fix 3dm draw
This commit is contained in:
@@ -22,12 +22,15 @@
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_dimX : X,
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_dimY: Y,
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_fileName: "Ex3.3dm",
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_showLimitedGrid: true,
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_showInfiniteGrid: true,
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_showGrid: false,
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_isOrtographic: true,
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_modelsDir: "./src/test3/",
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_fileType: '3DM',
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// _showFrame: true,
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// _showGrid: true
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_showFrame: true,
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_frameType: 2,
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_frameLen: 1500, //mm
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_frameFat: 10 //mm
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}
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console.log(options._modelsDir + options._fileName)
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+4
-4
@@ -10,7 +10,7 @@
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"license": "MIT",
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"dependencies": {
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"vue": "^2.5.11",
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"webgl-visualizer": "^1.2.231019-beta.1506"
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"webgl-visualizer": "^1.2.231023-beta.950"
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},
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"devDependencies": {
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"babel-core": "^6.26.0",
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@@ -9296,9 +9296,9 @@
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}
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},
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"node_modules/webgl-visualizer": {
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"version": "1.2.231019-beta.1506",
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"resolved": "https://nexus.steamware.net/repository/npm-group/webgl-visualizer/-/webgl-visualizer-1.2.231019-beta.1506.tgz",
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"integrity": "sha512-iIe/E75g6IVmBSLDwSW0qVLVo890SH7U04dqFENds4dzC4ULIbhQ/GjGhW0mhjA9HrvBAgSOfPArVrRGzf7Rzw==",
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"version": "1.2.231023-beta.950",
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"resolved": "https://nexus.steamware.net/repository/npm-group/webgl-visualizer/-/webgl-visualizer-1.2.231023-beta.950.tgz",
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"integrity": "sha512-p69VybrVh+vYyRRQlYL+bASi3GdBPDIQowUAJNbfZwKUrw3XwUvy0yexIMzB3+eJZVZcVqg9NGikPXkAUZPvSA==",
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"license": "ISC"
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},
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"node_modules/webpack": {
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@@ -11,7 +11,7 @@
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},
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"dependencies": {
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"vue": "^2.5.11",
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"webgl-visualizer": "^1.2.231019-beta.1506"
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"webgl-visualizer": "^1.2.231023-beta.950"
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},
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"browserslist": [
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"> 1%",
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Binary file not shown.
+385
-348
@@ -9,18 +9,19 @@ import { Rhino3dmLoader } from '../jsm/loaders/3DMLoader.js';
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var m_divStartDimX = 500;
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var m_divStartDimY = 400;
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var fName = "Cubo.3mf";
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var fName = "";
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//var fileType = "3MF";
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var fileType = '3DM';
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var m_nApproxIndex = 5;
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var m_bShowDir = true;
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// *** camera settings ***
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var m_bZoom = true;
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var m_bPan = true;
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var m_bRot = true;
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var m_nCamPos = 0;
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var m_nCameraStartPos = 8 ;
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var m_bIsOrtographic = true ;
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// *** index blender ***
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@@ -55,13 +56,18 @@ var layer_list = [];
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const GLBox3D = new THREE.Box3(); // Box3D globale delle geometrie
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//init();
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class webgl_original {
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async initcall({ _dimX, _dimY, _fileName, _showInfiniteGrid, _fileType, _modelsDir}) {
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async initcall({ _dimX, _dimY, _fileName, _showInfiniteGrid, _fileType, _modelsDir, _showGrid, _showFrame, _frameType, _frameLen, _frameFat}) {
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m_divStartDimX = _dimX;
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m_divStartDimY = _dimY;
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m_bShowGrid = _showGrid;
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fName = _fileName;
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m_bInfGrid = _showInfiniteGrid;
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modelsDir = _modelsDir;
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fileType = _fileType;
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m_bShowFrame = _showFrame;
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m_bFrameType = _frameType;
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m_lFrameLen = _frameLen;
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m_dFrameFat = _frameFat;
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//console.log(fName)
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setLoaders();
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if(fileType.toUpperCase() == '3MF')
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@@ -255,183 +261,189 @@ function init3dm(){
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return new Promise(() => {
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setTimeout(() => {
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loader.setLibraryPath( 'https://cdn.jsdelivr.net/npm/rhino3dm@7.15.0/' ) ;
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loader.load( modelsDir + fName , m_nApproxIndex, function ( object ) {
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object.traverse( function( child) {
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child.castShadow = true ;
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}) ;
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// Ref systems
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const Mat_GlobToLoc = new THREE.Matrix4() ; //<---- rotations for XY plane from Extrusion
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const Mat_LocToGlob = new THREE.Matrix4() ; //<---- rotations for Extrusion from XY plane
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const Mat_ThreeJs_Frame = new THREE.Matrix4() ; // <----- rotations from XYZ ref system to ThreeJS system
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Mat_ThreeJs_Frame.set( 1, 0, 0, 0,
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0, 0, 1, 0,
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0, -1, 0, 0,
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0, 0, 0, 1) ;
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var Mat_ToScene = new THREE.Matrix4() ;
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// Extrusion settings for curves
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const extrudeSettings = {
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steps: 1,
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depth: 0,
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bevelEnabled: false,
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bevelThickness: 1,
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bevelSize: 1,
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bevelOffset: 0,
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bevelSegments: 1
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} ;
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// loading entities...
