children[2].children[3].children[1].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[2].children[3].children[2].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[3].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[3].children[0].children[1].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[3].children[1].children[0].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[3].children[1].children[1].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[3].children[2].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[3].children[2].children[1].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[3].children[3].children[0].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[3].children[3].children[1].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[4].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[4].children[0].children[1].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[4].children[1].children[0].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[4].children[1].children[1].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[4].children[2].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[4].children[2].children[1].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[4].children[3].children[0].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[4].children[3].children[1].material.oldColor = new THREE1.Color( blue) ;
|
||||
this._cube.children[5].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[5].children[0].children[1].material.oldColor = new THREE1.Color(green) ;
|
||||
this._cube.children[5].children[1].children[0].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[5].children[1].children[1].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[5].children[2].children[0].material.oldColor = new THREE1.Color( red) ;
|
||||
this._cube.children[5].children[2].children[1].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[5].children[3].children[0].material.oldColor = new THREE1.Color( green) ;
|
||||
this._cube.children[5].children[3].children[1].material.oldColor = new THREE1.Color( red) ;
|
||||
|
||||
// adding faces to list
|
||||
this._face_list = [] ;
|
||||
this._face_list.push( this._cube.children[0].children[0]) ;
|
||||
this._face_list.push( this._cube.children[0].children[1]) ;
|
||||
this._face_list.push( this._cube.children[0].children[2]) ;
|
||||
this._face_list.push( this._cube.children[0].children[3]) ;
|
||||
this._face_list.push( this._cube.children[0].children[4]) ;
|
||||
this._face_list.push( this._cube.children[0].children[5]) ;
|
||||
this._face_list.push( this._cube.children[1].children[0].children[0]) ;
|
||||
this._face_list.push( this._cube.children[1].children[0].children[1]) ;
|
||||
this._face_list.push( this._cube.children[1].children[0].children[2]) ;
|
||||
this._face_list.push( this._cube.children[1].children[1].children[0]) ;
|
||||
this._face_list.push( this._cube.children[1].children[1].children[1]) ;
|
||||
this._face_list.push( this._cube.children[1].children[1].children[2]) ;
|
||||
this._face_list.push( this._cube.children[1].children[2].children[0]) ;
|
||||
this._face_list.push( this._cube.children[1].children[2].children[1]) ;
|
||||
this._face_list.push( this._cube.children[1].children[2].children[2]) ;
|
||||
this._face_list.push( this._cube.children[1].children[3].children[0]) ;
|
||||
this._face_list.push( this._cube.children[1].children[3].children[1]) ;
|
||||
this._face_list.push( this._cube.children[1].children[3].children[2]) ;
|
||||
this._face_list.push( this._cube.children[2].children[0].children[0]) ;
|
||||
this._face_list.push( this._cube.children[2].children[0].children[1]) ;
|
||||
this._face_list.push( this._cube.children[2].children[0].children[2]) ;
|
||||
this._face_list.push( this._cube.children[2].children[1].children[0]) ;
|
||||
this._face_list.push( this._cube.children[2].children[1].children[1]) ;
|
||||
this._face_list.push( this._cube.children[2].children[1].children[2]) ;
|
||||
this._face_list.push( this._cube.children[2].children[2].children[0]) ;
|
||||
this._face_list.push( this._cube.children[2].children[2].children[1]) ;
|
||||
this._face_list.push( this._cube.children[2].children[2].children[2]) ;
|
||||
this._face_list.push( this._cube.children[2].children[3].children[0]) ;
|
||||
this._face_list.push( this._cube.children[2].children[3].children[1]) ;
|
||||
this._face_list.push( this._cube.children[2].children[3].children[2]) ;
|
||||
this._face_list.push( this._cube.children[3].children[0].children[0]) ;
|
||||
