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8 Commits

Author SHA1 Message Date
luca.mazzoleni 9bee171cef - in STR0003 rimosso MaxElev per sega a catena (entrava in rapido nella slot) 2026-07-16 18:17:19 +02:00
luca.mazzoleni 6dad1e14c4 - in BeamExec correzione 2026-07-16 15:46:01 +02:00
daniele.nicoli 32227ce33b In STR0003 - forzata uscita se tutte le lavorazioni di lama falliscono; In caso proverà STR0004. 2026-07-16 12:19:43 +02:00
luca.mazzoleni 1a25ebff1a - in BeamExec e NestProcess correzioni varie per Nesting obliquo
- in NestProcess aggiunto dump in/out per debug
2026-07-16 11:12:21 +02:00
Dario Sassi 35dc783c10 BeamNT :
- in Version assegnato nome BeamNT e versione a 3.1g1.
2026-07-16 09:26:01 +02:00
Dario Sassi 9cadb26603 BeamNT :
- corretta compilazione per evitare ripetizione direttorio destinazione bin sotto se stesso e per copiare immagini e messaggi.
2026-07-16 09:12:40 +02:00
Dario Sassi 37ab3b3bd2 BeamNT :
- aggiunta a immagine Process la scritta NT.
2026-07-15 17:31:59 +02:00
luca.mazzoleni 4837173ba1 Merge branch 'ClampingPrediction' into develop 2026-07-13 17:55:17 +02:00
7 changed files with 162 additions and 60 deletions
+6
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@@ -5,8 +5,14 @@ set LUAC=C:\EgtProg\Dll32\luac54.exe
set ROOT=%cd%\
set OUTBASE=bin
rmdir /s /q "%ROOT%\%OUTBASE%"
if not exist %OUTBASE% mkdir %OUTBASE%
xcopy "%ROOT%\Images" "%ROOT%\%OUTBASE%\Images" /E /H /C /I /Y
xcopy "%ROOT%\Messages" "%ROOT%\%OUTBASE%\Messages" /E /H /C /I /Y
REM Compile all .lua files excluding bin\ and any dot folders/files
for /f "delims=" %%F in ('dir /b /s /a-d *.lua ^| findstr /v /i /c:"\%OUTBASE%\"') do (
set FULL=%%F
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+34 -21
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@@ -1705,10 +1705,12 @@ local function GetCombinationListFromMatrix( ProcessingsOnPart, Part, bReProcess
for i = 1, #Part.CombinationList do
local bToProcess = false
-- controllo se debbano essere ricalcolate solo alcune soluzioni
local nSingleCombinationToReprocessIndex
if BitCombinationListToReprocess and #BitCombinationListToReprocess > 0 then
for c = 1, #BitCombinationListToReprocess do
if Part.CombinationList[i].sBitIndexCombination == BitCombinationListToReprocess[c].sBitIndexCombination and
if Part.CombinationList[i].sBitIndexCombination == BitCombinationListToReprocess[c].sBitIndexCombination and
Part.CombinationList[i].bPartInCombiIsInverted == BitCombinationListToReprocess[c].bPartInCombiIsInverted then
nSingleCombinationToReprocessIndex = c
bToProcess = true
end
end
@@ -1728,6 +1730,9 @@ local function GetCombinationListFromMatrix( ProcessingsOnPart, Part, bReProcess
SingleCombination.nNotComplete = 0
SingleCombination.nNotExecute = 0
SingleCombination.sBitIndexCombination = Part.CombinationList[i].sBitIndexCombination
if nSingleCombinationToReprocessIndex then
SingleCombination.sBitIndexCombinationToNest = BitCombinationListToReprocess[nSingleCombinationToReprocessIndex].sBitIndexCombinationToNest
end
-- TODO se pezzo invertito bisogna considerare le rotazioni nell'array dalla 5 alla 8
SingleCombination.bPartInCombiIsInverted = Part.CombinationList[i].bPartInCombiIsInverted
SingleCombination.nUnloadPos = nUnloadPos
@@ -1756,7 +1761,7 @@ local function GetCombinationListFromMatrix( ProcessingsOnPart, Part, bReProcess
local dMaxNotClampableLength = 0
for nRotation = 1, 4 do
-- si considera solo rotazione attiva
if string.sub( Part.CombinationList[i].sBitIndexCombination, nRotation, nRotation) == '1' then
