ok anche 3mf

This commit is contained in:
zaccaria.majid
2023-10-23 11:06:08 +02:00
parent c8aa50ed20
commit 2ab401b34d
2 changed files with 311 additions and 334 deletions
+2 -2
View File
@@ -21,12 +21,12 @@
let options ={
_dimX : X,
_dimY: Y,
_fileName: "Ex3.3dm",
_fileName: "Test3MF2.3mf",
_showInfiniteGrid: true,
_showGrid: false,
_isOrtographic: true,
_modelsDir: "./src/test3/",
_fileType: '3DM',
_fileType: '3MF',
_showFrame: true,
_frameType: 2,
_frameLen: 1500, //mm
+309 -332
View File
@@ -26,7 +26,7 @@ var m_nCameraStartPos = 8 ;
var m_bIsOrtographic = true ;
// *** index blender ***
var m_nStartL = 0;
var m_nEndL = 0;
var m_nEndL = 1000000;
// *** frame settings ***
var m_bShowFrame = true ;
@@ -216,28 +216,11 @@ function setLoaders() {
}
function init3mf() {
const manager = new THREE.LoadingManager();
const loader = new ThreeMFLoader(manager);
const manager = new THREE.LoadingManager() ;
const loader = new ThreeMFLoader( manager) ;
let startTime = performance.now();
return new Promise(() => {
setTimeout(() => {
/*loader.load(modelsDir + fName, function (object) {
object.rotation.set(-Math.PI / 2, 0, 0);
object.traverse(function (child) {
child.castShadow = true;
});
for (var i = 0; i < object.children.length; ++i) {
var child = object.children[i];
child.rotation.set(-Math.PI / 2, 0, 0);
layer_list.push(child);
}
//console.log(layer_list);
AdaptSeceneToContest();
// Adapting Scene to contest
let endTime = performance.now();
let timeElapsed = endTime - startTime;
console.log('init3mf in : ' + timeElapsed)
});*/
loader.load( modelsDir + fName, function ( object) {
object.rotation.set( -Math.PI / 2, 0, 0) ;
console.log( object) ;
@@ -248,6 +231,9 @@ function init3mf() {
}
// Adapting Scene to contest
AdaptSeceneToContest() ;
let endTime = performance.now();
let timeElapsed = endTime - startTime;
console.log('init3mf in : ' + timeElapsed)
console.log( new Date()) ;
}) ;
}, 0);
@@ -472,176 +458,156 @@ function refreshElement(nStart, nEnd) {
}
else if (fileType == "3MF"){
for (var i = 0; i < layer_list.length; ++i) {
if (parseInt(layer_list[i].children[0].nLayer) >= parseInt(nStart) &&
parseInt(layer_list[i].children[0].nLayer) <= parseInt(nEnd)) {
layer_list[i].visible = true;
}
else {
layer_list[i].visible = false;
for ( var i = 0 ; i < layer_list.length ; ++ i) {
if ( parseInt( layer_list[i].children[0].nLayer) >= nStart &&
parseInt( layer_list[i].children[0].nLayer) <= nEnd) {
if ( layer_list[i].children[0].isArrow)
layer_list[i].visible = m_bShowDir ;
else
layer_list[i].visible = true ;
}
else {
layer_list[i].visible = false ;
}
}
}
}
render();
}
// Utility functions
function onWindowResize() {
}
function AdaptSeceneToContest() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xa0a0a0) ;
// Global Box ----------
if(fileType == "3DM"){
scene.background = new THREE.Color( 0xa0a0a0) ;
// Global Box ----------
if(fileType == "3DM"){
for ( var i = 0 ; i < layer_list.length ; ++ i) {
const Objbox = new THREE.Box3().setFromObject( layer_list[i]);