this._face_list.push( this._cube.children[3].children[0].children[1]) ;
|
||||
this._face_list.push( this._cube.children[3].children[1].children[0]) ;
|
||||
this._face_list.push( this._cube.children[3].children[1].children[1]) ;
|
||||
this._face_list.push( this._cube.children[3].children[2].children[0]) ;
|
||||
this._face_list.push( this._cube.children[3].children[2].children[1]) ;
|
||||
this._face_list.push( this._cube.children[3].children[3].children[0]) ;
|
||||
this._face_list.push( this._cube.children[3].children[3].children[1]) ;
|
||||
this._face_list.push( this._cube.children[4].children[0].children[0]) ;
|
||||
this._face_list.push( this._cube.children[4].children[0].children[1]) ;
|
||||
this._face_list.push( this._cube.children[4].children[1].children[0]) ;
|
||||
this._face_list.push( this._cube.children[4].children[1].children[1]) ;
|
||||
this._face_list.push( this._cube.children[4].children[2].children[0]) ;
|
||||
this._face_list.push( this._cube.children[4].children[2].children[1]) ;
|
||||
this._face_list.push( this._cube.children[4].children[3].children[0]) ;
|
||||
this._face_list.push( this._cube.children[4].children[3].children[1]) ;
|
||||
this._face_list.push( this._cube.children[5].children[0].children[0]) ;
|
||||
this._face_list.push( this._cube.children[5].children[0].children[1]) ;
|
||||
this._face_list.push( this._cube.children[5].children[1].children[0]) ;
|
||||
this._face_list.push( this._cube.children[5].children[1].children[1]) ;
|
||||
this._face_list.push( this._cube.children[5].children[2].children[0]) ;
|
||||
this._face_list.push( this._cube.children[5].children[2].children[1]) ;
|
||||
this._face_list.push( this._cube.children[5].children[3].children[0]) ;
|
||||
this._face_list.push( this._cube.children[5].children[3].children[1]) ;
|
||||
}
|
||||
|
||||
_getVersorAndRotation() {
|
||||
switch ( this._name) {
|
||||
case 2: //FRONT
|
||||
this._vers = new THREE1.Vector3( 0, 0, 1) ;
|
||||
this._rot = new THREE1.Vector3( 0 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 4: //BACK
|
||||
this._vers = new THREE1.Vector3( 0, 0, -1) ;
|
||||
this._rot = new THREE1.Vector3( 0 * toRad, 180 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 3: //RIGHT
|
||||
this._vers = new THREE1.Vector3( 1, 0, 0) ;
|
||||
this._rot = new THREE1.Vector3( 0 * toRad, -90 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 5: //LEFT
|
||||
this._vers = new THREE1.Vector3( -1, 0, 0) ;
|
||||
this._rot = new THREE1.Vector3( 0 * toRad, -270 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 1: //TOP
|
||||
this._vers = new THREE1.Vector3( 0, 1, 0) ;
|
||||
this._rot = new THREE1.Vector3( 90 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 6: //BOTTOM
|
||||
this._vers = new THREE1.Vector3( 0, -1, 0) ;
|
||||
this._rot = new THREE1.Vector3( -90 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 11: //FRONT-RIGHT
|
||||
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 2), 0, 1 / Math.sqrt( 2)) ;
|
||||
this._rot = new THREE1.Vector3( 0 * toRad, -45 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 7: //FRONT-TOP
|
||||
this._vers = new THREE1.Vector3( 0, 1 / Math.sqrt( 2), 1 / Math.sqrt( 2)) ;
|
||||
this._rot = new THREE1.Vector3(45 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 14: //FRONT-LEFT
|
||||
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 2), 0, 1 / Math.sqrt( 2)) ;
|
||||
this._rot = new THREE1.Vector3( 0 * toRad, -315 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 15: //FRONT-BOTTOM
|
||||
this._vers = new THREE1.Vector3( 0, -1 / Math.sqrt( 2), 1 / Math.sqrt( 2)) ;
|
||||
this._rot = new THREE1.Vector3(-45 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 12: //BACK-RIGHT
|
||||
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 2), 0, -1 / Math.sqrt( 2)) ;
|
||||
this._rot = new THREE1.Vector3( 0 * toRad, -135 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 9: //BACK-TOP
|
||||
this._vers = new THREE1.Vector3( 0, 1 / Math.sqrt( 2), -1 / Math.sqrt( 2)) ;
|
||||
this._rot = new THREE1.Vector3( 45 * toRad, -180 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 13: //BACK-LEFT
|
||||
this._vers = new THREE1.Vector3( -1 / Math.sqrt(2), 0, -1 / Math.sqrt(2)) ;
|
||||
this._rot = new THREE1.Vector3(0 * toRad, -225 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 17: //BACK-BOTTOM
|
||||
this._vers = new THREE1.Vector3( 0, -1 / Math.sqrt( 2), -1 / Math.sqrt( 2)) ;
|
||||
this._rot = new THREE1.Vector3( -45 * toRad, -180 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 8: //RIGHT-TOP
|
||||