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for ( var i = 0 ; i < object.children.length ; ++ i) {
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// getting i-th object
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var child = object.children[i] ;
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//console.log( child);
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loader.load( modelsDir + fName, m_nApproxIndex, function ( object ) {
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object.traverse( function( child) {
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child.castShadow = true ;
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}) ;
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// Ref systems
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const Mat_GlobToLoc = new THREE.Matrix4() ; //<---- rotations for XY plane from Extrusion
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const Mat_LocToGlob = new THREE.Matrix4() ; //<---- rotations for Extrusion from XY plane
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const Mat_ThreeJs_Frame = new THREE.Matrix4() ; // <----- rotations from XYZ ref system to ThreeJS system
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Mat_ThreeJs_Frame.set( 1, 0, 0, 0,
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0, 0, 1, 0,
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0, -1, 0, 0,
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0, 0, 0, 1) ;
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var Mat_ToScene = new THREE.Matrix4() ;
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// Extrusion settings for curves
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const extrudeSettings = {
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steps: 1,
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depth: 0,
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bevelEnabled: false,
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bevelThickness: 1,
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bevelSize: 1,
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bevelOffset: 0,
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bevelSegments: 1
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} ;
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// loading entities...
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for ( var i = 0 ; i < object.children.length ; ++ i) {
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// getting i-th object
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var child = object.children[i] ;
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//console.log( child);
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// READING A POINT TYPE -----------------------------------------------------------------
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if ( child.type == 'Points') {
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try {
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if ( child.name != 'Orig') {
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console.log( 'Not a valid origin') ;
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return false ;
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}
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// start layer
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nStartLayer = parseInt( child.userData.attributes.layerIndex) ;
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// ORIGIN ------------------------
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var coord = child.userData.attributes.geometry.location ;
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var orig_x = parseFloat( coord[0]) ;
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var orig_y = parseFloat( coord[2]) ;
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var orig_z = - parseFloat( coord[1]) ;
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ORIG = new THREE.Vector3( orig_x, orig_y, orig_z) ;
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// EXTRUSION ---------------------
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var bOk_ext = false ;
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if ( child.userData.attributes.userStrings[1][0] == 'SlicingDir') {
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var sExtr = child.userData.attributes.userStrings[1][1] ;
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if ( sExtr != "" ) {
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let sExtr_arr = sExtr.split(',') ;
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if ( sExtr_arr.length == 3) {
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var dExtr_x = parseFloat( sExtr_arr[0]) ;
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var dExtr_y = parseFloat( sExtr_arr[1]) ;
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var dExtr_z = parseFloat( sExtr_arr[2]) ;
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vtExtr = new THREE.Vector3( dExtr_x, dExtr_y, dExtr_z) ;
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bOk_ext = true ;
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}
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}
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}
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if ( ! bOk_ext) {
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console.log( ' Not a valid Extrusion') ;
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return false ;
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}
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var Z_AX = new THREE.Vector3( vtExtr.x, vtExtr.y, vtExtr.z) ;
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var X_AX = new THREE.Vector3() ;
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var Y_AX = new THREE.Vector3() ;
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if ( ! Z_AX.equals( new THREE.Vector3( 0, 0, 1))) {
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X_AX.crossVectors( new THREE.Vector3( 0, 0, 1), Z_AX) ;