GLBox3D.union( Objbox) ;
layer_list[i].material.side = THREE.DoubleSide ;
layer_list[i].castShadow = true
if ( ! layer_list[i].isArrow || m_bShowPrintDir)
scene.add( layer_list[i]) ;
}
for ( var i = 0 ; i < layer_list.length ; ++ i) {
const Objbox = new THREE.Box3().setFromObject( layer_list[i]);
GLBox3D.union( Objbox) ;
layer_list[i].material.side = THREE.DoubleSide ;
layer_list[i].castShadow = true
if ( ! layer_list[i].isArrow || m_bShowPrintDir)
scene.add( layer_list[i]) ;
}
}
else if(fileType == "3MF"){
for ( var i = 0 ; i < layer_list.length ; ++ i) {
if ( layer_list[i].children[0].type == 'Mesh') {
const Objbox = new THREE.Box3().setFromObject( layer_list[i]);
GLBox3D.union( Objbox) ;
layer_list[i].children[0].material.side = THREE.DoubleSide ;
if ( typeof layer_list[i].children[0].nLayer !== "undefined") {
if ( parseInt( layer_list[i].children[0].nLayer)%2 == 0)
layer_list[i].children[0].material.color.lerp( new THREE.Color( 0x000000 ), 0.25) ;
layer_list[i].children[0].isArrow = ( layer_list[i].children[0].name == 'Arrow')
scene.add( layer_list[i]) ;
}
}
else if(fileType == "3MF"){
for ( var i = 0 ; i < layer_list.length ; ++ i) {
if ( layer_list[i].children[0].type == 'Mesh') {
const Objbox = new THREE.Box3().setFromObject( layer_list[i]);
GLBox3D.union( Objbox) ;
layer_list[i].children[0].material.side = THREE.DoubleSide ;
if ( typeof layer_list[i].children[0].nLayer !== "undefined") {
if ( parseInt( layer_list[i].children[0].nLayer)%2 == 0)
layer_list[i].children[0].material.color.lerp( new THREE.Color( 0x000000 ), 0.25) ;
layer_list[i].children[0].isArrow = ( layer_list[i].children[0].name == 'Arrow')
scene.add( layer_list[i]) ;
}
}
else if ( layer_list[i].type == 'Vector3')
ORIG = layer_list[i].children[0].clone() ;
}
}
// const BoxHelper = new THREE.Box3Helper( GLBox3D, 0xffff00 ) ;
const vtCenter = new THREE.Vector3( 0, 0, 0) ;
GLBox3D.getCenter( vtCenter) ;
const vtPosition = vtCenter.clone().multiplyScalar( 5) ;
const vtBoxDim = new THREE.Vector3( 0, 0, 0) ;
//GLBox3D.getSize( vtBoxDim) ;
//scene.add( BoxHelper);
else if ( layer_list[i].type == 'Vector3')
ORIG = layer_list[i].children[0].clone() ;
}
}
const vtCenter = new THREE.Vector3( 0, 0, 0) ;
GLBox3D.getCenter( vtCenter) ;
const vtPosition = vtCenter.clone().multiplyScalar( 5) ;
const vtBoxDim = new THREE.Vector3( 0, 0, 0) ;
// orthographic and perspective camera ------
perspectiveCamera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 10, 300000 ) ;
orthographicCamera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2,
window.innerHeight / 2, window.innerHeight / - 2,
-300000, 300000) ;
if ( ! m_bIsOrtographic)
activeCamera = perspectiveCamera ;
else
activeCamera = orthographicCamera ;
activeCamera.position.set( 2 * vtBoxDim.x, 2 * vtBoxDim.y, 2 * vtBoxDim.z) ;
activeCamera.lookAt( vtCenter.x, vtCenter.y, vtCenter.z) ;
scene.add( activeCamera) ;
// Hemisphere light --------
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
hemiLight.position.set( vtCenter.x, vtCenter.y + 2 * vtBoxDim.y, vtCenter.z);