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 2), 1 / Math.sqrt( 2), 0) ;
|
||||
this._rot = new THREE1.Vector3( 45 * toRad, -90 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 16: //RIGHT-BOTTOM
|
||||
this._vers = new THREE1.Vector3( 1 / Math.sqrt(2), -1 / Math.sqrt(2), 0) ;
|
||||
this._rot = new THREE1.Vector3( -45 * toRad, -90 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 10: //LEFT-TOP
|
||||
this._vers = new THREE1.Vector3( -1 / Math.sqrt(2), 1 / Math.sqrt(2), 0) ;
|
||||
this._rot = new THREE1.Vector3( 45 * toRad, -270 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 18: //LEFT-BOTTOM
|
||||
this._vers = new THREE1.Vector3( -1 / Math.sqrt(2), -1 / Math.sqrt(2), 0) ;
|
||||
this._rot = new THREE1.Vector3(-45 * toRad, 270 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 21: //TOP-LEFT-BACK
|
||||
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 3), 1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
||||
this._rot = new THREE1.Vector3( 45 * toRad, -225 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 20: //TOP-BACK-RIGHT
|
||||
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 3), 1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
||||
this._rot = new THREE1.Vector3( 45 * toRad, -135 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 19: //TOP-RIGHT-FRONT
|
||||
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 3), 1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
||||
this._rot = new THREE1.Vector3( 45 * toRad, -45 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 22: //TOP-FRONT-LEFT
|
||||
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 3), 1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
||||
this._rot = new THREE1.Vector3( 45 * toRad, -315 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 26: //BOTTOM-LEFT-FRONT
|
||||
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 3), -1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
||||
this._rot = new THREE1.Vector3(-45 * toRad, -315 * toRad, 0 * toRad);
|
||||
break ;
|
||||
case 23: //BOTTOM-FRONT-RIGHT
|
||||
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 3), -1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
||||
this._rot = new THREE1.Vector3(-45 * toRad, -45 * toRad, 0 * toRad);
|
||||
break ;
|
||||
case 25: //BOTTOM-LEFT-BACK
|
||||
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 3), -1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
||||
this._rot = new THREE1.Vector3(-45 * toRad, -225 * toRad, 0 * toRad);
|
||||
break ;
|
||||
case 24: //BOTTOM-BACK-RIGHT
|
||||
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 3), -1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
||||
this._rot = new THREE1.Vector3(-45 * toRad, -135 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
}
|
||||
}
|
||||
|
||||
setQuaternion( quaternion) {
|
||||
this._cube.setRotationFromQuaternion( quaternion) ;
|
||||
}
|
||||
|
||||
getObject() {
|
||||
return this._cube ;
|
||||
}
|
||||
}
|
||||
|
||||
class ViewCube extends THREE1.Object3D {
|
||||
constructor({
|
||||
size = 60,
|
||||
edge = 5,
|
||||
outline = true,
|
||||
bgColor = 0xCCCCCC,
|
||||
hoverColor = 0xFFFFFF,
|
||||
outlineColor = 0x999999
|
||||
}) {
|
||||
super() ;
|
||||
this._cubeSize = size ;
|
||||
this._edgeSize = edge ;
|
||||
this._outline = outline ;
|
||||
this._bgColor = bgColor ;
|
||||
this._hoverColor = hoverColor ;
|
||||
this._outlineColor = outlineColor ;
|
||||
this._build() ;
|
||||
}
|
||||
_build() {
|
||||
const faceSize = this._cubeSize - this._edgeSize * 2 ;
|
||||
const faceOffset = this._cubeSize / 2 ;
|
||||
const borderSize = this._edgeSize ;
|
||||
|
||||
/* faces: front, right, back, left, top, bottom */
|
||||
const cubeFaces = this._createCubeFaces( faceSize, faceOffset);
|
||||
|
||||
for ( let [i, props] of BOX_FACES.entries()) {
|
||||
cubeFaces.children[i].name = props.name ;
|
||||
cubeFaces.children[i].material.color.setHex( this._bgColor) ;
|
||||
cubeFaces.children[i].material.map = props.map ;
|
||||
}
|
||||
this.add( cubeFaces) ;
|
||||
|
||||
/* corners: top, bottom */
|
||||
const corners = [] ;
|
||||
for ( let [i, props] of CORNER_FACES.entries()) {
|
||||
const corner = this._createCornerFaces( borderSize, faceOffset, props.name, { color: this._bgColor}) ;
|
||||
corner.rotateOnAxis( new THREE1.Vector3( 0, 1, 0), ( i % 4) * 90 * toRad) ;
|
||||
corners.push( corner) ;
|
||||
}
|
||||
const topCorners = new THREE1.Group() ;
|
||||
const bottomCorners = new THREE1.Group() ;
|
||||