if string.sub( Part.CombinationList[i].sBitIndexCombination, nRotation, nRotation) == '1' and ( ProcessingsOnPart.Rotation[nRotation+nOffsetIndex][nProc].nFlg > 0) then
dMaxNotClampableLengthHead = max( ProcessingsOnPart.Rotation[nRotation+nOffsetIndex][nProc].NotClampableLength.dNotClampableLengthHead, dMaxNotClampableLengthHead)
dMaxNotClampableLengthTail = max( ProcessingsOnPart.Rotation[nRotation+nOffsetIndex][nProc].NotClampableLength.dNotClampableLengthTail, dMaxNotClampableLengthTail)
end
@@ -2298,36 +2303,47 @@ function BeamExec.ProcessAlternatives( PARTS)
end
-- se serve calcolare posizione per ottimizzazione tagli in nesting (le soluzioni non possono avere ribaltamenti)
-- il pezzo è il posizione 0 in questo momento, ma l'automatismo ha già fatto la prerotazione, se abilitata
-- le combinazioni vanno testate considerando come 0 la posizione preruotata
-- allo stesso modo, le alternative devono considerare come 0 quello preruotato
if PARTS[nPart].GeneralParameters.GEN_bGetAlternativesNesting2D then
-- POSIZIONE 0 (e invertito)
local sCombinationToCheck = BeamLib.StringReplaceChar( '0000', PARTS[nPart].nInitialPosition, "1")
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck}, bIsNesting2D = true})
local sBitIndexCombinationToCheck = BeamLib.StringReplaceChar( '0000', PARTS[nPart].nInitialPosition, "1")
local sBitIndexCombinationToNest = '1000'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
if PARTS[nPart].GeneralParameters.GEN_bAllowPieceInversion then
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck, bPartInCombiIsInverted = true}, bIsNesting2D = true})
sBitIndexCombinationToNest = '1000_INV'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = not PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
end
-- POSIZIONE 180 (e invertito)
if PARTS[nPart].GeneralParameters.GEN_sPiecesLoadingPosition == 'STD_PRE_ROTATION' then
local nOtherPosition = EgtIf( PARTS[nPart].nInitialPosition + 2 > 4, PARTS[nPart].nInitialPosition + 2 - 4, PARTS[nPart].nInitialPosition + 2)
sCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck}, bIsNesting2D = true})
sBitIndexCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
sBitIndexCombinationToNest = '0010'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
if PARTS[nPart].GeneralParameters.GEN_bAllowPieceInversion then
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck, bPartInCombiIsInverted = true}, bIsNesting2D = true})
sBitIndexCombinationToNest = '0010_INV'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = not PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
end
end
-- POSIZIONE 90/270 (e invertito)
if PARTS[nPart].GeneralParameters.GEN_sPiecesLoadingPosition == 'FULL_PRE_ROTATION' then
local nOtherPosition = EgtIf( PARTS[nPart].nInitialPosition + 1 > 4, PARTS[nPart].nInitialPosition + 1 - 4, PARTS[nPart].nInitialPosition + 1)
sCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck}, bIsNesting2D = true})
sBitIndexCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
sBitIndexCombinationToNest = '0100'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
if PARTS[nPart].GeneralParameters.GEN_bAllowPieceInversion then
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck, bPartInCombiIsInverted = true}, bIsNesting2D = true})
sBitIndexCombinationToNest = '0100_INV'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = not PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
end
nOtherPosition = EgtIf( PARTS[nPart].nInitialPosition + 3 > 4, PARTS[nPart].nInitialPosition + 3 - 4, PARTS[nPart].nInitialPosition + 3)
sCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck}, bIsNesting2D = true})
sBitIndexCombinationToCheck = BeamLib.StringReplaceChar( '0000', nOtherPosition, "1")
sBitIndexCombinationToNest = '0001'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
if PARTS[nPart].GeneralParameters.GEN_bAllowPieceInversion then
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sCombinationToCheck, bPartInCombiIsInverted = true}, bIsNesting2D = true})
sBitIndexCombinationToNest = '0001_INV'
table.insert( TotalCombiToTest, {{ sBitIndexCombination = sBitIndexCombinationToCheck, sBitIndexCombinationToNest = sBitIndexCombinationToNest, bPartInCombiIsInverted = not PARTS[nPart].bPartInCombiIsInverted}, bIsNesting2D = true})
end
end
end
@@ -2455,13 +2471,12 @@ function BeamExec.ProcessAlternatives( PARTS)
-- aggiornamento info testa/coda per Nesting
local nRotation = BeamLib.ConvertBitIndexToRotationIndex( BestCombination.sBitIndexCombination)
local sBitIndexCombinationWithInvert = BestCombination.sBitIndexCombination .. EgtIf( BestCombination.bPartInCombiIsInverted, '_INV', '')
local HeadcutInfo, TailcutInfo = GetHeadTailInfoForNesting( HeadCutOnFirstRotation, TailCutOnFirstRotation, PARTS[nPart])
if HeadcutInfo then
-- offset e vettori vanno adeguati alla rotazione attuale (inversione è già corretta)
BeamLib.RotateTableFromIndexInPlace( HeadcutInfo.OffsetX, nRotation)
HeadcutInfo.vtN:rotate( X_AX(), ( nRotation - 1) * 90)
PARTS[nPart].HeadcutInfo[sBitIndexCombinationWithInvert] = {
PARTS[nPart].HeadcutInfo[BestCombination.sBitIndexCombinationToNest] = {
OffsetX = HeadcutInfo.OffsetX,
vtN = HeadcutInfo.vtN
}
@@ -2470,7 +2485,7 @@ function BeamExec.ProcessAlternatives( PARTS)
-- offset e vettori vanno adeguati alla rotazione attuale (inversione è già corretta)
BeamLib.RotateTableFromIndexInPlace( TailcutInfo.OffsetX, nRotation)
TailcutInfo.vtN:rotate( X_AX(), ( nRotation - 1) * 90)
PARTS[nPart].TailcutInfo[sBitIndexCombinationWithInvert] = {
PARTS[nPart].TailcutInfo[BestCombination.sBitIndexCombinationToNest] = {
OffsetX = TailcutInfo.OffsetX,
vtN = TailcutInfo.vtN
}
@@ -2606,11 +2621,10 @@ function BeamExec.ProcessAlternatives( PARTS)
local bApplOk, _, _ = EgtApplyAllMachinings()
-- se non ci sono errori, soluzione alternativa valida: scrittura variabili globali per interfaccia
if bApplOk then
local sBitIndexCombinationWithInvert = BestCombination.sBitIndexCombination .. EgtIf( BestCombination.bPartInCombiIsInverted, '_INV', '')
if TotalCombiToTest[z].bIsNesting2D then
table.insert( AlternativesNest2D, sBitIndexCombinationWithInvert)
table.insert( AlternativesNest2D, BestCombination.sBitIndexCombinationToNest)
else
table.insert( Alternatives, sBitIndexCombinationWithInvert)
table.insert( Alternatives, BestCombination.sBitIndexCombinationToNest)
end
end
-- se ultima combinazione, si esce e non si riporta in posizione iniziale. Verrà infatti cancellata
@@ -2629,7 +2643,6 @@ function BeamExec.ProcessAlternatives( PARTS)
-- passaggio info a interfaccia da scrivere sul pezzo
BEAM.INFONGEPART = {}
table.insert( BEAM.INFONGEPART, 'INITIALPOSITION=' .. PARTS[nPart].nInitialPosition)
for i = 1, #AlternativesNest2D do
if PARTS[nPart].HeadcutInfo then
local sOffsetX = table.concat( PARTS[nPart].HeadcutInfo[AlternativesNest2D[i]].OffsetX, ',')
+4 -12
View File
@@ -940,22 +940,14 @@ end
function BeamLib.ConvertBitIndexToRotationIndex( sBitIndexCombination)
local nRotationIndex
if sBitIndexCombination == '1000' then