scene.add( hemiLight );
//var HemisphereLightHelper = new THREE.Mesh( new THREE.SphereGeometry( 15, 30, 15),
// new THREE.MeshToonMaterial({ color: 0xffffff, emissive: 0x404040 }));
//HemisphereLightHelper.position.set( vtCenter.x, vtCenter.y + 2 * vtBoxDim.y, vtCenter.z);
//scene.add( HemisphereLightHelper) ;
// direction light --------
const dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( vtPosition.x, vtPosition.y, vtPosition.z);
dirLight.castShadow = true;
dirLight.shadow.camera.top = 50;
dirLight.shadow.camera.bottom = - 25;
dirLight.shadow.camera.left = - 25;
dirLight.shadow.camera.right = 25;
dirLight.shadow.camera.near = 0.1;
dirLight.shadow.camera.far = 200;
dirLight.shadow.mapSize.set( 1024, 1024 );
scene.add( dirLight );
//const DirLighthelper = new THREE.DirectionalLightHelper( dirLight, 100 );
//scene.add( DirLighthelper );
// render settings ---------
renderer = new THREE.WebGLRenderer( { antialias: true });
renderer.setPixelRatio( window.devicePixelRatio );
var container = document.getElementById( 'WebGL-Export') ;
container.style.height = m_divStartDimY + "px";
container.style.width = m_divStartDimX + "px";
document.body.appendChild( container );
renderer.setSize( m_divStartDimX, m_divStartDimY) ;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap ;
container.appendChild( renderer.domElement) ;
var cont = document.getElementById('spinContainer');
container.removeChild(cont);
// orthographic and perspective camera ------
perspectiveCamera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 10, 300000 ) ;
orthographicCamera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2,
window.innerHeight / 2, window.innerHeight / - 2,
-300000, 300000) ;
if ( ! m_bIsOrtographic)
activeCamera = perspectiveCamera ;
else
activeCamera = orthographicCamera ;
activeCamera.position.set( 2 * vtBoxDim.x, 2 * vtBoxDim.y, 2 * vtBoxDim.z) ;
activeCamera.lookAt( vtCenter.x, vtCenter.y, vtCenter.z) ;
scene.add( activeCamera) ;
// Hemisphere light --------
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
hemiLight.position.set( vtCenter.x, vtCenter.y + 2 * vtBoxDim.y, vtCenter.z);
scene.add( hemiLight );
// direction light --------
const dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( vtPosition.x, vtPosition.y, vtPosition.z);
dirLight.castShadow = true;
dirLight.shadow.camera.top = 50;
dirLight.shadow.camera.bottom = - 25;
dirLight.shadow.camera.left = - 25;
dirLight.shadow.camera.right = 25;
dirLight.shadow.camera.near = 0.1;
dirLight.shadow.camera.far = 200;
dirLight.shadow.mapSize.set( 1024, 1024 );
scene.add( dirLight );
// render settings ---------
renderer = new THREE.WebGLRenderer( { antialias: true });
renderer.setPixelRatio( window.devicePixelRatio );
var container = document.getElementById( 'WebGL-Export') ;
container.style.height = m_divStartDimY + "px";
container.style.width = m_divStartDimX + "px";
document.body.appendChild( container );