this.add( topCorners.add( ...corners.slice(0, 4))) ;
|
||||
this.add( bottomCorners.add( ...corners.slice(4)).rotateOnAxis( new THREE1.Vector3( 1, 0, 0), 180 * toRad)) ;
|
||||
|
||||
/* edges: top + bottom */
|
||||
const edges = [] ;
|
||||
for ( let [i, props] of EDGE_FACES.entries()) {
|
||||
const edge = this._createHorzEdgeFaces( faceSize, borderSize, faceOffset, props.name, { color: this._bgColor}) ;
|
||||
edge.rotateOnAxis( new THREE1.Vector3(0, 1, 0), (i % 4) * 90 * toRad) ;
|
||||
edges.push( edge) ;
|
||||
}
|
||||
const topEdges = new THREE1.Group() ;
|
||||
const bottomEdges = new THREE1.Group() ;
|
||||
this.add( topEdges.add( ...edges.slice(0, 4))) ;
|
||||
this.add( bottomEdges.add( ...edges.slice(4)).rotateOnAxis( new THREE1.Vector3(1, 0, 0), 180 * toRad)) ;
|
||||
|
||||
/* edges on the side */
|
||||
const sideEdges = new THREE1.Group() ;
|
||||
for ( let [i, props] of EDGE_FACES_SIDE.entries()) {
|
||||
const edge = this._createVertEdgeFaces( borderSize, faceSize, faceOffset, props.name, { color: this._bgColor}) ;
|
||||
edge.rotateOnAxis( new THREE1.Vector3( 0, 1, 0), i * 90 * toRad) ;
|
||||
sideEdges.add( edge) ;
|
||||
}
|
||||
this.add( sideEdges) ;
|
||||
|
||||
if ( this._outline) {
|
||||
this.add( this._createCubeOutline( this._cubeSize)) ;
|
||||
}
|
||||
}
|
||||
_createFace( size, position, { axis = [0, 1, 0], angle = 0, name = "", matProps = {} } = {}) {
|
||||
if ( ! Array.isArray( size)) size = [size, size] ;
|
||||
const material = new THREE1.MeshBasicMaterial( matProps) ;
|
||||
const geometry = new THREE1.PlaneGeometry( size[0], size[1]) ;
|
||||
const face = new THREE1.Mesh( geometry, material) ;
|
||||
face.name = name ;
|
||||
face.rotateOnAxis( new THREE1.Vector3( ...axis), angle * toRad) ;
|
||||
face.position.set( ...position);
|
||||
return face ;
|
||||
}
|
||||
_createCubeFaces( faceSize, offset) {
|
||||
const faces = new THREE1.Object3D() ;
|
||||
faces.add( this._createFace( faceSize, [0, 0, offset], { axis: [0, 1, 0], angle: 0 }));
|
||||
faces.add( this._createFace( faceSize, [offset, 0, 0], { axis: [0, 1, 0], angle: 90 }));
|
||||
faces.add( this._createFace( faceSize, [0, 0, -offset], { axis: [0, 1, 0], angle: 180 }));
|
||||
faces.add( this._createFace( faceSize, [-offset, 0, 0], { axis: [0, 1, 0], angle: 270 }));
|
||||
faces.add(( this._createFace( faceSize, [0, offset, 0], { axis: [1, 0, 0], angle: -90 })).rotateOnAxis( new THREE1.Vector3(0,0,1), -Math.PI / 2)) ;
|
||||
faces.add( this._createFace( faceSize, [0, -offset, 0], { axis: [1, 0, 0], angle: 90 }).rotateOnAxis( new THREE1.Vector3(0,0,1), Math.PI / 2)) ;
|
||||
return faces;
|
||||
}
|
||||
_createCornerFaces( faceSize, offset, name = "", matProps = {}) {
|
||||
const corner = new THREE1.Object3D() ;
|
||||
const borderOffset = offset - faceSize / 2 ;
|
||||
corner.add(this._createFace( faceSize, [borderOffset, borderOffset, offset], { axis: [0, 1, 0], angle: 0, matProps, name })) ;
|
||||
corner.add( this._createFace( faceSize, [offset, borderOffset, borderOffset], { axis: [0, 1, 0], angle: 90, matProps, name })) ;
|
||||
corner.add( this._createFace( faceSize, [borderOffset, offset, borderOffset], { axis: [1, 0, 0], angle: -90, matProps, name })) ;
|
||||
return corner ;
|
||||
}
|
||||
_createHorzEdgeFaces( w, h, offset, name = "", matProps = {}) {
|
||||
const edge = new THREE1.Object3D() ;
|
||||
const borderOffset = offset - h / 2 ;
|
||||
edge.add( this._createFace( [w, h], [0, borderOffset, offset], { axis: [0, 1, 0], angle: 0, name, matProps })) ;
|
||||
edge.add( this._createFace( [w, h], [0, offset, borderOffset], { axis: [1, 0, 0], angle: -90, name, matProps })) ;
|
||||
return edge ;
|
||||
}
|
||||
_createVertEdgeFaces( w, h, offset, name = "", matProps = {}) {
|
||||
const edge = new THREE1.Object3D() ;
|
||||
const borderOffset = offset - w / 2 ;
|
||||
edge.add( this._createFace([w, h], [borderOffset, 0, offset], { axis: [0, 1, 0], angle: 0, name, matProps })) ;
|
||||
edge.add( this._createFace([w, h], [offset, 0, borderOffset], { axis: [0, 1, 0], angle: 90, name, matProps })) ;
|
||||
return edge;
|
||||
}
|
||||
_createCubeOutline( size) {
|
||||
const geometry = new THREE1.BoxGeometry( size, size, size) ;
|
||||
const geo = new THREE1.EdgesGeometry( geometry);
|
||||
const mat = new THREE1.LineBasicMaterial({ color: this._outlineColor, linewidth: 1 }) ;
|
||||
const wireframe = new THREE1.LineSegments( geo, mat) ;
|
||||
return wireframe ;
|
||||
}
|
||||
}
|
||||
|
||||
var toRad = Math.PI / 180 ;
|
||||
var TWOPI = 2 * Math.PI ;
|
||||
|
||||