if EgtStartsWith( sBitIndexCombination, '1000') then
return 1
elseif sBitIndexCombination == '0100' then
elseif EgtStartsWith( sBitIndexCombination, '0100') then
return 2
elseif sBitIndexCombination == '0010' then
elseif EgtStartsWith( sBitIndexCombination, '0010') then
return 3
elseif sBitIndexCombination == '0001' then
elseif EgtStartsWith( sBitIndexCombination, '0001') then
return 4
elseif sBitIndexCombination == '1000_INV' then
return 5
elseif sBitIndexCombination == '0100_INV' then
return 6
elseif sBitIndexCombination == '0010_INV' then
return 7
elseif sBitIndexCombination == '0001_INV' then
return 8
end
return nRotationIndex
+107 -5
View File
@@ -538,6 +538,102 @@ local function CommitBestMove( BestMove)
Job.bNested = true
end
----------------------------------------------------------------------------------------------------------
-- Dump diagnostico Input/Output
function RawInventory:DumpNestingData()
EgtOutLog("\n##########################################################################################")
EgtOutLog("### EGALWARE NESTING - DIAGNOSTIC DUMP ###")
EgtOutLog("##########################################################################################\n")
-- 1. AMBIENTE & CONFIGURAZIONE
EgtOutLog("--- [1. NESTING ENVIRONMENT & PARAMETERS] ---")
EgtOutLog(string.format("NEST.STARTOFFSET = %s", tostring(NEST.STARTOFFSET)))
EgtOutLog(string.format("NEST.MATERIAL = %s", tostring(NEST.MATERIAL)))
EgtOutLog(string.format("NEST.MACHINE = %s", tostring(NEST.MACHINE)))
for k, v in pairs(CONFIG) do
EgtOutLog(string.format("CONFIG.%s = %s", tostring(k), tostring(v)))
end
-- 2. MATERIALE DISPONIBILE (STOCK)
EgtOutLog("\n--- [2. RAW STOCK INVENTORY INPUTS] ---")
for i = 1, #self.Stock do
EgtOutLog(string.format("Stock Index %d: Length = %.4f mm | Qty Available = %d", i, self.Stock[i].dLength, self.Stock[i].nCount))
end
-- 3. COMMESSA PEZZI RICHIESTI (DEMANDED PARTS)
EgtOutLog("\n--- [3. DEMANDED PARTS (PART TABLE)] ---")
for id, count in pairs(PART) do
local sInitialPos = tostring(EgtGetInfo(id, 'INITIALPOSITION', 'i') or 0)
local sManualRot = tostring(EgtGetInfo(id, 'MANUALROT', 'i') or 0)
local sManualFlip = tostring(EgtGetInfo(id, 'MANUALFLIP', 'i') or 0)
EgtOutLog(string.format("Part ID: %5s | Demand Count: %d | CAD Base Length: %.4f mm | InitialPos: %s | ManualRot: %s | ManualFlip: %s",
tostring(id), count, EgtGetInfo(id, 'L', 'd') or 0, sInitialPos, sManualRot, sManualFlip))
end
-- 4. DATABASE GEOMETRICO COMPLETO (PART TEMPLATES)
EgtOutLog("\n--- [4. DETAILED GEOMETRIC TEMPLATES (ALL READABLE STATES)] ---")
for id, Template in pairs(PartTemplates) do
if type(Template) == "table" and Template.dLength then
EgtOutLog(string.format("\nPART ID: %s | Math Length: %.4f | MaxGlobalTailRecess: %.4f", tostring(id), Template.dLength, Template.dMaxGlobalTailRecess))
for sState, State in pairs(Template.States) do
EgtOutLog(string.format(" -> State [%s]:", sState))
-- Stringhe Grezze lette dal CAD
EgtOutLog(string.format(" Raw ALT_H String: %s", tostring(EgtGetInfo(id, 'ALT'..sState..'_H'))))
EgtOutLog(string.format(" Raw ALT_T String: %s", tostring(EgtGetInfo(id, 'ALT'..sState..'_T'))))
-- Valori matematici interpretati dal Nesting
local hOX = table.concat(State.Head.OffsetX, ", ")
local tOX = table.concat(State.Tail.OffsetX, ", ")
EgtOutLog(string.format(" HEAD Math -> OffsetX: [%s] | vtN: [X:%.6f, Y:%.6f, Z:%.6f] | vtNXabs: %.6f | dMaxHeadRecess: %.4f",
hOX, State.Head.vtN:getX(), State.Head.vtN:getY(), State.Head.vtN:getZ(), State.Head.vtNXabs, State.dMaxHeadRecess))