renderer.setSize( m_divStartDimX, m_divStartDimY) ;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap ;
container.appendChild( renderer.domElement) ;
var cont = document.getElementById('spinContainer');
container.removeChild(cont);
// orbit controls -------
controls = new OrbitControls( activeCamera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.update() ;
// orbit controls -------
controls = new OrbitControls( activeCamera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.update() ;
// Orig conversion -----
if(fileType == "3DM"){
// Orig conversion -----
if(fileType == "3DM"){
const points_array = [ new THREE.Vector3( ORIG.x, ORIG.y, ORIG.z)] ;
var ORIG_Geometry = new THREE.BufferGeometry() ;
ORIG_Geometry.setFromPoints( points_array) ;
var ORIG_Material = new THREE.PointsMaterial({ size: 5, sizeAttenuation : true, color : new THREE.Color( 0x000000)}) ;
var ptORIG = new THREE.Points( ORIG_Geometry, ORIG_Material) ;
ptORIG.position.x = ORIG.x ;
ptORIG.position.y = ORIG.y ;
ptORIG.position.z = ORIG.z ;
}
else if(fileType == "3MF"){
const points_array = [ new THREE.Vector3( ORIG.x, ORIG.y, ORIG.z)] ;
var ORIG_Geometry = new THREE.BufferGeometry() ;
ORIG_Geometry.setFromPoints( points_array) ;
var ORIG_Material = new THREE.PointsMaterial({ size: 5, sizeAttenuation : true, color : new THREE.Color( 0x000000)}) ;
var ptORIG = new THREE.Points( ORIG_Geometry, ORIG_Material) ;
ptORIG.position.x = ORIG.x ;
ptORIG.position.y = ORIG.y ;
ptORIG.position.z = ORIG.z ;
}
else if(fileType == "3MF"){
const points_array = [ new THREE.Vector3( 0, 0, 0)] ;
var ORIG_Geometry = new THREE.BufferGeometry() ;
ORIG_Geometry.setFromPoints( points_array) ;
var ORIG_Material = new THREE.PointsMaterial({ size: 5, sizeAttenuation : true, color : new THREE.Color( 0x000000)});
var ptORIG = new THREE.Points( ORIG_Geometry, ORIG_Material) ;
ptORIG.position.x = ORIG.x ;
ptORIG.position.y = ORIG.z ;
ptORIG.position.z = - ORIG.y ;
const points_array = [ new THREE.Vector3( 0, 0, 0)] ;
var ORIG_Geometry = new THREE.BufferGeometry() ;
ORIG_Geometry.setFromPoints( points_array) ;
var ORIG_Material = new THREE.PointsMaterial({ size: 5, sizeAttenuation : true, color : new THREE.Color( 0x000000)});
var ptORIG = new THREE.Points( ORIG_Geometry, ORIG_Material) ;
ptORIG.position.x = ORIG.x ;
ptORIG.position.y = ORIG.z ;
ptORIG.position.z = - ORIG.y ;
}
// SetOrig(ptORIG);
}
// inputs --------------
setCameraZoom( m_bZoom) ;
setCameraPan( m_bPan) ;
setCameraRot( m_bRot) ;
SetCameraPos( m_nCameraStartPos, ORIG) ;
// document.getElementById('bt_refresh').addEventListener('click', function( e){
// ManageSceneElements( e) ;
// }) ;
// document.getElementById( 'bt_resetPos').addEventListener( 'click', function() {
// SetCameraPos( m_nCameraStartPos, ORIG) ;
// }) ;
// document.getElementById( 'bt_camera').addEventListener( 'click', function() {
// toggleCamera( perspectiveCamera, orthographicCamera) ;
// }) ;
// document.getElementById( 'ck_dir').addEventListener( 'change', function( e) {
// ManageSceneElements( e) ;
// })
// Frame