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Y_AX.crossVectors( Z_AX, X_AX) ;
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}
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else {
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X_AX = new THREE.Vector3( 1, 0, 0) ;
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Y_AX = new THREE.Vector3( 0, 1, 0) ;
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}
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Mat_GlobToLoc.set( X_AX.x, X_AX.y, X_AX.z, 0,
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Y_AX.x, Y_AX.y, Y_AX.z, 0,
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Z_AX.x, Z_AX.y, Z_AX.z, 0,
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0, 0, 0, 1) ;
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Mat_LocToGlob.copy( Mat_GlobToLoc) ;
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Mat_LocToGlob.invert() ;
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Mat_ToScene.multiplyMatrices( Mat_ThreeJs_Frame, Mat_LocToGlob) ;
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// STRAND -------------------------
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if ( child.userData.attributes.userStrings[0][0] == 'StrandH') {
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dStrand = - parseFloat( child.userData.attributes.userStrings[0][1]) ;
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extrudeSettings.depth = dStrand ;
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}
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else {
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console.log( ' Not a valid Strand') ;
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return false ;
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}
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}
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catch( error) {
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console.log( 'Orig, Extrusion or Strand missing or not implemented') ;
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return false ;
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}
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}
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// READING A LINE -----------------------------------------------------------------------
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else if ( child.type == 'Line') {
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// Parsing the extrusion and the Layer of the curve
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try {
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var nLayer = parseInt( child.userData.attributes.layerIndex) - nStartLayer ;
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if ( nLayer < 0)
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return false ;
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var points_array = child.geometry.attributes.position.array ;
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//var ptPrec ;
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const shape = new THREE.Shape() ;
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for ( var v = 0 ; v < points_array.length ; v += 3) {
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var Zact ;
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var vtCoord = new THREE.Vector4( points_array[v], points_array[v+1], points_array[v+2], 1) ;
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vtCoord.applyMatrix4( Mat_GlobToLoc) ;
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if ( v == 0) {
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shape.moveTo( vtCoord.x, vtCoord.y) ;
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Zact = vtCoord.z ;
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}
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else
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shape.lineTo( vtCoord.x, vtCoord.y) ;
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}
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var cCol = child.material.color.clone() ;
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if ( nLayer%2 == 0) {
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cCol.lerp( new THREE.Color( 0x000000 ), 0.25) ;
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}
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const geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings) ;
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const material = new THREE.MeshLambertMaterial({ color: cCol,
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wireframe : false,
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shadowSide : THREE.DoubleSide}) ;
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const mesh = new THREE.Mesh( geometry, material) ;
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mesh.translateZ( Zact) ;
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//mesh.applyMatrix4( Mat_LocToGlob) ;
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//mesh.applyMatrix4( Mat_ThreeJs_Frame) ;
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mesh.applyMatrix4( Mat_ToScene) ;
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mesh.nLayer = nLayer ;
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mesh.isArrow = false ;
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layer_list.push( mesh) ;
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} catch( err) {
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console.log( ' Not a valid Layer for paths') ;
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return false ;
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}
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}
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// READING ARROW'S MESH
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else if ( child.type == 'Mesh') {
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try {
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if ( child.name != 'Arrow') {