function calculateAngleDelta( from, to, axis) {
|
||||
|
||||
const direct = to - from ;
|
||||
const altA = direct - TWOPI ;
|
||||
const altB = direct + TWOPI ;
|
||||
|
||||
if ( Math.abs( direct) > Math.abs( altA)) {
|
||||
return altA ;
|
||||
}
|
||||
else if ( Math.abs( direct) > Math.abs( altB)) {
|
||||
return altB ;
|
||||
}
|
||||
|
||||
// direzione sempre compresa tra [-PI, +PI]
|
||||
return direct ;
|
||||
}
|
||||
|
||||
function createTextSprite( text, props) {
|
||||
const fontface = props.font || 'Helvetica' ;
|
||||
const fontsize = props.fontSize || 30 ;
|
||||
const width = props.width || 200 ;
|
||||
const height = props.height || 200 ;
|
||||
const bgColor = props.color ? props.bgColor.join(', ') : "255, 255, 255, 1.0" ;
|
||||
const fgColor = props.color ? props.color.join(', ') : "0, 0, 0, 1.0" ;
|
||||
const canvas = document.createElement( 'canvas') ;
|
||||
canvas.width = width ;
|
||||
canvas.height = height ;
|
||||
const context = canvas.getContext( '2d');
|
||||
context.font = `bold ${fontsize}px ${fontface}` ;
|
||||
context.fillStyle = `rgba(${bgColor})` ;
|
||||
context.fillRect( 0, 0, width, height) ;
|
||||
// get size data (height depends only on font size)
|
||||
const metrics = context.measureText( text);
|
||||
const textWidth = metrics.width ;
|
||||
// text color
|
||||
context.fillStyle = `rgba(${fgColor})`;
|
||||
context.fillText( text, width / 2 - textWidth / 2, height / 2 + fontsize / 2 - 2) ;
|
||||
// canvas contents will be used for a texture
|
||||
const texture = new THREE1.Texture( canvas)
|
||||
texture.minFilter = THREE1.LinearFilter ;
|
||||
texture.needsUpdate = true ;
|
||||
return texture ;
|
||||
}
|
||||
|
||||
var FACES = {
|
||||
TOP: 1,
|
||||
FRONT: 2,
|
||||
RIGHT: 3,
|
||||
BACK: 4,
|
||||
LEFT: 5,
|
||||
BOTTOM: 6,
|
||||
|
||||
TOP_FRONT_EDGE: 7,
|
||||
TOP_RIGHT_EDGE: 8,
|
||||
TOP_BACK_EDGE: 9,
|
||||
TOP_LEFT_EDGE: 10,
|
||||
|
||||
FRONT_RIGHT_EDGE: 11,
|
||||
BACK_RIGHT_EDGE: 12,
|
||||
BACK_LEFT_EDGE: 13,
|
||||
FRONT_LEFT_EDGE: 14,
|
||||
|
||||
BOTTOM_FRONT_EDGE: 15,
|
||||
BOTTOM_RIGHT_EDGE: 16,
|
||||
BOTTOM_BACK_EDGE: 17,
|
||||
BOTTOM_LEFT_EDGE: 18,
|
||||
|
||||
TOP_FRONT_RIGHT_CORNER: 19,
|
||||
TOP_BACK_RIGHT_CORNER: 20,
|
||||
TOP_BACK_LEFT_CORNER: 21,
|
||||
TOP_FRONT_LEFT_CORNER: 22,
|
||||
|
||||
BOTTOM_FRONT_RIGHT_CORNER: 23,
|
||||
BOTTOM_BACK_RIGHT_CORNER: 24,
|
||||
BOTTOM_BACK_LEFT_CORNER: 25,
|
||||
BOTTOM_FRONT_LEFT_CORNER: 26
|
||||
};
|
||||
|
||||
var BOX_FACES = [
|
||||
{
|
||||
name: FACES.FRONT,
|
||||
map: createTextSprite( "RIGHT", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
||||
},
|
||||
{
|
||||
name: FACES.RIGHT,
|
||||
map: createTextSprite( "FRONT", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
||||
},
|
||||
{
|
||||
name: FACES.BACK,
|
||||
map: createTextSprite( "LEFT", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
||||
},
|
||||
{
|
||||
name: FACES.LEFT,
|
||||
map: createTextSprite( "BACK", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
||||
},
|
||||
{
|
||||
name: FACES.TOP,
|
||||
map: createTextSprite( "TOP", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
||||
},
|
||||
{
|
||||
name: FACES.BOTTOM,
|
||||
map: createTextSprite( "BOTTOM", { fontSize: 40, font: "Arial Narrow, sans-serif" })
|
||||
}
|
||||
];
|
||||
var CORNER_FACES = [
|
||||
{ name: FACES.TOP_FRONT_RIGHT_CORNER },
|
||||
{ name: FACES.TOP_BACK_RIGHT_CORNER },
|
||||
{ name: FACES.TOP_BACK_LEFT_CORNER },
|
||||
{ name: FACES.TOP_FRONT_LEFT_CORNER },
|
||||
{ name: FACES.BOTTOM_BACK_RIGHT_CORNER },
|
||||
{ name: FACES.BOTTOM_FRONT_RIGHT_CORNER },
|
||||
{ name: FACES.BOTTOM_FRONT_LEFT_CORNER },
|
||||
{ name: FACES.BOTTOM_BACK_LEFT_CORNER }
|
||||
];
|
||||
var EDGE_FACES = [
|
||||
{ name: FACES.TOP_FRONT_EDGE },
|
||||
{ name: FACES.TOP_RIGHT_EDGE },
|
||||
{ name: FACES.TOP_BACK_EDGE },
|
||||
{ name: FACES.TOP_LEFT_EDGE },
|
||||
// flip back and front bottom edges
|
||||
{ name: FACES.BOTTOM_BACK_EDGE },
|
||||
{ name: FACES.BOTTOM_RIGHT_EDGE },
|
||||
{ name: FACES.BOTTOM_FRONT_EDGE },
|
||||
{ name: FACES.BOTTOM_LEFT_EDGE },
|
||||
];
|
||||
var EDGE_FACES_SIDE = [
|
||||
{ name: FACES.FRONT_RIGHT_EDGE },
|
||||
{ name: FACES.BACK_RIGHT_EDGE },
|
||||
{ name: FACES.BACK_LEFT_EDGE },
|
||||
{ name: FACES.FRONT_LEFT_EDGE }
|
||||
];
|
||||
// merge them all to ease the traversing
|
||||
var CUBE_FACES = [...BOX_FACES, ...CORNER_FACES, ...EDGE_FACES, ...EDGE_FACES_SIDE] ;
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 25 KiB |
Binary file not shown.