AddFrame( ptORIG) ;
// Grid
AddGrid( ptORIG) ;
// render
render() ;
// inputs --------------
setCameraZoom( m_bZoom) ;
setCameraPan( m_bPan) ;
setCameraRot( m_bRot) ;
SetCameraPos( m_nCameraStartPos, ORIG) ;
// Frame
AddFrame( ptORIG) ;
// Grid
AddGrid( ptORIG) ;
// render
render() ;
}
function render() {
renderer.render( scene, activeCamera) ;
}
@@ -669,182 +635,193 @@ function setCameraRot( bRot) {
}
function SetCameraPos( nPos, ptORIG) {
var nTraslFactor = 20 ;
var x ; var y ; var z ;
y = GLBox3D.max.y ; // fixed
switch( nPos) {
case 0 :
x = GLBox3D.min.x ;
z = 0.5 * ( GLBox3D.min.z + GLBox3D.max.z) ;
break ;
case 1 :
x = GLBox3D.min.x ;
z = GLBox3D.max.z ;
break ;
case 2 :
x = 0.5 * ( GLBox3D.min.x + GLBox3D.max.x) ;
z = GLBox3D.max.z ;
break ;
case 3 :
x = GLBox3D.max.x ;
z = GLBox3D.max.z ;
break ;
case 4 :
x = GLBox3D.max.x ;
z = 0.5 * ( GLBox3D.min.z + GLBox3D.max.z) ;
break ;
case 5 :
x = GLBox3D.max.x ;
z = GLBox3D.min.z ;
break ;
case 6 :
x = 0.5 * ( GLBox3D.min.x + GLBox3D.max.x) ;
z = GLBox3D.min.z ;
break ;
case 7 :
x = GLBox3D.min.x ;
z = GLBox3D.min.z ;
break ;
case 8 : // optimal
x = ( ORIG.x + 1.0 * Math.abs( GLBox3D.max.x - GLBox3D.min.x)) ;
z = ( ORIG.z + 1.0 * Math.abs( GLBox3D.max.z - GLBox3D.min.z)) ;
break ;
default :
return ;
}
var vtPos = new THREE.Vector3( x, y, z) ;
const vtCenter = new THREE.Vector3( 0, 0, 0) ; GLBox3D.getCenter( vtCenter) ;
var vtDirOut = new THREE.Vector3( vtPos.x - vtCenter.x, vtPos.y - vtCenter.y, vtPos.z - vtCenter.z) ;
vtDirOut.x *= nTraslFactor ; vtDirOut.y *= nTraslFactor ; vtDirOut.z *= nTraslFactor ;
activeCamera.position.set( x + vtDirOut.x, y + vtDirOut.y, z + vtDirOut.z) ;
controls.target.set( vtCenter.x, vtCenter.y, vtCenter.z) ;
controls.minZoom = 0.25 ;
controls.maxDistance = 1.1 * activeCamera.position.distanceTo( controls.target) ;
controls.update() ;
}
function setFog() {
//var dNear = Math.abs( Math.max( 0.5 * activeCamera.position.distanceTo( controls.target), Math.max( Math.max( GLBox3D.max.x, GLBox3D.max.y), GLBox3D.max.z))) ;
//var dFar = dNear * 5 ;
//scene.fog = new THREE.Fog( 0xa0a0a0, dNear, dFar) ;
var x ; var y ; var z ;
y = GLBox3D.max.y ; // fixed
switch( nPos) {
case 0 :
x = GLBox3D.min.x ;
z = 0.5 * ( GLBox3D.min.z + GLBox3D.max.z) ;
break ;
case 1 :
x = GLBox3D.min.x ;
z = GLBox3D.max.z ;
break ;
case 2 :
x = 0.5 * ( GLBox3D.min.x + GLBox3D.max.x) ;
z = GLBox3D.max.z ;
break ;
case 3 :
x = GLBox3D.max.x ;
z = GLBox3D.max.z ;
break ;
case 4 :
x = GLBox3D.max.x ;
z = 0.5 * ( GLBox3D.min.z + GLBox3D.max.z) ;
break ;
case 5 :
x = GLBox3D.max.x ;
z = GLBox3D.min.z ;
break ;
case 6 :
x = 0.5 * ( GLBox3D.min.x + GLBox3D.max.x) ;
z = GLBox3D.min.z ;
break ;
case 7 :
x = GLBox3D.min.x ;
z = GLBox3D.min.z ;
break ;
case 8 : // optimal
x = ( ORIG.x + 1.0 * Math.abs( GLBox3D.max.x - GLBox3D.min.x)) ;
z = ( ORIG.z + 1.0 * Math.abs( GLBox3D.max.z - GLBox3D.min.z)) ;
break ;
default :
return ;
}
var vtPos = new THREE.Vector3( x, y, z) ;
const vtCenter = new THREE.Vector3( 0, 0, 0) ; GLBox3D.getCenter( vtCenter) ;