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//console.log( 'Not a valid Arrow direction') ;
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//return false ;
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child.nLayer = 1 ;
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layer_list.push( child) ;
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continue ;
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}
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var nLayer = parseInt( child.userData.attributes.layerIndex) - nStartLayer ;
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if ( nLayer < 0)
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return false ;
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child.isArrow = true ;
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child.applyMatrix4( Mat_ThreeJs_Frame) ;
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child.nLayer = nLayer ;
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child.material.color = new THREE.Color( 0xff0000) ;
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layer_list.push( child) ;
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} catch( e) {
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console.log( 'Not a valid Arrow direction') ;
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return false ;
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}
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}
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// READING OTHER ENTITY --------------------
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else
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continue ;
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// READING A POINT TYPE -----------------------------------------------------------------
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if ( child.type == 'Points') {
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try {
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if ( child.name != 'Orig') {
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console.log( 'Not a valid origin') ;
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return false ;
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}
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// start layer
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nStartLayer = parseInt( child.userData.attributes.layerIndex) ;
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// ORIGIN ------------------------
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var coord = child.userData.attributes.geometry.location ;
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var orig_x = parseFloat( coord[0]) ;
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var orig_y = parseFloat( coord[2]) ;
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var orig_z = - parseFloat( coord[1]) ;
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ORIG = new THREE.Vector3( orig_x, orig_y, orig_z) ;
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// EXTRUSION ---------------------
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var bOk_ext = false ;
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if ( child.userData.attributes.userStrings[1][0] == 'SlicingDir') {
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var sExtr = child.userData.attributes.userStrings[1][1] ;
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if ( sExtr != "" ) {
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let sExtr_arr = sExtr.split(',') ;
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if ( sExtr_arr.length == 3) {
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var dExtr_x = parseFloat( sExtr_arr[0]) ;
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var dExtr_y = parseFloat( sExtr_arr[1]) ;
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var dExtr_z = parseFloat( sExtr_arr[2]) ;
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vtExtr = new THREE.Vector3( dExtr_x, dExtr_y, dExtr_z) ;
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bOk_ext = true ;
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}
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}
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}
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if ( ! bOk_ext) {
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console.log( ' Not a valid Extrusion') ;
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return false ;
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}
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var Z_AX = new THREE.Vector3( vtExtr.x, vtExtr.y, vtExtr.z) ;
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var X_AX = new THREE.Vector3() ;
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var Y_AX = new THREE.Vector3() ;
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if ( ! Z_AX.equals( new THREE.Vector3( 0, 0, 1))) {
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X_AX.crossVectors( new THREE.Vector3( 0, 0, 1), Z_AX) ;
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Y_AX.crossVectors( Z_AX, X_AX) ;
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}
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else {
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X_AX = new THREE.Vector3( 1, 0, 0) ;
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Y_AX = new THREE.Vector3( 0, 1, 0) ;
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}
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Mat_GlobToLoc.set( X_AX.x, X_AX.y, X_AX.z, 0,
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Y_AX.x, Y_AX.y, Y_AX.z, 0,
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Z_AX.x, Z_AX.y, Z_AX.z, 0,
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0, 0, 0, 1) ;
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Mat_LocToGlob.copy( Mat_GlobToLoc) ;
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Mat_LocToGlob.invert() ;
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Mat_ToScene.multiplyMatrices( Mat_ThreeJs_Frame, Mat_LocToGlob) ;