@@ -17,26 +17,39 @@
|
||||
<!-- definition of Menu -->
|
||||
<div id = 'divMenu'>
|
||||
<!-- 3 elements: Logo, button "?" and Information -->
|
||||
<div id = 'divLogo'></div>
|
||||
<button id = 'helpButton'>?</button>
|
||||
<div id = 'infoDiv'></div>
|
||||
<div class = 'container'>
|
||||
<img id = 'imgLogo' src = 'Images/logo.png'>
|
||||
</div>
|
||||
<div class = 'container'>
|
||||
<button id = 'helpButton'>?</button>
|
||||
</div>
|
||||
<div class = 'container'>
|
||||
<div id = 'infoDiv'>
|
||||
<pre>
|
||||
Camera settings :
|
||||
Zoom : Wheel-Scroll
|
||||
Pan : Mouse-Left and Drag ( hold )
|
||||
Rotate : Mouse-Right and Drag ( hold )
|
||||
Type : Key-O ( orthographic )
|
||||
Key-P ( perspective )
|
||||
|
||||
Toggle Auto-rotation : Key-R
|
||||
|
||||
Toggle Show-Dimension : Key-D
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id = 'DoorRender'></div>
|
||||
<!--<div id = 'Info'>
|
||||
Camera settings : <br>
|
||||
  Zoom : Wheel-Scroll <br>
|
||||
  Pan : Mouse-Left and Drag ( hold ) <br>
|
||||
  Rotate : Mouse-Right and Drag ( hold ) <br>
|
||||
  Type : Key-O ( orthographic ) | Key-P ( perspective ) <br><br>
|
||||
Toggle Auto-rotation : Key-R <br><br>
|
||||
Toggle Show-Dimension : Key-D
|
||||
</div> -->
|
||||
<div id = 'RefRender'></div>
|
||||
|
||||
<script type = 'module'>
|
||||
// importing
|
||||
import * as THREE from './Libs/node_modules/three/build/three.module.js' ;
|
||||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||||
import { Rhino3dmLoader} from 'three/addons/loaders/3DMLoader.js' ;
|
||||
import ViewCubeControls from './CubeRef/cubeControls.js';
|
||||
|
||||
// settings
|
||||
const EPS_SMALL = 0.001 ;
|
||||
@@ -49,8 +62,13 @@
|
||||
var SHOW_DIMENSION = true ;
|
||||
var GRID_MAIN_COLOR = new THREE.Color( 0x000000) ;
|
||||
var GRID_SECOND_COLOR = new THREE.Color( 0xcccccc) ;
|
||||
var PATH = './Door_models' ;
|
||||
var FILE_NAME = 'Door1.3dm' ;
|
||||
var PATH = 'https://iis01.egalware.com/Test3D/THREEJS_DOORS/Door_models' ;
|
||||
var FILE_NAME = getUrlParameter('src') ;
|
||||
|
||||
// referement global variables ---------
|
||||
var scene_ref ; var renderer_ref ; var camera_ref ; var group_ref ;
|
||||
var cube_ref ; var anim1 = 0 ; var ComeFromRot ; var index_LSS = [] ; var face_list = [] ;
|
||||
/* -----------------------------------*/
|
||||
|
||||
|
||||
// shared variables
|
||||
@@ -90,6 +108,42 @@
|
||||
requestAnimationFrame( animate) ;
|
||||
renderer.render( scene, controls.object) ;
|
||||
controls.update() ;
|
||||
if ( cube_ref._blockRot == false) {
|
||||
if ( ComeFromRot) {
|
||||
ComeFromRot = false ;
|
||||
anim1 = 0 ;
|
||||
}
|
||||
else {
|
||||
//controls.autoRotate = controls.motion ;
|
||||
controls.update() ;
|
||||
}
|
||||
}
|
||||
else {
|
||||
ComeFromRot = true ;
|
||||
}
|
||||
if ( cube_ref._name != null && cube_ref._name != '') {
|
||||
index_LSS = [] ;
|
||||
for ( var i = 0 ; i < face_list.length ; i++) {
|
||||
if ( face_list[i].name == cube_ref._name) {
|
||||
index_LSS.push( i) ;
|
||||
face_list[i].material.color = new THREE.Color( 0xFFFFFF) ;
|
||||
}
|
||||
}
|
||||
for ( var i = 0 ; i < face_list.length ; i++) {
|
||||
for ( var j = 0 ; j < index_LSS.length ; j++) {
|
||||
if ( face_list[i].name != face_list[index_LSS[j]].name) {
|
||||
face_list[i].material.color = face_list[i].material.oldColor ;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // no intersezione
|
||||
for ( var j = 0 ; j < index_LSS.length ; j++) {
|
||||
face_list[index_LSS[j]].material.color = face_list[index_LSS[j]].material.oldColor ;
|
||||
}
|
||||
}
|
||||
cube_ref.update( controls) ;
|
||||
renderer_ref.render( scene_ref, camera_ref) ;
|
||||
}
|
||||
|
||||
function readDoor() {
|
||||
@@ -108,6 +162,8 @@
|
||||
setGrid() ;
|
||||
// setting frame
|
||||
setFrame() ;
|
||||
// static frame
|
||||
setStaticFrame() ;
|
||||
// render loop
|
||||
animate() ;
|
||||
}) ;
|
||||
@@ -128,7 +184,7 @@
|
||||
else if ( object.type == 'Line') {
|
||||
object.material.depthTest = false ; // disable deep test ( no z-fighting with meshes)
|
||||
object.material.transparent = true ; // setting transparency for visibility inside/outside meshes
|
||||
object.material.opacity = 1 ; // high-level of opacity
|
||||
object.material.opacity = 1 ; // high-level of opacity
|
||||
object.renderOrder = 1 ; // ordering them on Z-buffer after meshes
|
||||
}
|
||||
}
|
||||
@@ -235,10 +291,55 @@
|
||||
scene.add( frameGroup) ;
|
||||
}
|
||||
|
||||
function setStaticFrame() {
|
||||
// container of the cube
|
||||
const divContainer = document.getElementById( 'RefRender') ;
|
||||
// renderer
|
||||
renderer_ref = new THREE.WebGLRenderer({ antialias: true, alpha : true, transparent : true}) ;
|
||||