var vtDirOut = new THREE.Vector3( vtPos.x - vtCenter.x, vtPos.y - vtCenter.y, vtPos.z - vtCenter.z) ;
vtDirOut.x *= nTraslFactor ; vtDirOut.y *= nTraslFactor ; vtDirOut.z *= nTraslFactor ;
activeCamera.position.set( x + vtDirOut.x, y + vtDirOut.y, z + vtDirOut.z) ;
controls.target.set( vtCenter.x, vtCenter.y, vtCenter.z) ;
controls.minZoom = 0.25 ;
controls.maxDistance = 1.1 * activeCamera.position.distanceTo( controls.target) ;
controls.update() ;
}
function toggleCamera( perspectiveCamera, orthographicCamera) {
var cameraPosition = activeCamera.position.clone() ;
var cameraMatrix = activeCamera.matrix.clone() ;
var ControlsTarget = controls.target.clone() ;
var ControlsPosition = controls.position0.clone() ;
var cameraMatrix = activeCamera.matrix.clone() ;
var ControlsTarget = controls.target.clone() ;
var ControlsPosition = controls.position0.clone() ;
if ( m_bIsOrtographic == true) {
m_bIsOrtographic = false ;
activeCamera = perspectiveCamera ;
activeCamera.position.copy( cameraPosition) ;
activeCamera.matrix.copy( cameraMatrix) ;
} else {
m_bIsOrtographic = true ;
activeCamera = orthographicCamera ;
activeCamera.position.copy( cameraPosition) ;
activeCamera.matrix.copy( cameraMatrix) ;
}
activeCamera.updateProjectionMatrix() ;
controls.object = activeCamera ;
controls.target = ControlsTarget ;
controls.position0 = ControlsPosition ;
controls.update() ;
render() ;
if ( m_bIsOrtographic == true) {
m_bIsOrtographic = false ;
activeCamera = perspectiveCamera ;
activeCamera.position.copy( cameraPosition) ;
activeCamera.matrix.copy( cameraMatrix) ;
} else {
m_bIsOrtographic = true ;
activeCamera = orthographicCamera ;
activeCamera.position.copy( cameraPosition) ;
activeCamera.matrix.copy( cameraMatrix) ;
}
activeCamera.updateProjectionMatrix() ;
controls.object = activeCamera ;
controls.target = ControlsTarget ;
controls.position0 = ControlsPosition ;
controls.update() ;
render() ;
}
function AddFrame( ptORIG) {
if ( ! m_bShowFrame)
return ;
return ;
if ( m_bFrameType == 0) {
const axesHelper = new THREE.AxesHelper( m_lFrameLen) ;
axesHelper.rotation.set( -Math.PI/2, 0 , 0) ;
axesHelper.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
scene.add( axesHelper ) ;
}
else if ( m_bFrameType == 1) {
var vtDirs = [ new THREE.Vector3( 1, 0, 0), new THREE.Vector3( 0, 0, -1), new THREE.Vector3( 0, 1, 0)] ;
var vtCols = [ new THREE.Color( 0xff0000), new THREE.Color( 0x00ff00), new THREE.Color( 0x0000ff)] ;
var vtORIG = new THREE.Vector3( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
for ( var i = 0 ; i < 3 ; ++ i) {
const arrowHelper = new THREE.ArrowHelper( vtDirs[i], vtORIG, m_lFrameLen, vtCols[i]) ;
scene.add( arrowHelper ) ;
}
}
else if ( m_bFrameType == 2) {
var vtCols = [ new THREE.Color( 0x0000ff), new THREE.Color( 0xff0000), new THREE.Color( 0x00ff00)] ;
for ( var i = 0 ; i < 3 ; ++ i) {
// cylinder ----
const fr_geometry_cyl = new THREE.CylinderGeometry( m_dFrameFat, m_dFrameFat, 0.8 * m_lFrameLen, 32) ;