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// STRAND -------------------------
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if ( child.userData.attributes.userStrings[0][0] == 'StrandH') {
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dStrand = - parseFloat( child.userData.attributes.userStrings[0][1]) ;
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extrudeSettings.depth = dStrand ;
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}
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else {
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console.log( ' Not a valid Strand') ;
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return false ;
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}
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}
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catch( error) {
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console.log( 'Orig, Extrusion or Strand missing or not implemented') ;
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return false ;
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}
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}
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// READING A LINE -----------------------------------------------------------------------
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else if ( child.type == 'Line') {
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// Parsing the extrusion and the Layer of the curve
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try {
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var nLayer = parseInt( child.userData.attributes.layerIndex) - nStartLayer ;
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if ( nLayer < 0)
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return false ;
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var points_array = child.geometry.attributes.position.array ;
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//var ptPrec ;
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const shape = new THREE.Shape() ;
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for ( var v = 0 ; v < points_array.length ; v += 3) {
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var Zact ;
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var vtCoord = new THREE.Vector4( points_array[v], points_array[v+1], points_array[v+2], 1) ;
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vtCoord.applyMatrix4( Mat_GlobToLoc) ;
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//if ( v != 0 && v < points_array.length - 3 &&
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// (( vtCoord.x - ptPrec.x) * ( vtCoord.x - ptPrec.x) +
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// ( vtCoord.y - ptPrec.y) * ( vtCoord.y - ptPrec.y) +
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// ( vtCoord.z - ptPrec.z) * ( vtCoord.z - ptPrec.z)) < 10)
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// continue ;
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if ( v == 0) {
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shape.moveTo( vtCoord.x, vtCoord.y) ;
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Zact = vtCoord.z ;
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}
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else
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shape.lineTo( vtCoord.x, vtCoord.y) ;
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//ptPrec = new THREE.Vector4( vtCoord.x, vtCoord.y, vtCoord.z, 1) ;
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}
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var cCol = child.material.color.clone() ;
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if ( nLayer%2 == 0) {
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cCol.lerp( new THREE.Color( 0x000000 ), 0.25) ;
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}
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const geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings) ;
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const material = new THREE.MeshLambertMaterial({ color: cCol,
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wireframe : false,
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shadowSide : THREE.DoubleSide}) ;
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const mesh = new THREE.Mesh( geometry, material) ;
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mesh.translateZ( Zact) ;
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//mesh.applyMatrix4( Mat_LocToGlob) ;
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//mesh.applyMatrix4( Mat_ThreeJs_Frame) ;
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mesh.applyMatrix4( Mat_ToScene) ;
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mesh.nLayer = nLayer ;
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mesh.isArrow = false ;
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layer_list.push( mesh) ;
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} catch( err) {
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console.log( ' Not a valid Layer for paths') ;
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return false ;
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}
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}
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// READING ARROW'S MESH
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else if ( child.type == 'Mesh') {
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try {
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||||
if ( child.name != 'Arrow') {
|
||||
//console.log( 'Not a valid Arrow direction') ;
|
||||
//return false ;
|
||||
child.nLayer = 1 ;
|
||||
layer_list.push( child) ;
|
||||
continue ;
|
||||
}
|
||||
var nLayer = parseInt( child.userData.attributes.layerIndex) - nStartLayer ;
|
||||
if ( nLayer < 0)
|
||||
return false ;
|
||||
child.isArrow = true ;
|
||||
child.applyMatrix4( Mat_ThreeJs_Frame) ;
|
||||
child.nLayer = nLayer ;
|
||||
child.material.color = new THREE.Color( 0xff0000) ;
|
||||