EgtOutLog(string.format(" TAIL Math -> OffsetX: [%s] | vtN: [X:%.6f, Y:%.6f, Z:%.6f] | vtNXabs: %.6f | dMaxTailRecess: %.4f",
tOX, State.Tail.vtN:getX(), State.Tail.vtN:getY(), State.Tail.vtN:getZ(), State.Tail.vtNXabs, State.dMaxTailRecess))
end
end
end
-- 5. ANALISI DETTAGLIATA DELL'OUTPUT FINALE SULLE BARRE (ACTIVE BEAMS)
EgtOutLog("\n--- [5. FINAL NESTING SOLUTIONS AND SPATIAL COORDS] ---")
for i = 1, #self.ActiveBeams do
local Beam = self.ActiveBeams[i]
local dStartOffset = NEST.STARTOFFSET or 0
EgtOutLog(string.format("\n=========================================================================================="))
EgtOutLog(string.format("ACTIVE BEAM [%d] -> Total Length: %.4f mm | Nesting Residual Space: %.4f mm",
i, Beam.dTotalLength, Beam.dResidualLength))
EgtOutLog(string.format("=========================================================================================="))
-- Ordine di Nesting (dall'ultimo appoggio a destra fino a sinistra)
EgtOutLog(" A. Array Storage Order (Nesting Logic - from Right to Left):")
for j = 1, #Beam.NestedParts do
local Part = Beam.NestedParts[j]
EgtOutLog(string.format(" [%d] ID: %5s | State: %12s | Length: %9.4f | Math PosX: %9.4f | Overlap: %9.4f | SharedCut: %s",
j, tostring(Part.id), tostring(Part.sState), Part.dLength, Part.dPosX, Part.dSafeOverlap, tostring(Part.bSharedCut)))
end
-- Ordine di posizionamento sul Gruppo Macchina (da Sinistra X=0 a Destra)
EgtOutLog(" B. CAD Positioning Order (Output Macro - from Left X=0 to Right):")
local nIndex = 1
for j = #Beam.NestedParts, 1, -1 do
local Part = Beam.NestedParts[j]
local dPosX = Part.dPosX - Beam.dResidualLength + dStartOffset
-- Distanza dal pezzo precedente a sinistra (se esiste)
local sPrevDist = "N/A (First Part on Left)"
if j < #Beam.NestedParts then
local PrevPart = Beam.NestedParts[j+1]
local dPrevPosX = PrevPart.dPosX - Beam.dResidualLength + dStartOffset
sPrevDist = string.format("%.4f mm", dPosX - dPrevPosX)
end
EgtOutLog(string.format(" PART%d -> ID: %5s | Chosen State: %12s | CAD Target PosX: %9.4f mm | Gap from left: %s",
nIndex, tostring(Part.id), tostring(Part.sState), dPosX, sPrevDist))
nIndex = nIndex + 1
end
end
EgtOutLog("\n##########################################################################################")
EgtOutLog("### END OF DUMP ###")
EgtOutLog("##########################################################################################\n")
end
----------------------------------------------------------------------------------------------------------
-- script principale
@@ -633,7 +729,6 @@ for i = 1, #RawInventory.ActiveBeams do
for j = #Beam.NestedParts, 1, -1 do
local Part = Beam.NestedParts[j]
local nInitialPosition = EgtGetInfo( Part.id, 'INITIALPOSITION', 'i')
-- spostamento verso la testa della barra
local dPosX = Part.dPosX - Beam.dResidualLength + dStartOffset
@@ -647,8 +742,8 @@ for i = 1, #RawInventory.ActiveBeams do
end
-- eventuale rotazione
if ( EgtStartsWith( Part.sState, '0010') and nInitialPosition == 1)
or ( EgtStartsWith( Part.sState, '1000') and nInitialPosition == 3) then
local bIsRotationNeeded = EgtStartsWith( Part.sState, '0010')
if bIsRotationNeeded then
local idSurfTmBoxDuplo = EgtGetFirstNameInGroup( idDuplo, "Box")
local b3Duplo = EgtGetBBoxGlob( idSurfTmBoxDuplo, GDB_BB.STANDARD)
EgtRotate( idDuplo, b3Duplo:getCenter(), X_AX(), 180, GDB_RT.GLOB)
@@ -656,7 +751,9 @@ for i = 1, #RawInventory.ActiveBeams do
end
-- eventuale inversione
if EgtEndsWith( Part.sState, 'INV') then
-- TODO conta anche l'ordine rotazione-inversione?