const fr_material = new THREE.MeshBasicMaterial({color: vtCols[i]}) ;
const fr_cylinder = new THREE.Mesh( fr_geometry_cyl, fr_material) ;
fr_cylinder.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
if ( i == 1)
fr_cylinder.rotation.set( 0, 0, -Math.PI/2) ;
if ( i == 2)
fr_cylinder.rotation.set( -Math.PI/2, 0, 0) ;
scene.add( fr_cylinder) ;
fr_cylinder.translateY( 0.4 * m_lFrameLen) ;
// pyramid
const fr_geometry_cone = new THREE.CylinderGeometry( 0, 2 * m_dFrameFat, 0.2 * m_lFrameLen, 32) ;
const fr_cone = new THREE.Mesh( fr_geometry_cone, fr_material) ;
fr_cone.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
if ( i == 1)
fr_cone.rotation.set( 0, 0, -Math.PI/2) ;
if ( i == 2)
fr_cone.rotation.set( -Math.PI/2, 0, 0) ;
scene.add( fr_cone) ;
fr_cone.translateY( 0.9 * m_lFrameLen) ;
}
// Origin
const fr_orig_geometry = new THREE.SphereGeometry( 2 * m_dFrameFat, 32, 16) ;
const fr_orig_material = new THREE.MeshBasicMaterial( {color: 0x00000}) ;
const fr_sphere = new THREE.Mesh( fr_orig_geometry, fr_orig_material) ;
fr_sphere.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
scene.add( fr_sphere) ;
}
else
console.log( 'Frame type not defined') ;
if ( m_bFrameType == 0) {
const axesHelper = new THREE.AxesHelper( m_lFrameLen) ;
axesHelper.rotation.set( -Math.PI/2, 0 , 0) ;
axesHelper.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
scene.add( axesHelper ) ;
}
else if ( m_bFrameType == 1) {
var vtDirs = [ new THREE.Vector3( 1, 0, 0), new THREE.Vector3( 0, 0, -1), new THREE.Vector3( 0, 1, 0)] ;
var vtCols = [ new THREE.Color( 0xff0000), new THREE.Color( 0x00ff00), new THREE.Color( 0x0000ff)] ;
var vtORIG = new THREE.Vector3( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
for ( var i = 0 ; i < 3 ; ++ i) {
const arrowHelper = new THREE.ArrowHelper( vtDirs[i], vtORIG, m_lFrameLen, vtCols[i]) ;
scene.add( arrowHelper ) ;
}
}
else if ( m_bFrameType == 2) {
var vtCols = [ new THREE.Color( 0x0000ff), new THREE.Color( 0xff0000), new THREE.Color( 0x00ff00)] ;
for ( var i = 0 ; i < 3 ; ++ i) {
// cylinder ----
const fr_geometry_cyl = new THREE.CylinderGeometry( m_dFrameFat, m_dFrameFat, 0.8 * m_lFrameLen, 32) ;
const fr_material = new THREE.MeshBasicMaterial({color: vtCols[i]}) ;
const fr_cylinder = new THREE.Mesh( fr_geometry_cyl, fr_material) ;
fr_cylinder.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
if ( i == 1)
fr_cylinder.rotation.set( 0, 0, -Math.PI/2) ;
if ( i == 2)
fr_cylinder.rotation.set( -Math.PI/2, 0, 0) ;
scene.add( fr_cylinder) ;
fr_cylinder.translateY( 0.4 * m_lFrameLen) ;
// pyramid
const fr_geometry_cone = new THREE.CylinderGeometry( 0, 2 * m_dFrameFat, 0.2 * m_lFrameLen, 32) ;
const fr_cone = new THREE.Mesh( fr_geometry_cone, fr_material) ;
fr_cone.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
if ( i == 1)
fr_cone.rotation.set( 0, 0, -Math.PI/2) ;
if ( i == 2)
fr_cone.rotation.set( -Math.PI/2, 0, 0) ;
scene.add( fr_cone) ;
fr_cone.translateY( 0.9 * m_lFrameLen) ;
}
// Origin