layer_list.push( child) ;
|
||||
|
||||
} catch( e) {
|
||||
console.log( 'Not a valid Arrow direction') ;
|
||||
return false ;
|
||||
}
|
||||
}
|
||||
// READING OTHER ENTITY --------------------
|
||||
else
|
||||
continue ;
|
||||
|
||||
}
|
||||
AdaptSeceneToContest() ;
|
||||
let endTime = performance.now();
|
||||
let timeElapsed = endTime - startTime;
|
||||
console.log('init3dm in : ' + timeElapsed)
|
||||
// console.log(new Date()) ;
|
||||
}) ;
|
||||
}
|
||||
AdaptSeceneToContest() ;
|
||||
console.log(new Date()) ;
|
||||
}) ;
|
||||
let endTime = performance.now();
|
||||
let timeElapsed = endTime - startTime;
|
||||
console.log('init3dm in : ' + timeElapsed)
|
||||
}, 0)
|
||||
})
|
||||
|
||||
@@ -439,8 +451,29 @@ function init3dm(){
|
||||
|
||||
function refreshElement(nStart, nEnd) {
|
||||
//console.log(parseInt(nStart));
|
||||
for (var i = 0; i < layer_list.length; ++i) {
|
||||
if (parseInt(layer_list[i].children[0].nLayer) >= parseInt(nStart) &&
|
||||
|
||||
m_nStartL = nStart;
|
||||
m_nEndL = nEnd;
|
||||
|
||||
if(fileType == "3DM"){
|
||||
for ( var i = 0 ; i < layer_list.length ; ++ i) {
|
||||
if ( parseInt( layer_list[i].nLayer) >= nStart &&
|
||||
parseInt( layer_list[i].nLayer) <= nEnd) {
|
||||
if ( layer_list[i].isArrow)
|
||||
layer_list[i].visible = m_bShowDir ;
|
||||
else
|
||||
layer_list[i].visible = true ;
|
||||
}
|
||||
else {
|
||||
layer_list[i].visible = false ;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (fileType == "3MF"){
|
||||
|
||||
for (var i = 0; i < layer_list.length; ++i) {
|
||||
if (parseInt(layer_list[i].children[0].nLayer) >= parseInt(nStart) &&
|
||||
parseInt(layer_list[i].children[0].nLayer) <= parseInt(nEnd)) {
|
||||
layer_list[i].visible = true;
|
||||
}
|
||||
@@ -448,6 +481,7 @@ function refreshElement(nStart, nEnd) {
|
||||
layer_list[i].visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
render();
|
||||
}
|
||||
|
||||
@@ -462,13 +496,13 @@ function AdaptSeceneToContest() {
|
||||
// Global Box ----------
|
||||
if(fileType == "3DM"){
|
||||
|
||||
for ( var i = 0 ; i < layer_list.length ; ++ i) {
|
||||
const Objbox = new THREE.Box3().setFromObject( layer_list[i]);
|
||||
for ( var i = 0 ; i < layer_list.length ; ++ i) {
|
||||
const Objbox = new THREE.Box3().setFromObject( layer_list[i]);
|
||||
GLBox3D.union( Objbox) ;
|
||||
layer_list[i].material.side = THREE.DoubleSide ;
|
||||
layer_list[i].castShadow = true
|
||||
if ( ! layer_list[i].isArrow || m_bShowPrintDir)
|
||||
scene.add( layer_list[i]) ;
|
||||
scene.add( layer_list[i]) ;
|
||||
}
|
||||
}
|
||||
else if(fileType == "3MF"){
|
||||
@@ -497,8 +531,8 @@ function AdaptSeceneToContest() {
|
||||
//scene.add( BoxHelper);
|
||||
|
||||
// orthographic and perspective camera ------
|
||||
var perspectiveCamera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 10, 300000 ) ;
|
||||
var orthographicCamera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2,
|
||||
perspectiveCamera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 10, 300000 ) ;
|
||||
orthographicCamera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2,
|
||||
window.innerHeight / 2, window.innerHeight / - 2,
|
||||
-300000, 300000) ;
|
||||
if ( ! m_bIsOrtographic)
|
||||
@@ -555,14 +589,14 @@ function AdaptSeceneToContest() {
|
||||
// Orig conversion -----
|
||||
if(fileType == "3DM"){
|
||||
|
||||
const points_array = [ new THREE.Vector3( 0, 0, 0)] ;
|
||||
var ORIG_Geometry = new THREE.BufferGeometry() ;
|
||||
const points_array = [ new THREE.Vector3( ORIG.x, ORIG.y, ORIG.z)] ;
|
||||
var ORIG_Geometry = new THREE.BufferGeometry() ;
|
||||
ORIG_Geometry.setFromPoints( points_array) ;
|
||||
var ORIG_Material = new THREE.PointsMaterial({ size: 5, sizeAttenuation : true, color : new THREE.Color( 0x000000)});
|
||||
var ORIG_Material = new THREE.PointsMaterial({ size: 5, sizeAttenuation : true, color : new THREE.Color( 0x000000)}) ;
|
||||
var ptORIG = new THREE.Points( ORIG_Geometry, ORIG_Material) ;
|
||||
ptORIG.position.x = ORIG.x ;
|
||||
ptORIG.position.y = ORIG.z ;
|
||||
ptORIG.position.z = - ORIG.y ;
|
||||
ptORIG.position.y = ORIG.y ;
|
||||
ptORIG.position.z = ORIG.z ;
|
||||
|
||||
}
|
||||
else if(fileType == "3MF"){
|
||||
@@ -579,14 +613,7 @@ function AdaptSeceneToContest() {
|
||||
// SetOrig(ptORIG);
|
||||
}
|
||||
|
||||
// Frame
|
||||
AddFrame( ptORIG) ;
|
||||
|
||||
// Grid
|
||||
AddGrid( ptORIG) ;
|
||||
|
||||
// render
|
||||
render() ;
|
||||
|
||||
// inputs --------------
|
||||
setCameraZoom( m_bZoom) ;
|
||||
@@ -604,8 +631,16 @@ function AdaptSeceneToContest() {
|
||||
// }) ;
|
||||
// document.getElementById( 'ck_dir').addEventListener( 'change', function( e) {
|
||||
// ManageSceneElements( e) ;
|
||||
// })
|
||||
|
||||
// })
|
||||
|
||||
// Frame
|
||||
AddFrame( ptORIG) ;
|
||||
|
||||
// Grid
|
||||
AddGrid( ptORIG) ;
|
||||
|
||||
// render
|
||||
render() ;
|
||||
}
|
||||
function render() {
|
||||
renderer.render( scene, activeCamera) ;
|
||||
@@ -633,59 +668,59 @@ function setCameraRot( bRot) {
|
||||
controls.enableRotate = bRot ;
|
||||
}
|
||||
function SetCameraPos( nPos, ptORIG) {
|
||||
var nTraslFactor = 10 ;
|
||||
var x ; var y ; var z ;
|
||||
y = GLBox3D.max.y ; // fixed
|
||||
switch( nPos) {
|
||||
case 0 :
|
||||
x = GLBox3D.min.x ;
|
||||
z = 0.5 * ( GLBox3D.min.z + GLBox3D.max.z) ;
|
||||
break ;
|
||||
case 1 :
|
||||
x = GLBox3D.min.x ;
|
||||
z = GLBox3D.max.z ;
|
||||
break ;
|
||||
case 2 :
|
||||
x = 0.5 * ( GLBox3D.min.x + GLBox3D.max.x) ;
|
||||
z = GLBox3D.max.z ;
|
||||
break ;
|
||||
case 3 :
|
||||
x = GLBox3D.max.x ;
|
||||
z = GLBox3D.max.z ;
|
||||
break ;
|
||||
case 4 :
|
||||
x = GLBox3D.max.x ;
|
||||
z = 0.5 * ( GLBox3D.min.z + GLBox3D.max.z) ;
|
||||
break ;
|
||||
case 5 :
|
||||
x = GLBox3D.max.x ;
|
||||
z = GLBox3D.min.z ;
|
||||
break ;
|
||||
case 6 :
|
||||
x = 0.5 * ( GLBox3D.min.x + GLBox3D.max.x) ;
|
||||
z = GLBox3D.min.z ;
|
||||
break ;
|
||||
case 7 :
|
||||
x = GLBox3D.min.x ;
|
||||
z = GLBox3D.min.z ;
|
||||
break ;
|
||||
case 8 : // optimal
|
||||
x = ( ORIG.x + 1.0 * Math.abs( GLBox3D.max.x - GLBox3D.min.x)) ;