local bIsInversionNeeded = EgtEndsWith( Part.sState, 'INV')
if bIsInversionNeeded then
local idSurfTmBoxDuplo = EgtGetFirstNameInGroup( idDuplo, "Box")
local b3Duplo = EgtGetBBoxGlob( idSurfTmBoxDuplo, GDB_BB.STANDARD)
EgtRotate( idDuplo, b3Duplo:getCenter(), Z_AX(), 180, GDB_RT.GLOB)
@@ -706,4 +803,9 @@ EgtResetCurrMachGroup()
NEST.ERR = 0
-- calcolo bontà soluzione
RawInventory:PrintDiagnosticReport()
RawInventory:PrintDiagnosticReport()
-- Dump diagnostico - solo per debug
if EgtGetDebugLevel() >= 3 then
RawInventory:DumpNestingData()
end
+6 -17
View File
@@ -360,10 +360,15 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- non ha senso che STR0003 lama+catena sia applicabile se la lama non può lavorare, in quel caso deve essere scelta la STR0004 solo catena
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
Strategy.Parameters.bFinishWithChainSaw = false
end
return bAreAllMachiningsAdded, Strategy.Result
else
-- non ha senso che STR0003 lama+catena sia applicabile se la lama non può lavorare, in quel caso deve essere scelta la STR0004 solo catena
if #Blade.Result.Sorted == 0 then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
return false, Strategy.Result
end
end
-- TODO funzione separata
@@ -406,12 +411,8 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- si lavora tutto il fondo
else
OptionalParameters.dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dMaxElev = nil
end
-- ancora materiale residuo - se possibile si lavora dal lato
@@ -452,14 +453,12 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
end
if BottomEdge.bIsStartOpen then
OptionalParameters.dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
elseif BottomEdge.bIsEndOpen then
OptionalParameters.dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
@@ -475,12 +474,8 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- si lavora tutto il fondo
OptionalParameters.dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dMaxElev = nil
-- ancora materiale residuo - si lavorano i lati
if Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
@@ -531,7 +526,6 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
else
OptionalParameters.dDepthToMachine = SideEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
@@ -544,14 +538,12 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
Chainsaw.Result.Side[1].bIsApplicable = false
OptionalParameters.dDepthToMachine = SideEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = SideEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = 0
@@ -633,7 +625,6 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- si lavora tutto il lato
else
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
@@ -643,13 +634,11 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
Chainsaw.Result.Opposite[1].bIsApplicable = false
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Chainsaw.AddResult( Mortising)
+5 -5
View File
@@ -1,6 +1,6 @@
-- Version.lua by EgalWare s.r.l. 2024/04/02
-- Gestione della versione di Beam
-- Version.lua by EgalWare s.r.l. 2026/07/16
-- Gestione della versione di BeamNT
NAME = 'Beam'
VERSION = '3.1e1'
MIN_EXE = '3.1e1'
NAME = 'BeamNT'
VERSION = '3.1g1'
MIN_EXE = '3.1g1'