renderer_ref.setSize( divContainer.clientWidth, divContainer.clientHeight) ;
|
||||
renderer_ref.setPixelRatio( 2 * window.devicePixelRatio) ;
|
||||
divContainer.appendChild( renderer_ref.domElement) ;
|
||||
// scene
|
||||
scene_ref = new THREE.Scene() ;
|
||||
if ( CAMERA_TYPE == CAMERA_ORTHO)
|
||||
camera_ref = new THREE.OrthographicCamera( - divContainer.clientWidth / 5, divContainer.clientWidth / 5,
|
||||
divContainer.clientHeight / 5, -divContainer.clientHeight / 5, 0.1, 1000) ;
|
||||
else
|
||||
camera_ref = new THREE.PerspectiveCamera( 50, 1, 0.1, 1000) ;
|
||||
|
||||
camera_ref.position.set( 0, 0, 70) ;
|
||||
camera_ref.lookAt( 0, 0, 0) ;
|
||||
cube_ref = new ViewCubeControls( camera_ref, 30, 5, renderer_ref.domElement, controls) ;
|
||||
scene_ref.add( cube_ref.getObject()) ;
|
||||
var Cposition = null ;
|
||||
var Ctarget = null ;
|
||||
var distanceC = 0 ;
|
||||
cube_ref.addEventListener( 'angle-change', ({ quaternion, t}) => {
|
||||
getVersor( cube_ref._name_click) ;
|
||||
if ( cube_ref._blockRot) {
|
||||
if ( anim1 == 0)
|
||||
distanceC = camera.position.distanceTo( new THREE.Vector3( controls.target.x, controls.target.y, controls.target.z)) ;
|
||||
}
|
||||
anim1 ++ ;
|
||||
var VectorEnd = new THREE.Vector3( controls.target.x + Cvers.x * distanceC,
|
||||
controls.target.y + Cvers.y * distanceC,
|
||||
controls.target.z + Cvers.z * distanceC) ;
|
||||
camera.position.lerp( VectorEnd, t) ;
|
||||
controls.update() ;
|
||||
}) ;
|
||||
ComeFromRot = false ;
|
||||
var Cvers = null ;
|
||||
var Crot = null ;
|
||||
const toRad = Math.PI / 180 ;
|
||||
cube_ref._colorCube() ;
|
||||
}
|
||||
|
||||
function ToggleRotation() {
|
||||
controls.autoRotate = ( ! controls.autoRotate) ;
|
||||
}
|
||||
|
||||
// Event Listner -------------------------------------------------------------------
|
||||
// KEY
|
||||
document.addEventListener( "keypress", function( event) {
|
||||
if ( event.key === "r")
|
||||
ToggleRotation() ;
|
||||
@@ -260,6 +361,136 @@
|
||||
window.alert( 'manca :(') ;
|
||||
});
|
||||
|
||||
// Elements
|
||||
var helpButton = document.getElementById( "helpButton") ;
|
||||
var infoDiv = document.getElementById( "infoDiv") ;
|
||||
infoDiv.style.display = "none";
|
||||
helpButton.addEventListener( "click", function() {
|
||||
if ( infoDiv.style.display === "none")
|
||||
infoDiv.style.display = "block" ;
|
||||
else
|
||||
infoDiv.style.display = "none";
|
||||
}) ;
|
||||
|
||||
// Reading URL parameters -------------------------------------------------------------------------
|
||||
function getUrlParameter( name) {
|
||||
// get query string from URL
|
||||
const queryString = window.location.search ;
|
||||
// create URLSearchParams object from query string
|
||||
const urlParams = new URLSearchParams( queryString) ;
|
||||
// get parameter value by name
|
||||
return urlParams.get( name) ;
|
||||
}
|
||||
|
||||
// static cube -----------------------------------------------------------------------------------------
|
||||
function getVersor( name) {
|
||||
switch ( name) {
|
||||
case 2: //FRONT
|
||||
Cvers = new THREE.Vector3(0, 0, 1);
|
||||
Crot = new THREE.Vector3( 0 * toRad, 0 * toRad, 0 * toRad);
|
||||
break ;
|
||||
case 4: //BACK
|
||||
Cvers = new THREE.Vector3( 0, 0, -1) ;
|
||||
Crot = new THREE.Vector3( 0 * toRad, 180 * toRad, 0 * toRad);
|
||||
break ;
|
||||
case 3: //RIGHT
|
||||
Cvers = new THREE.Vector3( 1, 0, 0) ;
|
||||
Crot = new THREE.Vector3( 0 * toRad, -90 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 5: //LEFT
|
||||
Cvers = new THREE.Vector3(-1, 0, 0) ;
|
||||
Crot = new THREE.Vector3( 0 * toRad, -270 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 1: //TOP
|
||||
Cvers = new THREE.Vector3( 0, 1, 0) ;
|
||||
Crot = new THREE.Vector3( 90 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 6: //BOTTOM
|
||||
Cvers = new THREE.Vector3 (0, -1, 0) ;
|
||||
Crot = new THREE.Vector3( -90 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 11: //FRONT-RIGHT
|
||||
Cvers = new THREE.Vector3( 1 / Math.sqrt( 2), 0, 1 / Math.sqrt( 2)) ;
|
||||
Crot = new THREE.Vector3( 0 * toRad, -45 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 7: //FRONT-TOP
|
||||
Cvers = new THREE.Vector3( 0, 1 / Math.sqrt( 2), 1 / Math.sqrt( 2)) ;
|
||||
Crot = new THREE.Vector3(45 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 14: //FRONT-LEFT
|
||||
Cvers = new THREE.Vector3( -1 / Math.sqrt( 2), 0, 1 / Math.sqrt( 2)) ;
|
||||
Crot = new THREE.Vector3( 0 * toRad, -315 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 15: //FRONT-BOTTOM
|
||||
Cvers = new THREE.Vector3( 0, -1 / Math.sqrt( 2), 1 / Math.sqrt( 2)) ;
|
||||
Crot = new THREE.Vector3(-45 * toRad, 0 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 12: //BACK-RIGHT