|
||||
z = ( ORIG.z + 1.0 * Math.abs( GLBox3D.max.z - GLBox3D.min.z)) ;
|
||||
break ;
|
||||
default :
|
||||
return ;
|
||||
}
|
||||
|
||||
var vtPos = new THREE.Vector3( x, y, z) ;
|
||||
const vtCenter = new THREE.Vector3( 0, 0, 0) ; GLBox3D.getCenter( vtCenter) ;
|
||||
var vtDirOut = new THREE.Vector3( vtPos.x - vtCenter.x, vtPos.y - vtCenter.y, vtPos.z - vtCenter.z) ;
|
||||
vtDirOut.x *= nTraslFactor ; vtDirOut.y *= nTraslFactor ; vtDirOut.z *= nTraslFactor ;
|
||||
activeCamera.position.set( x + vtDirOut.x, y + vtDirOut.y, z + vtDirOut.z) ;
|
||||
controls.target.set( vtCenter.x, vtCenter.y, vtCenter.z) ;
|
||||
controls.minZoom = 0.25 ;
|
||||
controls.maxDistance = 1.1 * activeCamera.position.distanceTo( controls.target) ;
|
||||
controls.update() ;
|
||||
var nTraslFactor = 20 ;
|
||||
var x ; var y ; var z ;
|
||||
y = GLBox3D.max.y ; // fixed
|
||||
switch( nPos) {
|
||||
case 0 :
|
||||
x = GLBox3D.min.x ;
|
||||
z = 0.5 * ( GLBox3D.min.z + GLBox3D.max.z) ;
|
||||
break ;
|
||||
case 1 :
|
||||
x = GLBox3D.min.x ;
|
||||
z = GLBox3D.max.z ;
|
||||
break ;
|
||||
case 2 :
|
||||
x = 0.5 * ( GLBox3D.min.x + GLBox3D.max.x) ;
|
||||
z = GLBox3D.max.z ;
|
||||
break ;
|
||||
case 3 :
|
||||
x = GLBox3D.max.x ;
|
||||
z = GLBox3D.max.z ;
|
||||
break ;
|
||||
case 4 :
|
||||
x = GLBox3D.max.x ;
|
||||
z = 0.5 * ( GLBox3D.min.z + GLBox3D.max.z) ;
|
||||
break ;
|
||||
case 5 :
|
||||
x = GLBox3D.max.x ;
|
||||
z = GLBox3D.min.z ;
|
||||
break ;
|
||||
case 6 :
|
||||
x = 0.5 * ( GLBox3D.min.x + GLBox3D.max.x) ;
|
||||
z = GLBox3D.min.z ;
|
||||
break ;
|
||||
case 7 :
|
||||
x = GLBox3D.min.x ;
|
||||
z = GLBox3D.min.z ;
|
||||
break ;
|
||||
case 8 : // optimal
|
||||
x = ( ORIG.x + 1.0 * Math.abs( GLBox3D.max.x - GLBox3D.min.x)) ;
|
||||
z = ( ORIG.z + 1.0 * Math.abs( GLBox3D.max.z - GLBox3D.min.z)) ;
|
||||
break ;
|
||||
default :
|
||||
return ;
|
||||
}
|
||||
|
||||
var vtPos = new THREE.Vector3( x, y, z) ;
|
||||
const vtCenter = new THREE.Vector3( 0, 0, 0) ; GLBox3D.getCenter( vtCenter) ;
|
||||
var vtDirOut = new THREE.Vector3( vtPos.x - vtCenter.x, vtPos.y - vtCenter.y, vtPos.z - vtCenter.z) ;
|
||||
vtDirOut.x *= nTraslFactor ; vtDirOut.y *= nTraslFactor ; vtDirOut.z *= nTraslFactor ;
|
||||
activeCamera.position.set( x + vtDirOut.x, y + vtDirOut.y, z + vtDirOut.z) ;
|
||||
controls.target.set( vtCenter.x, vtCenter.y, vtCenter.z) ;
|
||||
controls.minZoom = 0.25 ;
|
||||
controls.maxDistance = 1.1 * activeCamera.position.distanceTo( controls.target) ;
|
||||
controls.update() ;
|
||||
}
|
||||
function setFog() {
|
||||
//var dNear = Math.abs( Math.max( 0.5 * activeCamera.position.distanceTo( controls.target), Math.max( Math.max( GLBox3D.max.x, GLBox3D.max.y), GLBox3D.max.z))) ;
|
||||
@@ -694,116 +729,118 @@ function setFog() {
|
||||
}
|
||||
function toggleCamera( perspectiveCamera, orthographicCamera) {
|
||||
var cameraPosition = activeCamera.position.clone() ;
|
||||
var cameraMatrix = activeCamera.matrix.clone() ;
|
||||
var ControlsTarget = controls.target.clone() ;
|
||||
var ControlsPosition = controls.position0.clone() ;
|
||||
var cameraMatrix = activeCamera.matrix.clone() ;
|
||||
var ControlsTarget = controls.target.clone() ;
|
||||
var ControlsPosition = controls.position0.clone() ;
|
||||
|
||||
if ( m_bIsOrtographic == true) {
|
||||
m_bIsOrtographic = false ;
|
||||
activeCamera = perspectiveCamera ;
|
||||
activeCamera.position.copy( cameraPosition) ;
|
||||
activeCamera.matrix.copy( cameraMatrix) ;
|
||||
} else {
|
||||
m_bIsOrtographic = true ;
|
||||
activeCamera = orthographicCamera ;
|
||||
activeCamera.position.copy( cameraPosition) ;
|
||||
activeCamera.matrix.copy( cameraMatrix) ;
|
||||
}
|
||||
|
||||
activeCamera.updateProjectionMatrix() ;
|
||||
controls.object = activeCamera ;
|
||||
controls.target = ControlsTarget ;
|
||||
controls.position0 = ControlsPosition ;
|
||||
controls.update() ;
|
||||
render() ;
|
||||
if ( m_bIsOrtographic == true) {
|
||||
m_bIsOrtographic = false ;
|
||||
activeCamera = perspectiveCamera ;
|
||||
activeCamera.position.copy( cameraPosition) ;
|
||||
activeCamera.matrix.copy( cameraMatrix) ;
|
||||
} else {
|
||||
m_bIsOrtographic = true ;
|
||||
activeCamera = orthographicCamera ;
|
||||
activeCamera.position.copy( cameraPosition) ;
|
||||
activeCamera.matrix.copy( cameraMatrix) ;
|
||||
}
|
||||
|
||||
activeCamera.updateProjectionMatrix() ;
|
||||
controls.object = activeCamera ;
|
||||
controls.target = ControlsTarget ;
|
||||
controls.position0 = ControlsPosition ;
|
||||
controls.update() ;
|
||||
render() ;
|
||||
}
|
||||
function AddFrame( ptORIG) {
|
||||
|
||||
if ( ! m_bShowFrame)
|
||||
return ;
|
||||
return ;
|
||||
|
||||
if ( m_bFrameType == 0) {
|
||||
const axesHelper = new THREE.AxesHelper( m_lFrameLen) ;
|
||||
axesHelper.rotation.set( -Math.PI/2, 0 , 0) ;
|
||||
axesHelper.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
scene.add( axesHelper ) ;
|
||||
}
|
||||
else if ( m_bFrameType == 1) {
|
||||
var vtDirs = [ new THREE.Vector3( 1, 0, 0), new THREE.Vector3( 0, 0, -1), new THREE.Vector3( 0, 1, 0)] ;
|
||||
var vtCols = [ new THREE.Color( 0xff0000), new THREE.Color( 0x00ff00), new THREE.Color( 0x0000ff)] ;
|
||||
var vtORIG = new THREE.Vector3( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
for ( var i = 0 ; i < 3 ; ++ i) {
|
||||
const arrowHelper = new THREE.ArrowHelper( vtDirs[i], vtORIG, m_lFrameLen, vtCols[i]) ;
|
||||
scene.add( arrowHelper ) ;
|
||||
}
|
||||
}
|
||||
else if ( m_bFrameType == 2) {
|
||||
var vtCols = [ new THREE.Color( 0x0000ff), new THREE.Color( 0xff0000), new THREE.Color( 0x00ff00)] ;
|
||||
for ( var i = 0 ; i < 3 ; ++ i) {
|
||||
// cylinder ----
|
||||
const fr_geometry_cyl = new THREE.CylinderGeometry( m_dFrameFat, m_dFrameFat, 0.8 * m_lFrameLen, 32) ;
|
||||
const fr_material = new THREE.MeshBasicMaterial({color: vtCols[i]}) ;
|
||||
const fr_cylinder = new THREE.Mesh( fr_geometry_cyl, fr_material) ;
|
||||
fr_cylinder.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
if ( i == 1)
|
||||
fr_cylinder.rotation.set( 0, 0, -Math.PI/2) ;
|
||||
if ( i == 2)
|