const fr_orig_geometry = new THREE.SphereGeometry( 2 * m_dFrameFat, 32, 16) ;
const fr_orig_material = new THREE.MeshBasicMaterial( {color: 0x00000}) ;
const fr_sphere = new THREE.Mesh( fr_orig_geometry, fr_orig_material) ;
fr_sphere.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
scene.add( fr_sphere) ;
}
else
console.log( 'Frame type not defined') ;
}
function AddGrid( ptORIG) {
if ( ! m_bShowGrid)
return ;
return ;
const size = 1000000 ;
const divisions = 10000 ;
if ( m_bInfGrid) {
const gridHelper = new THREE.GridHelper( size, divisions) ;
gridHelper.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
gridHelper.material.transparent = true ;
gridHelper.material.opacity = 0.25 ;
setFog() ;
scene.add( gridHelper) ;
}
else {
var dDimX = Math.abs( GLBox3D.max.x - GLBox3D.min.x) ;
var dDimY = Math.abs( GLBox3D.max.y - GLBox3D.min.y) ;
var dDimZ = Math.abs( GLBox3D.max.z - GLBox3D.min.z) ;
var dDim = 1.5 * Math.sqrt( dDimX * dDimX + dDimY * dDimY + dDimZ * dDimZ) ;
const gridHelper = new THREE.GridHelper( dDim, Math.ceil( 0.1 * dDim)) ;
gridHelper.position.set( ptORIG.position.x + 0.5 * dDim , ptORIG.position.y, ptORIG.position.z - 0.5 * dDim) ;
gridHelper.material.transparent = true ;
gridHelper.material.opacity = 0.45 ;
scene.add( gridHelper) ;
}
const size = 1000000 ;
const divisions = 10000 ;
if ( m_bInfGrid) {
const gridHelper = new THREE.GridHelper( size, divisions) ;
gridHelper.position.set( ptORIG.position.x, ptORIG.position.y, ptORIG.position.z) ;
gridHelper.material.transparent = true ;
gridHelper.material.opacity = 0.25 ;
setFog() ;
scene.add( gridHelper) ;
}
else {
var dDimX = Math.abs( GLBox3D.max.x - GLBox3D.min.x) ;
var dDimY = Math.abs( GLBox3D.max.y - GLBox3D.min.y) ;
var dDimZ = Math.abs( GLBox3D.max.z - GLBox3D.min.z) ;
var dDim = 1.5 * Math.sqrt( dDimX * dDimX + dDimY * dDimY + dDimZ * dDimZ) ;
const gridHelper = new THREE.GridHelper( dDim, Math.ceil( 0.1 * dDim)) ;
gridHelper.position.set( ptORIG.position.x + 0.5 * dDim , ptORIG.position.y, ptORIG.position.z - 0.5 * dDim) ;
gridHelper.material.transparent = true ;
gridHelper.material.opacity = 0.45 ;
scene.add( gridHelper) ;
}
}
function ShowPrintDir(showDir){
console.log(showDir);
m_bShowDir = showDir;
for ( var i = 0 ; i < layer_list.length ; ++ i) {
if ( layer_list[i].isArrow) {
if ( layer_list[i].nLayer >= m_nStartL &&
layer_list[i].nLayer <= m_nEndL)
layer_list[i].visible = showDir ;
else
layer_list[i].visible = false ;
}
if(fileType == "3DM"){
for ( var i = 0 ; i < layer_list.length ; ++ i) {
if ( layer_list[i].isArrow) {
if ( layer_list[i].nLayer >= m_nStartL &&
layer_list[i].nLayer <= m_nEndL)
layer_list[i].visible = m_bShowDir ;
else
layer_list[i].visible = false ;
}
}
}
else if(fileType == "3MF"){
for ( var i = 0 ; i < layer_list.length ; ++ i) {
if ( layer_list[i].children[0].isArrow) {
if ( parseInt( layer_list[i].children[0].nLayer) >= m_nStartL &&
parseInt( layer_list[i].children[0].nLayer) <= m_nEndL)
layer_list[i].visible = m_bShowDir ;
else
layer_list[i].visible = false ;
}
}
}
render() ;
}
}