|
||||
Cvers = new THREE.Vector3( 1 / Math.sqrt( 2), 0, -1 / Math.sqrt( 2)) ;
|
||||
Crot = new THREE.Vector3( 0 * toRad, -135 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 9: //BACK-TOP
|
||||
Cvers = new THREE.Vector3( 0, 1 / Math.sqrt( 2), -1 / Math.sqrt( 2)) ;
|
||||
Crot = new THREE.Vector3( 45 * toRad, -180 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 13: //BACK-LEFT
|
||||
Cvers = new THREE.Vector3( -1 / Math.sqrt(2), 0, -1 / Math.sqrt(2)) ;
|
||||
Crot = new THREE.Vector3(0 * toRad, -225 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 17: //BACK-BOTTOM
|
||||
Cvers = new THREE.Vector3( 0, -1 / Math.sqrt( 2), -1 / Math.sqrt( 2)) ;
|
||||
Crot = new THREE.Vector3( -45 * toRad, -180 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 8: //RIGHT-TOP
|
||||
Cvers = new THREE.Vector3( 1 / Math.sqrt( 2), 1 / Math.sqrt( 2), 0) ;
|
||||
Crot = new THREE.Vector3( 45 * toRad, -90 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 16: //RIGHT-BOTTOM
|
||||
Cvers = new THREE.Vector3( 1 / Math.sqrt(2), -1 / Math.sqrt(2), 0) ;
|
||||
Crot = new THREE.Vector3( -45 * toRad, -90 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 10: //LEFT-TOP
|
||||
Cvers = new THREE.Vector3( -1 / Math.sqrt(2), 1 / Math.sqrt(2), 0) ;
|
||||
Crot = new THREE.Vector3( 45 * toRad, -270 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 18: //LEFT-BOTTOM
|
||||
Cvers = new THREE.Vector3( -1 / Math.sqrt(2), -1 / Math.sqrt(2), 0) ;
|
||||
Crot = new THREE.Vector3(-45 * toRad, 270 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 21: //TOP-LEFT-BACK
|
||||
Cvers = new THREE.Vector3( -1 / Math.sqrt( 3), 1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
||||
Crot = new THREE.Vector3( 45 * toRad, -225 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 20: //TOP-BACK-RIGHT
|
||||
Cvers = new THREE.Vector3( 1 / Math.sqrt( 3), 1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
||||
Crot = new THREE.Vector3( 45 * toRad, -135 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 19: //TOP-RIGHT-FRONT
|
||||
Cvers = new THREE.Vector3( 1 / Math.sqrt( 3), 1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
||||
Crot = new THREE.Vector3( 45 * toRad, -45 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 22: //TOP-FRONT-LEFT
|
||||
Cvers = new THREE.Vector3( -1 / Math.sqrt( 3), 1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
||||
Crot = new THREE.Vector3( 45 * toRad, -315 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
case 26: //BOTTOM-LEFT-FRONT
|
||||
Cvers = new THREE.Vector3( -1 / Math.sqrt( 3), -1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
||||
Crot = new THREE.Vector3(-45 * toRad, -315 * toRad, 0 * toRad);
|
||||
break ;
|
||||
case 23: //BOTTOM-FRONT-RIGHT
|
||||
Cvers = new THREE.Vector3( 1 / Math.sqrt( 3), -1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
||||
Crot = new THREE.Vector3(-45 * toRad, -45 * toRad, 0 * toRad);
|
||||
break ;
|
||||
case 25: //BOTTOM-LEFT-BACK
|
||||
Cvers = new THREE.Vector3( -1 / Math.sqrt( 3), -1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
||||
Crot = new THREE.Vector3(-45 * toRad, -225 * toRad, 0 * toRad);
|
||||
break ;
|
||||
case 24: //BOTTOM-BACK-RIGHT
|
||||
Cvers = new THREE.Vector3( 1 / Math.sqrt( 3), -1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
||||
Crot = new THREE.Vector3(-45 * toRad, -135 * toRad, 0 * toRad) ;
|
||||
break ;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -12,17 +12,51 @@ canvas {
|
||||
height: 100% ;
|
||||
}
|
||||
|
||||
#Info{
|
||||
position: fixed ;
|
||||
top: 10 ;
|
||||
left: 10 ;
|
||||
/*border : 1px solid white ;*/
|
||||
width: 100% ;
|
||||
height: 100px ;
|
||||
color : white ;
|
||||
font-size: 1.25em ;
|
||||
#divMenu {
|
||||
position: fixed ;
|
||||
top: 10px ;
|
||||
right: 10px ;
|
||||
background-color: transparent ;
|
||||
width: 250px ;
|
||||
}
|
||||
|
||||
#helpButton{
|
||||
text-decoration: underline ;
|
||||
.container {
|
||||
width: 100% ;
|
||||
height: auto ;
|
||||
margin-bottom: 10px ;
|
||||
}
|
||||
|
||||
.container::after {
|
||||
content: "" ;
|
||||
display: table ;
|
||||
clear: both ;
|
||||
}
|
||||
|
||||
.container img {
|
||||
width: 100% ;
|
||||
height: auto ;
|
||||
display: block ;
|
||||
}
|
||||
|
||||
#helpButton {
|
||||
text-decoration: underline ;
|
||||
float: right ;
|
||||
height: auto ;
|
||||
}
|
||||
|
||||
#infoDiv {
|
||||
width: 100% ;
|
||||
height: auto ;
|
||||
color: white ;
|
||||
background-color: transparent ;
|
||||
font-size: 0.9em ;
|
||||
}
|
||||
|
||||
#RefRender {
|
||||
position: fixed ;
|
||||
width: 200px ;
|
||||
height: 200px ;
|
||||
bottom: 10px ;
|
||||
right: 10px ;
|
||||
border: 1px solid black ;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user