||||
fr_cylinder.rotation.set( -Math.PI/2, 0, 0) ;
|
||||
scene.add( fr_cylinder) ;
|
||||
fr_cylinder.translateY( 0.4 * m_lFrameLen) ;
|
||||
// pyramid
|
||||
const fr_geometry_cone = new THREE.CylinderGeometry( 0, 2 * m_dFrameFat, 0.2 * m_lFrameLen, 32) ;
|
||||
const fr_cone = new THREE.Mesh( fr_geometry_cone, fr_material) ;
|
||||
fr_cone.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
if ( i == 1)
|
||||
fr_cone.rotation.set( 0, 0, -Math.PI/2) ;
|
||||
if ( i == 2)
|
||||
fr_cone.rotation.set( -Math.PI/2, 0, 0) ;
|
||||
scene.add( fr_cone) ;
|
||||
fr_cone.translateY( 0.9 * m_lFrameLen) ;
|
||||
}
|
||||
// Origin
|
||||
const fr_orig_geometry = new THREE.SphereGeometry( 2 * m_dFrameFat, 32, 16) ;
|
||||
const fr_orig_material = new THREE.MeshBasicMaterial( {color: 0x00000}) ;
|
||||
const fr_sphere = new THREE.Mesh( fr_orig_geometry, fr_orig_material) ;
|
||||
fr_sphere.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
scene.add( fr_sphere) ;
|
||||
}
|
||||
else
|
||||
console.log( 'Frame type not defined') ;
|
||||
if ( m_bFrameType == 0) {
|
||||
const axesHelper = new THREE.AxesHelper( m_lFrameLen) ;
|
||||
axesHelper.rotation.set( -Math.PI/2, 0 , 0) ;
|
||||
axesHelper.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
scene.add( axesHelper ) ;
|
||||
}
|
||||
else if ( m_bFrameType == 1) {
|
||||
var vtDirs = [ new THREE.Vector3( 1, 0, 0), new THREE.Vector3( 0, 0, -1), new THREE.Vector3( 0, 1, 0)] ;
|
||||
var vtCols = [ new THREE.Color( 0xff0000), new THREE.Color( 0x00ff00), new THREE.Color( 0x0000ff)] ;
|
||||
var vtORIG = new THREE.Vector3( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
for ( var i = 0 ; i < 3 ; ++ i) {
|
||||
const arrowHelper = new THREE.ArrowHelper( vtDirs[i], vtORIG, m_lFrameLen, vtCols[i]) ;
|
||||
scene.add( arrowHelper ) ;
|
||||
}
|
||||
}
|
||||
else if ( m_bFrameType == 2) {
|
||||
var vtCols = [ new THREE.Color( 0x0000ff), new THREE.Color( 0xff0000), new THREE.Color( 0x00ff00)] ;
|
||||
for ( var i = 0 ; i < 3 ; ++ i) {
|
||||
// cylinder ----
|
||||
const fr_geometry_cyl = new THREE.CylinderGeometry( m_dFrameFat, m_dFrameFat, 0.8 * m_lFrameLen, 32) ;
|
||||
const fr_material = new THREE.MeshBasicMaterial({color: vtCols[i]}) ;
|
||||
const fr_cylinder = new THREE.Mesh( fr_geometry_cyl, fr_material) ;
|
||||
fr_cylinder.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
if ( i == 1)
|
||||
fr_cylinder.rotation.set( 0, 0, -Math.PI/2) ;
|
||||
if ( i == 2)
|
||||
fr_cylinder.rotation.set( -Math.PI/2, 0, 0) ;
|
||||
scene.add( fr_cylinder) ;
|
||||
fr_cylinder.translateY( 0.4 * m_lFrameLen) ;
|
||||
// pyramid
|
||||
const fr_geometry_cone = new THREE.CylinderGeometry( 0, 2 * m_dFrameFat, 0.2 * m_lFrameLen, 32) ;
|
||||
const fr_cone = new THREE.Mesh( fr_geometry_cone, fr_material) ;
|
||||
fr_cone.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
if ( i == 1)
|
||||
fr_cone.rotation.set( 0, 0, -Math.PI/2) ;
|
||||
if ( i == 2)
|
||||
fr_cone.rotation.set( -Math.PI/2, 0, 0) ;
|
||||
scene.add( fr_cone) ;
|
||||
fr_cone.translateY( 0.9 * m_lFrameLen) ;
|
||||
}
|
||||
// Origin
|
||||
const fr_orig_geometry = new THREE.SphereGeometry( 2 * m_dFrameFat, 32, 16) ;
|
||||
const fr_orig_material = new THREE.MeshBasicMaterial( {color: 0x00000}) ;
|
||||
const fr_sphere = new THREE.Mesh( fr_orig_geometry, fr_orig_material) ;
|
||||
fr_sphere.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
scene.add( fr_sphere) ;
|
||||
}
|
||||
else
|
||||
console.log( 'Frame type not defined') ;
|
||||
}
|
||||
function AddGrid( ptORIG) {
|
||||
|
||||
if ( ! m_bShowGrid)
|
||||
return ;
|
||||
|
||||
const size = 1000000 ;
|
||||
const divisions = 10000 ;
|
||||
if ( m_bInfGrid) {
|
||||
const gridHelper = new THREE.GridHelper( size, divisions) ;
|
||||
gridHelper.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
gridHelper.material.transparent = true ;
|
||||
gridHelper.material.opacity = 0.25 ;
|
||||
setFog() ;
|
||||
scene.add( gridHelper) ;
|
||||
}
|
||||
else {
|
||||
var dDimX = Math.abs( GLBox3D.max.x - GLBox3D.min.x) ;
|
||||
var dDimY = Math.abs( GLBox3D.max.y - GLBox3D.min.y) ;
|
||||
var dDimZ = Math.abs( GLBox3D.max.z - GLBox3D.min.z) ;
|
||||
var dDim = 1.5 * Math.sqrt( dDimX * dDimX + dDimY * dDimY + dDimZ * dDimZ) ;
|
||||
const gridHelper = new THREE.GridHelper( dDim, Math.ceil( 0.1 * dDim)) ;
|
||||
gridHelper.position.set( ptORIG.position.x + 0.5 * dDim , ptORIG.position.y, ptORIG.position.z - 0.5 * dDim) ;
|
||||
gridHelper.material.transparent = true ;
|
||||
gridHelper.material.opacity = 0.45 ;
|
||||
scene.add( gridHelper) ;
|
||||
}
|
||||
return ;
|
||||
|
||||
const size = 1000000 ;
|
||||
const divisions = 10000 ;
|
||||
if ( m_bInfGrid) {
|
||||
const gridHelper = new THREE.GridHelper( size, divisions) ;
|
||||
gridHelper.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
|
||||
gridHelper.material.transparent = true ;
|
||||
gridHelper.material.opacity = 0.25 ;
|
||||
setFog() ;
|
||||
scene.add( gridHelper) ;
|
||||
}
|
||||
else {
|
||||
var dDimX = Math.abs( GLBox3D.max.x - GLBox3D.min.x) ;
|
||||
var dDimY = Math.abs( GLBox3D.max.y - GLBox3D.min.y) ;
|
||||
var dDimZ = Math.abs( GLBox3D.max.z - GLBox3D.min.z) ;
|
||||
var dDim = 1.5 * Math.sqrt( dDimX * dDimX + dDimY * dDimY + dDimZ * dDimZ) ;
|
||||
const gridHelper = new THREE.GridHelper( dDim, Math.ceil( 0.1 * dDim)) ;
|
||||
gridHelper.position.set( ptORIG.position.x + 0.5 * dDim , ptORIG.position.y, ptORIG.position.z - 0.5 * dDim) ;
|
||||
gridHelper.material.transparent = true ;
|
||||
gridHelper.material.opacity = 0.45 ;
|
||||
scene.add( gridHelper) ;
|
||||
}
|
||||
}
|
||||
function ShowPrintDir(showDir){
|
||||
console.log(showDir);
|
||||
m_bShowDir = showDir;
|
||||
for ( var i = 0 ; i < layer_list.length ; ++ i) {
|
||||
if ( layer_list[i].isArrow) {
|
||||
if ( layer_list[i].nLayer >= nLayerStart &&
|
||||
layer_list[i].nLayer <= nLayerEnd)
|
||||
if ( layer_list[i].nLayer >= m_nStartL &&
|
||||
layer_list[i].nLayer <= m_nEndL)
|
||||
layer_list[i].visible = showDir ;
|
||||
else
|
||||
layer_list[i].visible = false ;
|
||||
|
||||
Reference in New Issue
Block a user